Winds of change...

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Gregwards
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Post by Gregwards » Fri Apr 11, 2008 5:43 am

[quote="MEAT"]Can you limit health and regeneration depending on the map?
It would be great to see non health regeneration on some of the easier maps.
So lets say you start with a health of 500 and if you die your game is over. :shock:
No reentry no second chance...your next game is next map.
Just an idea for the smaller/shorter time wise maps.[/quote]

good idea but they have that on 2004 instead of monster hunt its called invasion and once you die you have to wait for the next round(usally 16 rounds) and depending on the round to depending on how strong the monsters are. any back to the subject lol. if you do that then have a mode that you lose a certain amount of many points and can resurrect them after they die. they have it on an invasion server on 2004 i dunno if there is 1 for ut 99 unfortunatly but i will look. and it would be a good idea meat but like you said some people will leave some until next some not round or just reconnect in to the game so it would take d point out of it.

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Hermskii
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Answer

Post by Hermskii » Fri Apr 11, 2008 8:36 pm

If it is possible to allow health based on map size or difficulty I don't know of it nor would I use it. It is a good idea for a clan based server which is another reason I will stay away from it.

I will not touch CG but it will not run while MHM is down either. Sorry.

The new mod has less health regen than BIGI and fewer lives and less ammo regen. Several other aspects of it will make it harder too like less startup and less maximum health. Everything is getting harder folks. I figure I'll keep making harder to match gas prices going up so that we will all have to be godlike to play which = being rich to buy gas. Is that right? No well anyways, MHM is going to be lots harder when I get it to run eventually. Blame it on Nameless. He told me the server is the laughing stock because it is so easy to so many.

I do honestly feel that you should have to think to survive and not just be able to aim OK and shoot forever. Yes, this will make some maps nearly impossible especially by yourself. This is a gamble on my part but I have always almost gone the right direction the last few years when making decisions about what will make the servers better. CYA!
~Peace~

Hermskii

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a nameless entity
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Post by a nameless entity » Wed Apr 16, 2008 12:22 am

Hey! I never said MHM was a laughing stock! :lol: :lol: :lol: :lol:
It was just too easy. :|

I would like to point out that I have finished many maps by myself over at Chico's. Of course I am not including the spam maps. But the worthwhile ones can be done all by yourself. This includes MH-Lost in Time. In that one I worked out a route you can follow that minimizes your exposure to monsters as you work your way from activation stone to activation stone. It also helps if you do not go looking for trouble. If two or more monsters are fighting, you leave them alone. In this way I have completed most if not all of the non spam maps at Chico's single handed. :)

I actually showed up here to ask why CG and MHM were down. Now I know why. Keep up the good work Herm. It will be worth it in the end. I'll gladly take the blame for the down time in mean time. ;)
I'm a man........but I can change........if I have to........I guess

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Hermskii
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Up

Post by Hermskii » Sat Apr 19, 2008 12:39 am

OK, folks. The servers are running again. Note that as mentioned I am running a different mod on MHM right now. I'm not saying I'm keeping it. I'm asking you to try it out and tell me if it matters to you how the game plays now. Thanks! CYA.
~Peace~

Hermskii

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K
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Post by K » Sat Apr 19, 2008 12:54 am

What is the password to get on the server?

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Hermskii
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Damn!

Post by Hermskii » Sat Apr 19, 2008 8:45 am

Damn? It has a password? I'll try to fix that. Please try it again and report her. Thanks. It is now Saturday morning.
~Peace~

Hermskii

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Re: Damn!

Post by DELETED » Sat Apr 19, 2008 9:45 am

DELETED

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Hermskii
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Good

Post by Hermskii » Sun Apr 20, 2008 12:57 am

I'm shocked that nobody is complaining about it being harder. I'm glad too. I have been reading the logs and the closest thing I read to being a complaint besides lagg happening was some folks asking if the new mod was running and saying they could not tell. I think that is good...right?

The fix to make it work was 2 fold. I had to add a line in my start up batch that I never rememebr having in it before. That made the mod work and then I had to modify the Mpavote file as well because after the first map would finish, the mod would turn off for the next map. That didn't take too long to figure out at all.

It is late. I'm going to bed. Keep the reports and suggestions coming. Oh, and I read lots of people still wanting DM maps too. Hmmmm?
~Peace~

Hermskii

Gregwards
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Post by Gregwards » Thu Apr 24, 2008 4:47 am

I actually like the changes which suprised me. the only bad thing is that when i do bt and fail i lose a life and only get 30 chances to complete it. most bt's this used to be no problem but since i started playing UT 2004 (which i dont think has BT) i have became quite rusty. anyway im startin to come in and play on every now and again and like the changes.

good job hermskii

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Hermskii
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MHM just got even harder!

Post by Hermskii » Thu May 08, 2008 10:19 pm

MHM just got even harder! I wish I had a list of everything I have done since I first started making changes to make MHM harder.

Once the server crashes it will reboot by itself with the new settings in effect. I felt I had to make this one new change because it didn't seem fair to keep it as it was. Let me explain. While playing with my kid tonight I saw that he had no fear of staying underwater waiting for his bot buddies to catch up to him before climbing out of the water and kicking monster butt!

I noticed that the health regenerated faster than the drowning damage could kill a player. Thus he could stay underwater forever with no scuba gear and remain within a few points of maximum health.

I timed the regeneration and made changes so that now the health regen still works but you will still die with no air left after 1 minute underwater. Note: I said with no air left meaning the screen is already flashing white that you are beginning to drown. I figure most folks drown in about a minute from the point they are no longer able to hold there breath. Please no horror stories about any real life examples and if you do have any, I'm very sorry for the loved ones. Now get back to fragging.

By the way, I still have not put the antiboost mod on and nobody is complaining at all. Do I need it still then?
~Peace~

Hermskii

Gregwards
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Joined: Tue Nov 13, 2007 3:39 pm

Re: MHM just got even harder!

Post by Gregwards » Fri May 09, 2008 7:49 pm

Hermskii wrote:By the way, I still have not put the antiboost mod on and nobody is complaining at all. Do I need it still then?
only when me and supreme come on with the ~{STONED}~ tag in our names lol :D :twisted: . you may need it on certain maps but on some it can be fun lol. is there a way of settin it so it only works on certain maps? if not then leave til people start complaining no use wasting your tim on stuff that dont need 2 be done

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