Screenshots of BIOMECH

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-SuPreMe-
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Re: Screenshots of BIOMECH

Post by -SuPreMe- » Tue Mar 23, 2010 3:06 pm

I think what MEAT is saying is that its too small for a redeemer map
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Blood Asp
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Re: Screenshots of BIOMECH

Post by Blood Asp » Tue Mar 23, 2010 5:25 pm

and as i said, i tested it with bots *And hopefully it was obvious it was with the redeemer mod* and it worked out pretty well, not so much spam that you struggled to spawn yet not too big that ur forever hunting your enemies :lol:
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Re: Screenshots of BIOMECH

Post by MEAT » Tue Mar 23, 2010 10:02 pm

-SuPreMe- wrote:I think what MEAT is saying is that its too small for a redeemer map
Exactly.
Small maps lead to consistent/repeatable spawn points which lead to "spraying"
and spawn kills. I like players to have talent at game play and redeemer use and not
rely on spawn point knowledge to win games.
Still, it's a good map/layout just to small for my taste.
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Re: Screenshots of BIOMECH

Post by Blood Asp » Thu Mar 25, 2010 11:23 am

the map has about 18 spawnpoints ;) would be hard to camp em all... Also i am enlargening the map with more area's, hopefully be done soon :P
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Re: Screenshots of BIOMECH

Post by MEAT » Thu Mar 25, 2010 11:38 am

EA_Elemental wrote:the map has about 18 spawnpoints ;) would be hard to camp em all... Also i am enlargening the map with more area's, hopefully be done soon :P
And speaking of spawn points are they used randomly when someone reappears?
How does that work...is there a pattern to spawning or a setting?
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Re: Screenshots of BIOMECH

Post by Blood Asp » Thu Mar 25, 2010 11:44 am

Generally, a players spawn is randomised so u can never really know where someone is gonna spawn, they could end up directly behind you, beside you, or even in front of you ;)

I Beleive also that they are checked for close bots/players/monsters, which is why you dont telefrag if 9/10 spawnpoints are used at the same time ;) <-- this is only a guess tho
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