New rule?

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spaz
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Post by spaz » Thu Nov 15, 2007 1:36 pm

Haven't read all the comments, but here is my opinion.

Don't drastically change MHM. If you want to experiment with weird mods and such, use an experimental server. If it turns out cool, then change MHM.

As far as teamplay. It depends. Ever play MH-Glasscoop with a bunch of noobs? I think is was either HoF or du that kept a timer. Which was fun in that it was different. When the point of the game is to finish as fast as possible to beat the record it can be fun. It challenges seasoned players into thinking and looking for something new. How many times can you play the same map again and again. But that is a choice for the server as a whole. And it depends on the audience you want to attract. Variety is good. Most maps aren't designed for teamwork and Team Monsterhunt Mods never really take off, much like 4 way CTF. There used to be a TDM mod with monsters that was fun. Anyway, the more people play a map the more they understand the triggers. Honestly, what is the point of the water area on Planeshifter, the crystal is done when the map starts, you also don't need to do the Stoned area and one other one I think. Sure if you are bored you can do them, but if you know better why bother. If you want to foster playing a complete map and not running through fast, switch on Monster Arena. That means a map completes only when all monsters are killed. If you want teamwork, reduce number of live, reduce health, and implement team damage. I'm not personally for that, because I like to pull a "Leeroy Jenkins" and rush in guns blazing. I don't like scoring on frag count, because all it takes is one shot to score the frag (spend 5 minutes on a boss and someone fires one shot and gets credit, grr). I like servers that score based on damage inflicted and remove score for teamdamage. But again, that changes the dynamic of the game to be cause damage. You get guys spawn camping pupae to inflate their score. Seems like the hunt part of Monsterhunt is lost on some people. Rarely are people willing to hold off finishing a map in order to go back and find the monsters that were missed. I have yet to play MJD beta or LostinTime to a monster count of 0.

Someone mentioned BT. The jumps in MH are hardly BT. I play a BT second to MH (used to be 3rd SLV,MH,BT, but that's another story). And I suck. I agreed that BT parts in a MH map should not be required for completion (Indiana Jones type stuff is fine). But there is no harm in BT in Godz Maps, although they should all open weapons at key points. Since killing the queen with the pistol takes forever. I think standard weapons should be open, deemers and instas should require effort to get.

In short, MHM always has someone playing, so you guys are doing something right. Changing the rules only risks losing current fans. For the attempt at what? Perusading a deminishing userbase to try it out?
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Hermskii
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Spaz

Post by Hermskii » Fri Nov 16, 2007 12:59 am

If I haven't said "Welcome here" yet to spaz I am sorry. I try to catch all the new folks during their first posts. Welcome!
~Peace~

Hermskii

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BiGbOsS
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Post by BiGbOsS » Fri Nov 16, 2007 5:04 pm

I think we should make the max amount of players be a little less but not much. I think it should be like 10 or 12 . Its a little better than 16 and plus didnt it use to be 8 or am i thinking of another server? Although i like the idea of mhm2 staying a mh coop server.
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-SuPreMe-
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Post by -SuPreMe- » Fri Nov 16, 2007 5:36 pm

i think we should just keep the player count on 16. I think its fun with lots of players running around, keeps the crazy factor of MH
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{MHM}
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matrix
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Post by matrix » Fri Nov 16, 2007 6:20 pm

The_ Supreme_ Nali wrote:i think we should just keep the player count on 16. I think its fun with lots of players running around, keeps the crazy factor of MH

On SOME maps, it is fun to have many players. But for the most part, about 10 are really needed.

MEAT and I played on either MHM or MHM2 and had a great time, he and I explored an entire map together and killed just about all of the monsters with no one else present. We worked as a team, and got the job done.


And besides when MHM ever gets near 13-16 players, it starts to lag out.
Not good.

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Hermskii
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Max

Post by Hermskii » Fri Nov 16, 2007 11:33 pm

The old max player count was 8. Right now it is 16. I'm hearing that I need to get it down to about 10. Is that right?
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{§ÎR}Írôn Chef
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Re: Max

Post by {§ÎR}Írôn Chef » Fri Nov 16, 2007 11:41 pm

Hermskii wrote:The old max player count was 8. Right now it is 16. I'm hearing that I need to get it down to about 10. Is that right?
If its lagging it's not happening imho...Korts server was running tight as he!! for us the other day !!not sure what her specs were as far as connection, but she was RAWKING !!! crank that server up babe!! I'll cook you a special candleight meal with wine ! oosso buco with risotto and gorogonzola!! and apple pie and white choclate sauce and cranberry jus` heheh !


Chef
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matrix
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Post by matrix » Fri Nov 16, 2007 11:59 pm

Yes, Hermskii, the server needs to be bumped down to about 10.
Despite what other's say, let's just give it a shot and see what happens.
I'll be on late tonight, so I will call you and let you know how it goes.

Gregwards
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Post by Gregwards » Sat Nov 17, 2007 11:02 am

10 players is too samll yer it laggs at 16 but wont there be times when you want to play but cant cos its too small. i remember when it was 8 and i was trying to get in but couldnt cos there were to many players. there were bout 6 or 7 players trying to get in and a few times when sum1 left another person got in before me. if you do lower it agen make it more then 10. like 12. if it lags at 13 make the max player 12.

also the differant server is a gd idea but dont password it cos wat happenz wen a new player want 2 play on the other server and cant. i personally think that the new server is a gd idea and MHM2 should me for coop-MH but no pw or tell the new players where to get the password. cos isnt UT bout having fun even for new players.

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-SuPreMe-
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Post by -SuPreMe- » Sat Nov 17, 2007 11:02 am

matrix wrote:Yes, Hermskii, the server needs to be bumped down to about 10.
Despite what other's say, let's just give it a shot and see what happens.
I'll be on late tonight, so I will call you and let you know how it goes.
ugh leave it at 16 or make it an more even number like 12 instead 10 or put a specator position maybe i dont see it nessasary too lower the player count, thats why we have MHM #2 leave MHM be, it a popular server needs too have a high player count
-------.[ ]
---- -//|::|\\
----////| .|\\\\ <- 2 times the arms 2 times the awesomeness!
---* * | | |* *
-------||||
-------||||
------..< >
{MHM}
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BiGbOsS
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Post by BiGbOsS » Sat Nov 17, 2007 11:40 am

="also the differant server is a gd idea but dont password it cos wat happenz wen a new player want 2 play on the other server and cant. i personally think that the new server is a gd idea and MHM2 should me for coop-MH but no pw or tell the new players where to get the password. cos isnt UT bout having fun even for new players.
Yes sometimes ut is a little boring without new players but the whole reason for the password is to keep rushers(like you) and new people who dont want to play as a team out. If u take off the password it will just become another mhm with no team play.
I also think that we should lower the mhm player count to 10 much less lag on levels like Andromeda but to tell you the truth it wouldn't be the worst thing if it was 12 though as long as it gets bumped down. A spectator position isnt a bad idea either.

By the way kort, how come mhm2 has been down? just wondering...........
BoSs is in the HOUSE!

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matrix
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Post by matrix » Sat Nov 17, 2007 12:04 pm

BiGbOsS wrote:
="also the differant server is a gd idea but dont password it cos wat happenz wen a new player want 2 play on the other server and cant. i personally think that the new server is a gd idea and MHM2 should me for coop-MH but no pw or tell the new players where to get the password. cos isnt UT bout having fun even for new players.
Yes sometimes ut is a little boring without new players but the whole reason for the password is to keep rushers(like you) and new people who dont want to play as a team out. If u take off the password it will just become another mhm with no team play.
Exactly. If a new player wants to play, they can come to OUR forum and follow OUR rules.

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K
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Post by K » Sat Nov 17, 2007 6:19 pm

#2 is down because i came home the other day and both my machines had crashed for some reason. I think my router is going out too. I just have not rebooted the system yet.

Just a heads up , i will be moving around the first of Dec. so the server will be down and i will be MIA for a week or two when it happens.

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MEAT
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Post by MEAT » Sat Nov 17, 2007 6:39 pm

Rats... :(

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