UTMCoop - Chosing the Monster

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Skaarj Trooper
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UTMCoop - Chosing the Monster

Post by Skaarj Trooper » Thu Oct 02, 2008 9:47 am

Here the Guide on what abliltes/speicalattks they have. Remeebr its Your responsiblity to choose what monster you want. I came across and ... "Problem" where in TDM,DOM,AS,CTF that if you play a harmless creature... Your only weapon is Enforcer. Il try and fix this by removing the harmless creatures from this mods, but keep them in MH.

Ok, heres the List.

Normal Monsters:

Pupae - Low on the ground, Meele Attack, Jumps seemingly high, but just as high as a normal player, but lees distance.

Fly - Ablility to Fly, Meele Attack. Excellent, if not, Perfect for Unlocking weapons.

Tentcale - Cannot Move, Weak Range attk, Meele attk available.

Devilfish/Squids - Hard ot move on ground, Must find water ro you will die , Meele Attack.

Slith - A bit Slow Moving, Able to breathe underwater, Range attack is Acid. Jumps very low, if at all.

Manta - Very Good Meele for some reason ? Fly and perfect for BT "Special Ablilty" - <Player's name> Called for his Mommy! (Summons a enemy Giant Manta.)

Giant Manta - Same as normal only bigger, more health (in PvP mods).

Gasbag - Slow, Flying, Meele Attk and Fireball Attk. Perfect for BT Unlockables.(Can call his/her Mommy)

Giant Gasbag - Same, Less effective in BT basically on size.

Skaarj Troopers - All Troopers (Officer, Sniper, Gunner etc...) Are the only monster class to weild weapons, they also have the ablilty to use thier sheild. Thier alt-fire is different though, you have to move around to use your weapons alt-fire. Otherwise youll be using your meele attk.

Skaarj Warriors - All Skaarj (Lord, Assassians etc...) Have around 300 Health with a bit higher jumps. Meele Attk and the bll attack thingy they shoot ;)

Mercenarys (Normal & Elite) - Slow moving, Very Limited jumping ability. Main gun a maching gun type. Second Gun (While moving around, but same button as using maching gun) Rockets. "Special Ability" - Becomes invincible for a short period of time (Average time - 20sec)

*Thank You Surpemeone for time on ability*

Krall (Normal & Elite) - Slow moving, Limited jumping. Only weapon is the staff in Meele and Range. "Speical Ability" - Doenst really do anything but summon dice"

Warlords - Huge in Body, Also in health (In PvP Modes) Ability to Fly and use Rockets. 'Speical Ability" - Teleport.

Queens - Huge in Body, Also in Health (In PvP Modes) Main Attack is Meele and shoot multiple ball thingies. High Jumping, "Speical Ability" - Teleport.

Titans (Stone & Normal) Huge in health and i think the most health in PvP Modes. And extremly Powerful Attack with Rocks. Meele Attack and "Special Ability" - Stomp on the Ground making anything close jump

Brute - Med Sized, may not fit in some places, slow, Can shoot rocket rapidly. Meele Attks

Lesser Brutes - Fit in most places, less health, slow, Can shoot rockets rapidly. Meele Attks

Behemoths - More Health, Less liklily to fit in places, can shoot rockets rapidly. Meele Attks

And dont forget...

Nali (Priest & Normal) - Big, Slow but able to carry weapons, Wierd glicth when if you die you might see two corpses die ??? LOL



Harmless Creatures (NOT RECOMMENDED IN PvP Gametypes!)

Nali Rabbit - Small, Low to near Death Health, Only weapon is the Enforcer.

Nali BabyCow - Small Low to Near Death Health, Only weapon is the enforcer.

Fly - Very Small, 1hp, Only Weapon Enforcer. Excellent in PvP Gametypes, but have to die to be able to kill someone.

Blob - Low Jump, Health, and only weapon is enforcer. Also its slow. Meele Attack and Immunity to Acid weapons/enviroment.

Nali Cow - Normal Sized, Mid-health like 50's i think...? Only Weapons Enforcer.

Biter Fish - Hard to move on ground, Will die unless you find water.

If i Forgot any please remind me, Im in school doing this lol. I ALWAYS got free time around this time so i check forums. And remeber, i CANNOT change anything, or put regening ammo, I actually tried you guys. But i dont think it its possible.
Last edited by Skaarj Trooper on Fri Oct 03, 2008 9:13 am, edited 6 times in total.
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-SuPreMe-
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Post by -SuPreMe- » Thu Oct 02, 2008 11:14 am

lol great guide you really gone into some detail lol but all valid information
and the average time for mercenary sheild is about 20secs i think :lol:
-------.[ ]
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----////| .|\\\\ <- 2 times the arms 2 times the awesomeness!
---* * | | |* *
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------..< >
{MHM}
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K
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Post by K » Thu Oct 02, 2008 11:26 am

So to use the alt fire you have to be moving/dodging or it will do a melee attack?

When will your server be back up so we can try this?

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Skaarj Trooper
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Post by Skaarj Trooper » Thu Oct 02, 2008 2:02 pm

Is it not up now ??

EDIT: Also Remember that im in school (Junior Year) BUSY!! so dont expect the sevr up between 8pm-3am since i will not be able to maintain the server.
OMG HERMSKII's HERE HE"LL DESTORY US ALL!!!!!!
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Re: UTMCoop - Chosing the Monster

Post by DELETED » Thu Oct 02, 2008 5:17 pm

DELETED

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Skaarj Trooper
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Post by Skaarj Trooper » Thu Oct 02, 2008 9:20 pm

Cant be tentcale? OH i forgot about that one... and the fishes... EDITING first post...
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Flatus
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Post by Flatus » Fri Oct 03, 2008 6:57 am

OI, you also forgot about the green acid-spitting slith! :mrgreen:
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Skaarj Trooper
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Post by Skaarj Trooper » Fri Oct 03, 2008 9:11 am

Ty i forgot that one too :roll:
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