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- MEAT
- Posts: 2525
- Joined: Sat Oct 01, 2005 5:17 pm
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Gregwards
- Posts: 165
- Joined: Tue Nov 13, 2007 3:39 pm
i have quite a few saved in a file on my desktop. i dont know if this will work i havent tested it but noticed it whil buildin maps on unrealed. try looking for the texture you want in there and try doinit that way.
eg. open entry?skin=<section>.<filename>
i dont know if it will work just something i noticed.
eg. open entry?skin=<section>.<filename>
i dont know if it will work just something i noticed.
- K
- Posts: 1485
- Joined: Wed Aug 03, 2005 9:09 am
Yeah, Just open up the texture browser in ED.
look far a cool texture and note the name and package of it.
package> "botpack" texture > "asmdrifle001?" <<made up that texture.
Not all of them work , but some do.
I did it by trial and error once and found some cool ones.
Remember they have to be packages that come with a basic install or it wont work.
look far a cool texture and note the name and package of it.
package> "botpack" texture > "asmdrifle001?" <<made up that texture.
Not all of them work , but some do.
I did it by trial and error once and found some cool ones.
Remember they have to be packages that come with a basic install or it wont work.
- Hermskii
- Site Admin
- Posts: 8695
- Joined: Sun Jul 10, 2005 9:56 pm
Before...
Someone posted a huge string of these here a while back. I don't know who or when but it was here. I do remember that much. Maybe post this question over on Hooks place too. I'll put this thread on BUF and see what happens there too.
~Peace~
Hermskii
Hermskii
- K
- Posts: 1485
- Joined: Wed Aug 03, 2005 9:09 am
Wrong boss,BiGbOsS wrote:Remember though:
skin codes only work if the server has Val avatar on it!
These are codes - not skins.
They are seen by everyone.
explanation:
What you are doing with these codes basically is , Telling the engine that you want to use an alternate texture instead of the default commando textures.
When you start the game the engine looks to see what character you chose. Say you chose female commando , then engine next looks to see what textures are assigned to that character "should be female commando textures". Ahh , but we use code and that is changed to different texture!
I use female commando model in the game , but the texture set to use is some Egypt texture that comes with the "basic" UT install.
Because everyone has same install of UT any of those textures there in are useable.
Here is the section from the user.ini file:
Code: Select all
[DefaultPlayer]
Name=K
Class=BotPack.TFemale2
team=0
skin=egypt.hiero
The texture you are useing is called "skin" here
Furthermore :
egypt = texture package = egypt.utx in texture folder!
hiero = texture in that package to use.
Here we are replacing this with this!


And we get this!! WOW!


Any questions?
