CG's Redeemer Arena Mod

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a nameless entity
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CG's Redeemer Arena Mod

Post by a nameless entity » Fri Jan 06, 2006 9:31 pm

Herm is the version of redeemer arena that you use available someplace for download? I've always wanted it in my game for map evaluation purposes.

Speaking of Redeemer Arena mods, I used to use the "New Redeemer Arena" mod that does not have the translocator in it, but it is inferior. Schwantz's version didn't have the translocator either, but it did have limited ammo. As I recall you ran out of ammo after 25 shots, and had to go find more. It made an interesting twist in the game, especially if you were in a large deck map doing a lot of running and gunning.

I now also seem to have a new to me version called "KV Redeemer Arena". I have no idea where it came from, it must have been something included in a Umod map pack I put in this latest installation of UT 99 that I have. It has no translocator either, but in this case you are limited to 5 shots. However redeemers and ammo are strewn about the maps fairly liberally, but not evenly. (Btw the "ammo" icon is the old Unreal powerup icon for the dispersion pistol.)
I have a feeling our friend MEAT might enjoy this KV Redeemer mod. It seems to be what he has been asking for. :wink: :lol:
I'm a man........but I can change........if I have to........I guess

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Hermskii
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Um

Post by Hermskii » Sun Jan 08, 2006 3:00 pm

I use arenamatch 121.umod. I'll send it. Give that new one a shot too.
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Post by a nameless entity » Thu Jan 12, 2006 5:21 pm

Do you want me to send you the two files for the KV Redeemer mod?
I'm a man........but I can change........if I have to........I guess

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Hermskii
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No

Post by Hermskii » Thu Jan 12, 2006 7:11 pm

No. Check it out yourself and tell me about it. Did I ever send you the mod like I said I would?
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Post by a nameless entity » Sat Jan 14, 2006 10:45 pm

Sorry Herm, you forgot to send it along.

I've been playing a bunch of practice matches, mostly in those Quake maps I picked up. I'd have to say that the KV redeemer mod works ok, but with only 5 shots, it does slow the game down some. But at the same time, it forces you to keep your wits about you, lest you run out of ammo and be completely helpless when another player finds you, as you have no translocator and therefore no way to fight, only escape.
I'm a man........but I can change........if I have to........I guess

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On the way

Post by Hermskii » Mon Jan 16, 2006 12:42 am

I just sent it sir. Let me know that you got it. Later!
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Post by a nameless entity » Mon Jan 16, 2006 11:01 pm

Got it! Thank you! :D
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Post by a nameless entity » Tue Jan 17, 2006 1:10 am

Uh..... problems. Selecting ArenaMatch in the mutator list does NOT add any redeemers. It doesn't seem to do anything at all. I did not install everything in the Umod, as I didn't want some of that other stuff, which I thought was something to do with Chaos UT? (I never liked Chaos UT) So uh, how do I get the redeemers?
I'm a man........but I can change........if I have to........I guess

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Hermskii
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Answer

Post by Hermskii » Tue Jan 17, 2006 1:44 am

You go to the mod menu from the UT desktop. Click on the mod and wait. A screen will pop up and from there, you will select the warhead launcher. Hope that does it for you. UT desktop is same screen you get to your preferences from. Let me know.
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Post by a nameless entity » Tue Jan 17, 2006 5:06 pm

Okay I was thinking mutator, not mod. ie. the "New Redeemer Arena" that doesn't have the translocator is a mutator.

However, no matter how I try to set up this mod, it will NOT go to just redeemers and the translocator in a practice match. Which settings do you use, exactly? The whole idea was to test maps using the mod that CG uses. :(
I'm a man........but I can change........if I have to........I guess

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Ok

Post by Hermskii » Tue Jan 17, 2006 9:27 pm

OK, lets do it step for step. (Print this if you can)

Install the mod using the predetermined default options.
Start UT.
Click Mod button in file menu.
Wait for strange looking cursor to go away and option screen to pop up.
Arena Weapons Option screen is first. (and last for this excercise)
In Weapon Class drop down menu, select Unreal Tournament Weapons then from this list of options select Redeemer.
Clear all check boxes then put a check in Unlimited Ammo and a check in Maximum ammo at start.
Click Close button.
Start a practice session.
Go to your match tab and click the mutator button.
Select Arena Match and then close the Configure Mutators window.
Go to your setting s tab and put a check in the Translocator box.
Click start.
Enjoy!

Let me know how it works out for you Nameless.
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Post by a nameless entity » Wed Jan 18, 2006 2:33 am

Ahhhhh..... okay. :)

All properly set up now. Now all I need is some new maps to look at. :lol:
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Cool

Post by Hermskii » Wed Jan 18, 2006 7:26 pm

Schweeeet! You the man Nameless.
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Post by a nameless entity » Thu Jan 19, 2006 10:36 pm

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :shock: :? :lol: :lol: :lol:
I'm a man........but I can change........if I have to........I guess

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