BIGIZ mod
- Hermskii
- Site Admin
- Posts: 8717
- Joined: Sun Jul 10, 2005 9:56 pm
Ummm?
But....but...it is my secret weapon. I am the only server ever to have this mod. What if you can work it better than me? Then where am I?
Just kidding. I'll be glad to send it to you BUT I do want to make sure BiGi is OK with that first OK?
Curious, why use it instead of the almighty UTJMH mod which basically does the same stuff??? Just wondering what you liked about this one so I can tell BiGi is all. I'll send it to you Tuesday night if BiGi tells me it's OK.
Later!
Just kidding. I'll be glad to send it to you BUT I do want to make sure BiGi is OK with that first OK?
Curious, why use it instead of the almighty UTJMH mod which basically does the same stuff??? Just wondering what you liked about this one so I can tell BiGi is all. I'll send it to you Tuesday night if BiGi tells me it's OK.
Later!
~Peace~
Hermskii
Hermskii
- Hermskii
- Site Admin
- Posts: 8717
- Joined: Sun Jul 10, 2005 9:56 pm
Hey Kort
Hey Kort,
You have been approved. I am sending you the last version though Ithink that I use version 2 myself. I can't remember why exactly any more either. If you have probs with V3, then just let me know. I'll help the best I can. Send me your email address. I might have it already but if I do, I don't know where it is. Send it to Hermskii@Hermskii.com. Later!
You have been approved. I am sending you the last version though Ithink that I use version 2 myself. I can't remember why exactly any more either. If you have probs with V3, then just let me know. I'll help the best I can. Send me your email address. I might have it already but if I do, I don't know where it is. Send it to Hermskii@Hermskii.com. Later!
~Peace~
Hermskii
Hermskii
- K
- Posts: 1485
- Joined: Wed Aug 03, 2005 9:09 am
I like it better because the UTJ announcer is realy fuc|xing annoying. You start unloading on some monsters and you constantly hear it. The OE announcer is way cooler and not so frequent.
"holyshit!!!" is kewl, But "Godlike" is way better.
A coder and I are slowly putting a new MH mod together. When it's done i will send you a copy. We have added a few little jems that nobody has thought of before. It's gonna be sweet if it works. Till then I would realy like to play BIGIZ, Because it just great!
My Email will be in my profile.
Thank you
"holyshit!!!" is kewl, But "Godlike" is way better.
A coder and I are slowly putting a new MH mod together. When it's done i will send you a copy. We have added a few little jems that nobody has thought of before. It's gonna be sweet if it works. Till then I would realy like to play BIGIZ, Because it just great!
My Email will be in my profile.
Thank you
- K
- Posts: 1485
- Joined: Wed Aug 03, 2005 9:09 am
The only complaint I have with the mod is the string in the ini about the summon class 'Shwanzz
Why cant i replace with botpack.WarheadLauncher?
It wont work for some reason, and the chat message just says "Kortniechan got a . "
I tried a couple different weapons , the only one i could get to work was the IGib rifle.
Why cant i replace with botpack.WarheadLauncher?
It wont work for some reason, and the chat message just says "Kortniechan got a . "
I tried a couple different weapons , the only one i could get to work was the IGib rifle.
- K
- Posts: 1485
- Joined: Wed Aug 03, 2005 9:09 am
So the version 3 I have is a beta version? ok
Send me a copy to test as well. The variable to summon any class weapon is awsome if you got it to work!
my email is in my profile or you can click below my post, lol
*edit.
One thing. . . . You currently use a percent variable of full ammo count to regenerate ammo. You should add in a full ammo multiplyer variable so one can increase the total full ammo count as well. Some of the weapons full ammo count is kinda low.
Send me a copy to test as well. The variable to summon any class weapon is awsome if you got it to work!
my email is in my profile or you can click below my post, lol
*edit.
One thing. . . . You currently use a percent variable of full ammo count to regenerate ammo. You should add in a full ammo multiplyer variable so one can increase the total full ammo count as well. Some of the weapons full ammo count is kinda low.
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|3iGi
- Posts: 13
- Joined: Sun Oct 23, 2005 11:03 am
Yeah, the V3 is beta only, I forgot when I had sent it to herm last week. It doesn't work right.
That is a good idea. The ammo will regenerate past the full ammo mark, but you can't get any pickups when you are past full. I added it this morning. Will be in V3 as well. Herm is outta town, so will be a day or two atleast before release.
Thanks for the input!
That is a good idea. The ammo will regenerate past the full ammo mark, but you can't get any pickups when you are past full. I added it this morning. Will be in V3 as well. Herm is outta town, so will be a day or two atleast before release.
Thanks for the input!
-
|3iGi
- Posts: 13
- Joined: Sun Oct 23, 2005 11:03 am
Update:
I talked to herm and checked my old emails about other fixxes I needed. And, completed them.
2 of the problems I had been wrestling with for a while and they just came to me...fixxed both in under an hour.
Version 3 release is ready for Beta Test. I will email it to hermi tonight or tomr....but the email link on the bottom of the page doesn't show your email...so can't send it to you....email me and I will reply with it.
List of Changes for V3:
Corrected Error with Assigning a different weapon to giveway on spawns.
Added option to change the default max ammo pickup based on percentage of normal.
Correct problem with older health pickup types not being picked up.
Added Player Login broadcast message specifing the player who entered.
None of the beta testing I was doing for the previous V3 is in this mod, as I used a decompiled version 2 as a base. FYI.
I talked to herm and checked my old emails about other fixxes I needed. And, completed them.
2 of the problems I had been wrestling with for a while and they just came to me...fixxed both in under an hour.
Version 3 release is ready for Beta Test. I will email it to hermi tonight or tomr....but the email link on the bottom of the page doesn't show your email...so can't send it to you....email me and I will reply with it.
List of Changes for V3:
Corrected Error with Assigning a different weapon to giveway on spawns.
Added option to change the default max ammo pickup based on percentage of normal.
Correct problem with older health pickup types not being picked up.
Added Player Login broadcast message specifing the player who entered.
None of the beta testing I was doing for the previous V3 is in this mod, as I used a decompiled version 2 as a base. FYI.