MEATdeemer

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Hook
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Re: MEATdeemer

Post by Hook » Fri Jan 29, 2010 9:00 am

MEAT wrote:Personally I like it...reminds me of my sniper days.
Gopo did a great job with this mod.
(I'll tell you what...let's keep gopo busy with mods and he'll never leave)
Yes, I didn't play it for more than about 15 to 20 minutes, but it did get my heart going again! :lol:
I certainly had fun and it ain't your "same old redeemer" either. :wink:
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Re: MEATdeemer

Post by Ice » Fri Jan 29, 2010 4:29 pm

I played a round of it and I thought it was pretty fun.
I'm not too good at it but its still fun. :D
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Re: MEATdeemer

Post by Hook » Fri Jan 29, 2010 4:49 pm

Ice wrote:I played a round of it and I thought it was pretty fun.
I'm not too good at it but its still fun. :D
You don't have to be good at it - Just have FUN!
That is what I do! :wink:
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Re: MEATdeemer

Post by Fuzz_Ball » Fri Jan 29, 2010 5:45 pm

Ice wrote:I played a round of it and I thought it was pretty fun.
I'm not too good at it but its still fun. :D
Cool, Ice, that's the spirit.
Give it a "shot" :P

It's like cat & mouse, only with nuclear missiles.
Perch, watch, launch, then hide - at least that's a start.
It IS TENSE and nerve wracking but that's why it's so fun!
Some players like to just run around spraying constantly but if you catch MEAT
and he's feeling charitable, he'll show you a few helpful hints.

Oh and BTW, Hook, if you read Gopo's post on HUTP, I was helping him test the new Deemers. :wink:
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Re: MEATdeemer

Post by BIOMECH » Fri Jan 29, 2010 5:49 pm

I get my stress loadout from Instagib CTF, plenty of opportunity to shout at my monitor screen there :wink:
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Re: MEATdeemer

Post by Spice » Fri Jan 29, 2010 6:15 pm

alright,,,total stuipd question >< what is the IP of this server?

yah,,never been there yet

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Re: MEATdeemer

Post by Hook » Fri Jan 29, 2010 7:59 pm

Spice wrote:alright,,,total stuipd question >< what is the IP of this server?

yah,,never been there yet
You can find it in MEATS Signature and also here... (look for MEAT's Redeemer Screamer MRS)
:arrow: GoodUT99Servers
Bookmark (add as a favorite) this URL.
PS: I m updating a couple of these servers tonight! :wink:
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Re: MEATdeemer

Post by MEAT » Fri Jan 29, 2010 8:34 pm

Spice wrote:alright,,,total stuipd question >< what is the IP of this server?
yah,,never been there yet
Youth sure is wasted on the young... :roll:


Oh look, my IP is in my signature...which is 5 years old !!!
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Re: MEATdeemer

Post by Spice » Mon Feb 01, 2010 12:39 am

>< so sorry that i dont read everyone siggys

ill try to from now on :p

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Re: MEATdeemer

Post by MEAT » Sat Feb 06, 2010 12:49 am

Fuzz_Ball wrote: It's like cat & mouse, only with nuclear missiles.
Perch, watch, launch, then hide - at least that's a start.
It IS TENSE and nerve wracking but that's why it's so fun!
You are so right about that my Fuzzy Balled friend.
But it's funny to see those of less skill come in and start
spraying...as if they're playing regular redeemer on a small map.
The SniperDeemer is a little different. The maps I use are large
and they are made for camping and/or running and gunning.
But the thing is once you start firing people will see you...it's like shooting
off a flare saying "here I am"..!!!
It's fun though and it seems like everyone likes it.
In fact it's so much fun and different my regular Redeemer is
getting less played...lol
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Re: MEATdeemer

Post by *POTS* » Sun Feb 07, 2010 5:17 pm

Looks like MEAT has invented a new gametype, it's neither Redeemer Arena nor Sniper Arena, it's a whole different game (Sniper Fusion maybe?). You can no longer "hide 'n' guide" since there are no guided missiles, and you can't "spray 'n' pray" since the missiles are so darn fast there's a higher chance to suicide your own butt, plus looks like the blast radius is smaller than before.

To me this is more tactical than a standard Redeemer Arena, you have to think like a sniper here: move with caution, camp, look around, use your scope, check the roofs, etc.

So far I've found only one minor issue: sometimes the scope is stuck at 1.3x or so and even if you click on your AltFire button you can't zoom up to the max (8.3x). Not sure if there's a relation, but it seems to happen when there's a wall, door, building close enough to you and your FOV is not totally clear.

Apart from this glitch, the mod is very good.
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Re: MEATdeemer

Post by MEAT » Sun Feb 07, 2010 11:49 pm

I'm hoping gopo takes note because he's the creator of his mod.
I just gave him the idea and he ran with it.
Also, if gopo is listening, one other player mentioned something
about not being able to extend his scope. (that's what she said)
So maybe there is a flaw but more then likely it deals with locale.

But overall I've had nothing but good reviews.
The uniqueness is a new challenge that people crave.
Gopostal is da man !!!
I for one hopes he never leaves.
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Re: MEATdeemer

Post by Hook » Mon Feb 08, 2010 10:41 am

*POTS* wrote:So far I've found only one minor issue: sometimes the scope is stuck at 1.3x or so and even if you click on your AltFire button you can't zoom up to the max (8.3x). Not sure if there's a relation, but it seems to happen when there's a wall, door, building close enough to you and your FOV is not totally clear.

Apart from this glitch, the mod is very good.
As MEAT said, I don't think this is a "glitch" either.
Same thing happens on sniper rifles I believe.
I has to do with local like MEAT said and the distance in the view.
You can't zoom to the max. when he distance is too close. :wink:
Or - the zoom amount depends on how close you are to the subject I believe.
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Re: MEATdeemer

Post by MEAT » Tue Feb 23, 2010 11:25 am

SniperDeemer Terminology

Scope a Dope

Not part of the UT sniper vocabulary that I recall but one that I will continue to use.
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Re: MEATdeemer

Post by MEAT » Fri Mar 12, 2010 10:51 pm

6 weeks and running strong...!!!
7 maps out of 10 are played with SniperDeemer.
It's the next best thing next to sliced bread.
If you're not playing you're not getting better.
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