Bugged/Unfinished Maps Thread

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gopostal
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Re: Bugged/Unfinished Maps Thread

Post by gopostal » Thu Apr 30, 2009 2:28 pm

Yeah, its pretty much bunk. Look at all the maps I've turned them on in and it hasn't been an issue. Every actor, whether it is a sound area, a light, a trigger, anything has a check built into the code. As the server renders the map it looks at that check (bVisible) in every single actor. As long as it sees "no" it won't render the actual icon for the actor but does everything else. Making them visible has zero effect on the level, physics, server, or game. You could turn on every single one in a map and play the level seeing every brush and it wouldn't matter at all.

gopostal
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Re: Bugged/Unfinished Maps Thread

Post by gopostal » Fri May 08, 2009 7:25 am

OK, added another fix. MH-DinoCanyon now has a safe area to spawn. No more bird raping, a serious flaw in that map. Tossed in some jump boots too to save you the trouble of having to turn of the antiboost.

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*POTS*
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Re: Bugged/Unfinished Maps Thread

Post by *POTS* » Fri May 08, 2009 3:17 pm

Thank you for fixing that Dino map. :D
ScottyD wrote:About Panic: I'll fix it this evening then. I bet I know whats wrong with it before I even look.
I know what's wrong with this map: the MonsterEnd is floating in the middle of the Titan's room and there are no jump boots around; well unless the mapper forgot to set properly that thing you guys call "hit radius"... :roll:
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BIOMECH
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Re: Bugged/Unfinished Maps Thread

Post by BIOMECH » Sat May 09, 2009 4:49 am

I hate to even mention our village in this thread but I don't want to put this in "Pictures" so...I'm not sure if anything can be done about them but:

Image
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gopostal
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Re: Bugged/Unfinished Maps Thread

Post by gopostal » Sat May 09, 2009 7:28 am

There's really two choices with this.
A) Live with it.
B) Remove all the complex houses and replace them with block houses (the norm in UT).

The bottom line is the poly count is astronomical and it's pushed the engine about as far as it's gonna go.

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BIOMECH
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Re: Bugged/Unfinished Maps Thread

Post by BIOMECH » Sat May 09, 2009 8:15 am

We've been living with it for a while and we're OK :)
Just posting them on the off chance they might have been missed...Well, OK the hellfires house I'd like to disguise as a warning to other players :P
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-HellFire-
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Re: Bugged/Unfinished Maps Thread

Post by -HellFire- » Sat May 09, 2009 8:52 am

I also don't like the hole but, when do you come on that place?
We know it now and the other players won't come there probably so not a big problem for me. :D
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*POTS*
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Re: Bugged/Unfinished Maps Thread

Post by *POTS* » Sat May 09, 2009 9:56 pm

MH-GoldenGirl-TuraJail

Reason: no MonsterEnd, the final bridge can't be activated, and the lava pit under the bridge is empty.
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gopostal
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Re: Bugged/Unfinished Maps Thread

Post by gopostal » Sat May 09, 2009 10:23 pm

*POTS* wrote:MH-GoldenGirl-TuraJail

Reason: no MonsterEnd, the final bridge can't be activated, and the lava pit under the bridge is empty.
That's all? :twisted:

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*POTS*
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Re: Bugged/Unfinished Maps Thread

Post by *POTS* » Sat May 09, 2009 10:27 pm

Hmm, no, Scify had also a package mismatch with a file named ChaosUT I think, plus that map sucks, it's not worth the whole ChaosUT mod download.
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gopostal
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Re: Bugged/Unfinished Maps Thread

Post by gopostal » Sat May 09, 2009 10:59 pm

Pretty much all the GoldenGirl maps are like that. A whole bunch of WTF?!? which in itself isn't a bad thing, so long as there is good play involved too. I'm not a big fan of the maps though.

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-HellFire-
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Re: Bugged/Unfinished Maps Thread

Post by -HellFire- » Thu May 14, 2009 12:58 pm

MH-Incursion+ Connection Failed
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gopostal
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Re: Bugged/Unfinished Maps Thread

Post by gopostal » Thu May 14, 2009 1:58 pm

Fixed, Thanks! It was missing a package.

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-HellFire-
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Re: Bugged/Unfinished Maps Thread

Post by -HellFire- » Sat May 16, 2009 1:02 pm

U know the map GatewayCOOP, with the portals right?
Probably, I have here the link to the needed file for that map:
http://www.mediafire.com/?sharekey=fb04 ... f6e8ebb871
Gopo, Rei or POTS could you try it on the server?
Also thanks to ViC, he sended me the good site for it.
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gopostal
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Re: Bugged/Unfinished Maps Thread

Post by gopostal » Sun May 17, 2009 11:14 pm

The portal map thats on the server is pretty much the same thing. I removed the various teleporters that took you to different single player levels because that's what we use mapvote for.

Also (thank you for reminding me Scify) I fixed Godz-Last-Chance and posted it to the server. The map still sucks hard but it can be finished now. I reduced gravity in the map a bit so you can make all those long falls without taking health loss.

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