New ideas

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gopostal
Posts: 1396
Joined: Tue Nov 18, 2008 9:32 am

New ideas

Post by gopostal » Tue Apr 07, 2009 7:17 am

OK guys, this might be an odd request but bear with me....I have been playing around with mod ideas for MH maps. What are some suggestions you might have? To give you an idea last night I made a mod that replaced the trans puck with a pokeball. When you toss it, reclassed zombies poured out of it and attacked all the monsters (but not players). I set them to all die in 30-60 seconds so it didn't mess up the monster count. It was fun and funny but got boring really quickly. The zombies just rape everything. Anyhow mod idea: -strikeout!-

So what are some ideas about how to make MH fun? It can be new items, abilities, monsters, really anything. Don't be shy. If you've ever thought "Man, wouldn't it be cool if....", share that. I want to make some of the older maps fun again.

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-HellFire-
Posts: 1356
Joined: Sat Oct 18, 2008 6:05 am

Re: New ideas

Post by -HellFire- » Tue Apr 07, 2009 8:46 am

Maybe a kind of "Present Box" which gives you something special like a Translocator, Redeemer or Invisibilty? :lol:
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BIOMECH
Posts: 1838
Joined: Sat Oct 18, 2008 1:36 am

Re: New ideas

Post by BIOMECH » Sun Apr 12, 2009 1:29 pm

A translocator where left-click fires a trans beacon which turns into a type of friendly monster and the secondary fire somehow allows you to select combinations of attacks and health etc. brings up a menu or something...Either that or it has it's own menu like the Nexgen one .

Like you have 20 points and you use them to buy health, attacks, abilities etc.
Ideas being possible to create, and if created, not break the map, was never specified. :mrgreen:
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