TMH

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gopostal
Posts: 1396
Joined: Tue Nov 18, 2008 9:32 am

TMH

Post by gopostal » Mon May 18, 2009 8:57 am

Guys I am thinking about making a small mut to run with TMH to make it more enjoyable for everyone. A couple of items I'm thinking of adding are a health overlay so you can see monster health and also would you like me to remove all player on player damage so maps are not a DM fest any longer? It won't affect anything besides players. You won't be able to kill other team's members.

I'm open to other ideas too. I had asked Timmy a while back about messing with TMH, and he gave me permission to do pretty much what I wanted. If we go altering the TMH mod itself, I'll check with him again though.

gopostal
Posts: 1396
Joined: Tue Nov 18, 2008 9:32 am

Re: TMH

Post by gopostal » Mon May 18, 2009 8:10 pm

Just in case anyone plays TMH, there is a small add-on mod that will negate any player/bot damage on other player/bots. I'm not sure what will happen with the bot behavior but people were leaving the server when TMH became DM with no one trying to do objectives.

Also I set lives/health up too so you wont run out. TMH should be a race, not a deathmatch.

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-SuPreMe-
Posts: 818
Joined: Mon Jul 17, 2006 4:05 am

Re: TMH

Post by -SuPreMe- » Tue May 19, 2009 3:52 pm

Nice one, these are much needed improvments.
could you possibly have kills show up like in MH where is says "Player killed a skaarj"
its nice to know who scored the point when multipals are fighting the same monster and as this is a competitive form of MH it makes even more sense to have that.
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gopostal
Posts: 1396
Joined: Tue Nov 18, 2008 9:32 am

Re: TMH

Post by gopostal » Tue May 19, 2009 5:43 pm

Yeah, calls to announcement are easy to add. I'll add that to the to-add list.

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