BIGIZ mod

Post all Curious George's Redeemer Insanity {CG} content here!
Post Reply
User avatar
K
Posts: 1485
Joined: Wed Aug 03, 2005 9:09 am

BIGIZ mod

Post by K » Mon Nov 21, 2005 8:16 pm

Wondering if any one here would be kind enough to pass along a copy of BIGIZMH Mute v.3

Or is there an ini for v.2 ?

User avatar
Hermskii
Site Admin
Posts: 8717
Joined: Sun Jul 10, 2005 9:56 pm

Ummm?

Post by Hermskii » Mon Nov 21, 2005 11:52 pm

But....but...it is my secret weapon. I am the only server ever to have this mod. What if you can work it better than me? Then where am I?

Just kidding. I'll be glad to send it to you BUT I do want to make sure BiGi is OK with that first OK?

Curious, why use it instead of the almighty UTJMH mod which basically does the same stuff??? Just wondering what you liked about this one so I can tell BiGi is all. I'll send it to you Tuesday night if BiGi tells me it's OK.

Later!
~Peace~

Hermskii

User avatar
Hermskii
Site Admin
Posts: 8717
Joined: Sun Jul 10, 2005 9:56 pm

Hey Kort

Post by Hermskii » Tue Nov 22, 2005 12:27 am

Hey Kort,

You have been approved. I am sending you the last version though Ithink that I use version 2 myself. I can't remember why exactly any more either. If you have probs with V3, then just let me know. I'll help the best I can. Send me your email address. I might have it already but if I do, I don't know where it is. Send it to Hermskii@Hermskii.com. Later!
~Peace~

Hermskii

User avatar
K
Posts: 1485
Joined: Wed Aug 03, 2005 9:09 am

Post by K » Tue Nov 22, 2005 2:46 am

I like it better because the UTJ announcer is realy fuc|xing annoying. You start unloading on some monsters and you constantly hear it. The OE announcer is way cooler and not so frequent.
"holyshit!!!" is kewl, But "Godlike" is way better.

A coder and I are slowly putting a new MH mod together. When it's done i will send you a copy. We have added a few little jems that nobody has thought of before. It's gonna be sweet if it works. Till then I would realy like to play BIGIZ, Because it just great!

My Email will be in my profile. :D
Thank you 8)

User avatar
Hermskii
Site Admin
Posts: 8717
Joined: Sun Jul 10, 2005 9:56 pm

Done!

Post by Hermskii » Tue Nov 22, 2005 7:56 pm

You have mail!
~Peace~

Hermskii

|3iGi
Posts: 13
Joined: Sun Oct 23, 2005 11:03 am

Post by |3iGi » Wed Nov 23, 2005 5:28 pm

It is great!

Make sure to read the htm file, it will explain all of the options in the Ini's.

Please let us know if you can think of some changes or additions to it. Enjoy.

User avatar
Hermskii
Site Admin
Posts: 8717
Joined: Sun Jul 10, 2005 9:56 pm

No Readme

Post by Hermskii » Wed Nov 23, 2005 7:27 pm

I have ver 2 and 3 and neither shipped with that help file/ Readme. Send it to me. Kort is having issues with ver 3 and needs to know what some settings do too. Send it to me. Thanks!
~Peace~

Hermskii

User avatar
K
Posts: 1485
Joined: Wed Aug 03, 2005 9:09 am

Post by K » Thu Nov 24, 2005 9:54 am

The only complaint I have with the mod is the string in the ini about the summon class 'Shwanzz

Why cant i replace with botpack.WarheadLauncher?

It wont work for some reason, and the chat message just says "Kortniechan got a . "

I tried a couple different weapons , the only one i could get to work was the IGib rifle.

|3iGi
Posts: 13
Joined: Sun Oct 23, 2005 11:03 am

Post by |3iGi » Thu Nov 24, 2005 8:03 pm

thats wierd, it should work. I thought I had tested it. Well have to take a look at that.

User avatar
K
Posts: 1485
Joined: Wed Aug 03, 2005 9:09 am

Post by K » Fri Nov 25, 2005 3:05 pm

Do i have the classname and all correct? I think it's correct.

|3iGi
Posts: 13
Joined: Sun Oct 23, 2005 11:03 am

Post by |3iGi » Sat Nov 26, 2005 4:05 pm

hmmm. I checked it out in detail...and, it no worky :-)

I worked on it this morning and fixxed it. Will be released in V3.

I know herm had a correction as well, so I will get them added in and prolly send herm Version 3 today sometime.

User avatar
K
Posts: 1485
Joined: Wed Aug 03, 2005 9:09 am

Post by K » Sat Nov 26, 2005 5:25 pm

So the version 3 I have is a beta version? ok
Send me a copy to test as well. The variable to summon any class weapon is awsome if you got it to work!
my email is in my profile or you can click below my post, lol


*edit.
One thing. . . . You currently use a percent variable of full ammo count to regenerate ammo. You should add in a full ammo multiplyer variable so one can increase the total full ammo count as well. Some of the weapons full ammo count is kinda low.

|3iGi
Posts: 13
Joined: Sun Oct 23, 2005 11:03 am

Post by |3iGi » Sun Nov 27, 2005 1:36 pm

Yeah, the V3 is beta only, I forgot when I had sent it to herm last week. It doesn't work right.

That is a good idea. The ammo will regenerate past the full ammo mark, but you can't get any pickups when you are past full. I added it this morning. Will be in V3 as well. Herm is outta town, so will be a day or two atleast before release.

Thanks for the input!

|3iGi
Posts: 13
Joined: Sun Oct 23, 2005 11:03 am

Post by |3iGi » Sun Nov 27, 2005 9:10 pm

Update:

I talked to herm and checked my old emails about other fixxes I needed. And, completed them.

2 of the problems I had been wrestling with for a while and they just came to me...fixxed both in under an hour.

Version 3 release is ready for Beta Test. I will email it to hermi tonight or tomr....but the email link on the bottom of the page doesn't show your email...so can't send it to you....email me and I will reply with it.

List of Changes for V3:
Corrected Error with Assigning a different weapon to giveway on spawns.
Added option to change the default max ammo pickup based on percentage of normal.
Correct problem with older health pickup types not being picked up.
Added Player Login broadcast message specifing the player who entered.

None of the beta testing I was doing for the previous V3 is in this mod, as I used a decompiled version 2 as a base. FYI.

User avatar
Hermskii
Site Admin
Posts: 8717
Joined: Sun Jul 10, 2005 9:56 pm

Sweet!

Post by Hermskii » Mon Nov 28, 2005 12:14 am

I am home. I just got on the PC right now. I will get this thing tested this week and I'll send Kort a copy too as soon as I have caught up with being gone for 4 days.
~Peace~

Hermskii

Post Reply