Safety First

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MEAT
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Safety First

Post by MEAT » Wed Aug 22, 2007 6:13 pm

Just added the spawn protection mod "BunnyFooFoo".
It gives those that "Expletive Deleted" about sprayers a chance to run & hide.
But you only have 3 sec of protection...so run fast!!!

Please give it a look and tell me if it's worth it?
Last edited by MEAT on Sun Aug 26, 2007 10:43 pm, edited 1 time in total.
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}{BwA}{Boom!
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Post by }{BwA}{Boom! » Wed Aug 22, 2007 10:31 pm

Well worth it in my opinion. Now nobody can sit and camp a spawn point and lob Deemer after Deemer,.... like a few people I know. JMO! :D

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bumMmonkeY
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Post by bumMmonkeY » Thu Aug 23, 2007 5:19 am

UGH! sniper spawn protection.
i know im the first one to "Expletive Deleted" about spawn killers but this surely isnt the answer?
You gotta take into account at least a few spawners are gunna get killed.
Thats a fact when you use a warhead....
but this is just silly with the maps on MRS. and im not even gunna get into the racket bunnyfoofoo makes. now its like playing a TOTALLY different game.
Besides...are we elliminating spawn killers or sprayers here?

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MEAT
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Post by MEAT » Thu Aug 23, 2007 10:44 am

I finally add a mod to end all disarray and you're jumping boat on me?
Man you really are turning into a sprayer my little MmonkeY friend.

Actually I just played it for the first time against real people and I didn't have
a problem with it. Sure in the beginning it was strange with the noise and all.
But I got use to it. And it's common sense, you see someone spawing don't shot for 3 sec.
Give him a chance to figure out where he is.
And I think your better players will have no problem with it.
It's those that have no idea how to play without spraying that will have trouble.
It really makes you hesitate and think a little before you fire.
Spraying does come with a price but at the same time it's not a deterrent.
Of course it will be tough and people will hate it but I'm giving it a try for now.
And if it doesn't work out I can always remove it.

But I think I nailed it on the head when I said "your better players will have no problem with it".
In fact it will only make you better if you give it a try.

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Hermskii
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Hehehehe

Post by Hermskii » Thu Aug 23, 2007 8:04 pm

Hehehehe. I need to look up the original thread from many years back when I first ran a mod like this. Everyone complained bigtime. If I have time, I will look it up. Later.
Last edited by Hermskii on Fri Aug 24, 2007 8:24 pm, edited 1 time in total.
~Peace~

Hermskii

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MEAT
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Post by MEAT » Thu Aug 23, 2007 8:18 pm

Well that's understandable Hermskii.
Small maps, spraying and spawn protection wouldn't work.


I'll give it a little time and see what happens...lol
Please give me some Feed Back you all...
Should spawn protection live or die ?
Last edited by MEAT on Sun Aug 26, 2007 9:22 pm, edited 1 time in total.
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DARKMATTER
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Post by DARKMATTER » Fri Aug 24, 2007 12:49 pm

Die Die i tell ya's like all players should in deemers not just those that have spawned for longer then 3 seconds (oops did i say that out loud) ImageImage

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Hermskii
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Nope

Post by Hermskii » Sat Aug 25, 2007 1:06 am

Nope, I was unable to find the original thread. Sorry. It was good too.
~Peace~

Hermskii

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MEAT
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A signature is Born

Post by MEAT » Sun Aug 26, 2007 10:50 pm

Thanks to "winna" over at {UTA} Unreal Tournament Alive I now have a signature for my server.
{UTA} is a great bunch of people who are willing to help others.
And they run a few servers as well....thanks impart to {UTA}Death_Maker.
Thanks again...


MEAT
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bumMmonkeY
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Post by bumMmonkeY » Mon Aug 27, 2007 1:52 am

im not totally ANTI bunny foo foo,
It just dosnt work on a minority of maps.

But as a whole i dont mind...ive kinda noticed a BIIIIG change in the hiding spots ppl usually use (OVER AND OVER AGAIN!) good to see some other players running around in the open.

overall, i think its pretty cool, i think we all just need a lil time to adapt

jihad derka derka!

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MEAT
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Post by MEAT » Wed Aug 29, 2007 1:28 pm

BunnyFooFoo....well, it really doesn't look like anyone really cares if it stays or if it goes...lol
And being that a majority of my maps are somewhat large I don't see a need for a spawn protection mod anymore.
Plus, looking at the calibre of players playing, they could care less.
But I still do feel that the mod did benefit the better players.
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