Screenshots of BIOMECH
- -SuPreMe-
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Re: Screenshots of BIOMECH
I think what MEAT is saying is that its too small for a redeemer map
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{MHM}
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- Blood Asp
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Re: Screenshots of BIOMECH
and as i said, i tested it with bots *And hopefully it was obvious it was with the redeemer mod* and it worked out pretty well, not so much spam that you struggled to spawn yet not too big that ur forever hunting your enemies
- MEAT
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Re: Screenshots of BIOMECH
Exactly.-SuPreMe- wrote:I think what MEAT is saying is that its too small for a redeemer map
Small maps lead to consistent/repeatable spawn points which lead to "spraying"
and spawn kills. I like players to have talent at game play and redeemer use and not
rely on spawn point knowledge to win games.
Still, it's a good map/layout just to small for my taste.
- Blood Asp
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Re: Screenshots of BIOMECH
the map has about 18 spawnpoints would be hard to camp em all... Also i am enlargening the map with more area's, hopefully be done soon
- MEAT
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Re: Screenshots of BIOMECH
And speaking of spawn points are they used randomly when someone reappears?EA_Elemental wrote:the map has about 18 spawnpoints would be hard to camp em all... Also i am enlargening the map with more area's, hopefully be done soon
How does that work...is there a pattern to spawning or a setting?
- Blood Asp
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Re: Screenshots of BIOMECH
Generally, a players spawn is randomised so u can never really know where someone is gonna spawn, they could end up directly behind you, beside you, or even in front of you
I Beleive also that they are checked for close bots/players/monsters, which is why you dont telefrag if 9/10 spawnpoints are used at the same time <-- this is only a guess tho
I Beleive also that they are checked for close bots/players/monsters, which is why you dont telefrag if 9/10 spawnpoints are used at the same time <-- this is only a guess tho