Discussion on MHMIII's gametypes

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*POTS*
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Re: Discussion on MHMIII's gametypes

Post by *POTS* » Thu May 14, 2009 2:42 pm

I'm sorry, but this time I feel totally disappointed, what's the point in having another MH only server? I disagree also on the "let's play on another DM/JB server" part, because public servers are competitive places filled with plenty of useless anticheat mods that cause uber lag, lamers, owners, players that cuss at you 24/7, strangers that don't even say "hi" when you join, and cranky admins that are willing to kick you for a silly reason. Most of the players that play on public servers are the same that play on cups and stuff like that.

You don't want JB maps? Fine.
You don't want InstaGib maps? Fine.
The gamespeed sucks? Let's lower it.
But at least do NOT remove DM maps.

If only we could set a password for a specific gametype...
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gopostal
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Re: Discussion on MHMIII's gametypes

Post by gopostal » Thu May 14, 2009 6:46 pm

Ok there is beginning to be a lot of upset at this and I'd like to stop it if I can. MHMIII is undergoing some changes, mostly decided by me so I will take the heat for it. It was my call to make it a pure MH server so if anyone is angry, I'm the guy to see.

If you have an admin account you are welcome to continue doing that. I'm not looking to make any more changes than just to be able to play some MH when I want to :roll: but some changes are being forced upon me. (Those people will have to explain things to you if they choose)

There is no sense in people getting upset and angry. It's a monster hunt server, guys. Nothing more, nothing less. I think I've proven that I'll cater to players WAY more than the average server will, so lets not throw things under the bus over no DM play. I have proven time and again that if a problem develops in the game I will attempt to solve it, whether by modding, altering a map, or making changes. I'd appreciate you pausing for a few seconds to remember all that before anyone gets angry and does or says something rash.

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Ice
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Re: Discussion on MHMIII's gametypes

Post by Ice » Thu May 14, 2009 7:29 pm

Right when I went on MHMIII I had people asking where Jailbreak went and if it could be put back. I think we should keep at least DM. I dont like people only coming to play JB but it's good to have some variety in gametypes in my opinion.
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Re: Discussion on MHMIII's gametypes

Post by gopostal » Thu May 14, 2009 7:41 pm

Send them my way Ice. Tell them it's my fault, not yours. Honestly that's exactly why I did what I did. It's a DM/JB fest all evening long.

Also I enabled clan tag protection. Some players decided to start a {MHMD} clan :roll: If anyone is not tagged and wants it added, let me know and I'll put it on immediately.

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Ice
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Re: Discussion on MHMIII's gametypes

Post by Ice » Thu May 14, 2009 10:59 pm

Ya I noticed that MHMD thing too on two of the players
I wondered what it was.
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Reiyel_3.0
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Re: Discussion on MHMIII's gametypes

Post by Reiyel_3.0 » Thu May 14, 2009 11:31 pm

Nobody should be upset with Gopo at all.

POTS and I have been root admins: but all the HARD work has been done by Gopo. If we are having or had some really fun moments at MHMIII was mostly because of Gopo, and we should all respect his decision and we should thank him A LOT for the opportunity we had. Remember how many time he has invested on the village?! Gopo has given so many things to this community (much more than me for example) and it would be a shame and a terrible lose for MHM if he decides to leave the project.

However, I totally agree with POTS. The point of MHMIII was to have something different. Perhaps I'm not telling my point clearly: for me MHMIII is part of the same community of MHM, I've always seen them like brother servers. In that context, it's illogical for me to have another only-MH server when we have the great MHM1.

When I first thought about MHMIII it was because I was missing MHM2 badly. I loved the idea of having a MH server with the extra of Ppl vs Ppl: I loved the idea of having JB or DM for fun, and no with competitive motivations like you can have on other servers. Trying to compare another JB/DM/iDM server with MHMIII just make no sense: in MHM3 you are going to play with your friends, and not for showing skills, but for fun.

However, MHM3 has changed and I encourage you all to continue playing on it. I'll play there myself as soon as I have time. Our village is still there and we all should support Gopo with his decision. You all know I totally disagree with it but it does not mean I'll leave the server or Gopo.

Some guys are starting a {MHMD} clan? What I have to say is:

+ MHM is not a clan.
+ MHM is a community of friends: regardless the gametype we're playing.
+ MHM community is stronger and more important than anyone's personal opinions.
+ I won't ever change my tag for {MHMD}. MHM has been there before me, and I want it to stays there when I leave. With MHM3 or without it, {MHM} community should remain there.
+ I'd feel a little dissapointed if some regulars here started with this {MHMD} thing.
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Re: Discussion on MHMIII's gametypes

Post by Hermskii » Fri May 15, 2009 12:54 am

Interesting thread. I'd love to comment but there is a lot to absorb here. Lots of opinions given and as you know a opinion is nearly impossible to ever be wrong.

I think MHMIII is simply at a crossroads and restricted solely by the fact that it is run from a real game-server that costs money and is limited to how many game servers can run from it for a certain cost.

I spoke at length to gopo a while ago and I and he feel every-one's pain here in regards to changes that have been made and some that will be made shortly in the future.

"Right now" meaning I may change my mind over night, I think this:

MHMIII has enjoyed remarkable usage and fast found popularity. Everyone here is right basically in what they think about how it should be run. gopo is right that I chose to run separate servers rather than a single server with separate game-types to avoid exactly this no-win situation.

I agree "right now" that MHMIII should continue offering multiple game-types including MH and beyond.
~Peace~

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Re: Discussion on MHMIII's gametypes

Post by Hermskii » Fri May 15, 2009 1:07 am

I say that "right now" because it has proven to bring lots of people to the server and as POTS pointed out I think, he wanted this to be another option to MHM and not another MHM.

While K ran MHMII and ran it as a near copy of MHM she did not get much business. Why, because it didn't offer anything that MHM didn't already offer. She changed the direction of it and found some players that were more than happy to beta test stuff and play the new options she offererd. She had great success, a huge following but a crappy PC as a server and possible a bad router or connection to dish it out with. Too bad for that.

I think the solution here will need to be a way to force gametype game limits or auto switching. Short of those 2 options the only other choice would be to rent another server which nobody wants to set up or pay for. My final word for now would be this suggestion. Reverse all known MHMIII changes over the last 48 hours. All admins get togther on PM or email and start discussing options for mandating gametype switches or limiting gametype maps played. Determine by concencus between you all what gametypes to keep. I'll only ask that at least one of them be MH.
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BIOMECH
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Re: Discussion on MHMIII's gametypes

Post by BIOMECH » Fri May 15, 2009 7:41 am

The problem, as I'm pretty sure we all know, is that it's nice to have them as a variety, but there is no way we can prevent them passing that stage.

Hermskii is right, we need some extra types.
Ideally, it would have a 2-4 map limit then only MH maps can be voted for, but seeing as we can't get a system like that then it just continues being too dominating...Ugh!

The two simply can't co-exist, and no-one likes the idea of a dedicated JB server, so here is our situation:

We can't remove them.
We can't keep them.
We can't fix them.
We can't move them.

Looking good people :lol:
I'm starting to believe the best course of action is to just accept the waiting periods and give up, because I honestly can't see a way forward from this point. :|
Last edited by BIOMECH on Fri May 15, 2009 7:46 am, edited 1 time in total.
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Re: Discussion on MHMIII's gametypes

Post by gopostal » Fri May 15, 2009 7:44 am

Let me clarify something real quick about the {MHMD} tag thing. I have no idea who started it, where it came from, or who is running it. I tend to think it's a group of the pub kiddies who are on now. When I asked them I got answers like "because" and "dunno". That's why clan protection was added. Had they asked Herm (simply out of respect) they can do what he confirms is fine with the {MHM} name but they are not going to just pop up a clan that appears heavily associated with MHM without discussion first.

For those of you unsure what clan protection is, it simply disallows MHM to be used in your name without a prior account. If you want to add the tag to your name, simply have an admin add it for you and you are good to go forever. If you already had it you'll notice no change.

Herm has a wonderful idea on a third (fourth? lol) server. I have gotten another server here: 66.55.142.221:7777 and with Herm's blessing it will be MHMIV. I probably won't have time to set anything up this morning but I'll try to install everything this afternoon/weekend. Consider this an olive branch to help smooth over any anger or trouble. I'll post a new thread on it in a moment.

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BIOMECH
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Re: Discussion on MHMIII's gametypes

Post by BIOMECH » Fri May 15, 2009 7:48 am

gopo, how come whenever I'm editing one of my posts you reply to it and I get an edited line on the bottom of my post?...XD
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Re: Discussion on MHMIII's gametypes

Post by -HellFire- » Fri May 15, 2009 7:49 am

A new server? Great! :mrgreen:

And about the {MHMD}, I try to ask one of them what it is and why..
If I know more I'll post it because I don't like it..
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BIOMECH
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Re: Discussion on MHMIII's gametypes

Post by BIOMECH » Fri May 15, 2009 7:51 am

Me neither, regardless of what Hermskii says (dangerous waters) I'm pretty sure that most, if not all of us take it seriously :)
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Re: Discussion on MHMIII's gametypes

Post by *POTS* » Fri May 15, 2009 12:00 pm

Ok, I was not angry at all, I was just confused and kinda disappointed. MHM is a community where we listen to everyone's opinions and I just wanted to find a compromise between a MH-only server and a multi-mod server, and I thought maintaining only DM could've been the best possible solution. I didn't want to be rude with you guys and especially with gopostal, because I know Hermskii and gopostal are the pillars of the MHM community and it's thanks to their hard work if we are here and we can enjoy our stay. I was also worried about the other players' possible complaints for the server changes, and I didn't want to be blamed for that. I think my point of view reflects Reiyel's POV.

As regards the (MHMD) tag, I don't know who is the original author of the clan, nor the meaning of the tag itself, and I totally disapprove this new clan, because it has nothing to do with our community, hence I'm glad gopostal has added a clan-tag protection on the server.

Peace all!
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Re: Discussion on MHMIII's gametypes

Post by gopostal » Fri May 15, 2009 12:53 pm

I hear you POTS and I totally understand. The only real answer to this whole thing was to split the server into two and go different directions. We'll give this a run and see what happens. I think it will work out fine this way. Everyone gets what they want.

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