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Skin codes

Post by DELETED » Thu Jul 24, 2008 7:34 am

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MEAT
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Post by MEAT » Thu Jul 24, 2008 8:59 am

Image

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Post by DELETED » Thu Jul 24, 2008 9:44 am

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K
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Post by K » Thu Jul 24, 2008 11:14 am

Why do we have two threads for this topic? :P

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Post by DELETED » Thu Jul 24, 2008 12:04 pm

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Gregwards
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Post by Gregwards » Thu Jul 24, 2008 12:42 pm

i have quite a few saved in a file on my desktop. i dont know if this will work i havent tested it but noticed it whil buildin maps on unrealed. try looking for the texture you want in there and try doinit that way.

eg. open entry?skin=<section>.<filename>

i dont know if it will work just something i noticed.

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K
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Post by K » Thu Jul 24, 2008 2:33 pm

Yeah, Just open up the texture browser in ED.
look far a cool texture and note the name and package of it.
package> "botpack" texture > "asmdrifle001?" <<made up that texture.

Not all of them work , but some do.
I did it by trial and error once and found some cool ones.

Remember they have to be packages that come with a basic install or it wont work.

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Hermskii
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Before...

Post by Hermskii » Thu Jul 24, 2008 7:47 pm

Someone posted a huge string of these here a while back. I don't know who or when but it was here. I do remember that much. Maybe post this question over on Hooks place too. I'll put this thread on BUF and see what happens there too.
~Peace~

Hermskii

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Post by DELETED » Tue Jul 29, 2008 8:21 am

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Post by DELETED » Tue Jul 29, 2008 11:53 am

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BiGbOsS
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Post by BiGbOsS » Tue Jul 29, 2008 12:02 pm

Remember though:
skin codes only work if the server has Val avatar on it! 8)
BoSs is in the HOUSE!

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Post by DELETED » Tue Jul 29, 2008 12:12 pm

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Post by DELETED » Tue Jul 29, 2008 7:23 pm

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K
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Post by K » Tue Jul 29, 2008 10:41 pm

BiGbOsS wrote:Remember though:
skin codes only work if the server has Val avatar on it! 8)
Wrong boss,
These are codes - not skins.
They are seen by everyone.

explanation:
What you are doing with these codes basically is , Telling the engine that you want to use an alternate texture instead of the default commando textures.
When you start the game the engine looks to see what character you chose. Say you chose female commando , then engine next looks to see what textures are assigned to that character "should be female commando textures". Ahh , but we use code and that is changed to different texture!

I use female commando model in the game , but the texture set to use is some Egypt texture that comes with the "basic" UT install.

Because everyone has same install of UT any of those textures there in are useable.

Here is the section from the user.ini file:

Code: Select all

[DefaultPlayer]
Name=K
Class=BotPack.TFemale2
team=0
skin=egypt.hiero
The model you are using is the "class"
The texture you are useing is called "skin" here
Furthermore :
egypt = texture package = egypt.utx in texture folder!
hiero = texture in that package to use.


Here we are replacing this with this!

ImageImage

And we get this!! WOW!

ImageImage

Any questions? 8)

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BiGbOsS
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Post by BiGbOsS » Tue Jul 29, 2008 11:51 pm

blah i knew wat they were, but there are certain servers that the codes dont work on, i notice with these that they do not have val ava, probably just a coincidence!
BoSs is in the HOUSE!

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