TMH-RobotFactory (Beta)
- Vatcilli
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Re: TMH-RobotFactory (Beta)
I find them very useful TBH, you deserve a medal bOsS
Also, did anyone test the map yet?
Also, did anyone test the map yet?
It's truly a nice night, On nights like these I feel like drinking blood.
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Re: TMH-RobotFactory (Beta)
I will tonight Al. I wanted to finish the last beta of Village last night to let it play for a few days. I'm looking forward to seeing where you went with it. Haven't seen it since the first couple of rooms.
- Vatcilli
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Re: TMH-RobotFactory (Beta)
Thank you, Some feedback is definitely Appreciated
It's truly a nice night, On nights like these I feel like drinking blood.
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Re: TMH-RobotFactory (Beta)
If you feel like it's server ready I'll toss it onto MHMIII.
- Vatcilli
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Re: TMH-RobotFactory (Beta)
Well, I think the BETA is Server ready.. Would be good to see if it does not crash on a real server
It's truly a nice night, On nights like these I feel like drinking blood.
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Re: TMH-RobotFactory (Beta)
OK, I'll get it put on this afternoon (my time). I'll let you know if there are any problems.
- BiGbOsS
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Re: TMH-RobotFactory (Beta)
Does MHM3 run TMH Now?
im going to test it probably tomorrow because i wont have time today, and tomorrow morning i have an AP test so tomorrow afternoon hopefully.
im going to test it probably tomorrow because i wont have time today, and tomorrow morning i have an AP test so tomorrow afternoon hopefully.
BoSs is in the HOUSE!
- *POTS*
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Re: TMH-RobotFactory (Beta)
Finished to test your map off-line, Vatcilli. It really looks awesome!
Ok who is the author of the custom cyborgs? The flying robots remember me Descent...
I've noticed you've also added bot support, very good. I also enjoyed the hidden redeemer and all of those "Derideal" pictures, but the final boss monster is simply crazy, I had to use an instagib to knock it down.
Anyway here are some minor issues I've found:
One of the objective menus is too long and can't be scrolled down
The "grinding door" appears partially invisible sometimes
The boss robot at the end of the conveyor belt might have an odd behaviour sometimes if shot with explosive weapons
One of the Automatic Cannons can be destroyed!
Finally, a "smart" player can use the "dumping hole" of the conveyor belt as a shortcut. Is it supposed to be so?
That's all I think, hope it helps.
[Edit]
I forgot these ScriptWarnings:
Ok who is the author of the custom cyborgs? The flying robots remember me Descent...
I've noticed you've also added bot support, very good. I also enjoyed the hidden redeemer and all of those "Derideal" pictures, but the final boss monster is simply crazy, I had to use an instagib to knock it down.
Anyway here are some minor issues I've found:
One of the objective menus is too long and can't be scrolled down
The "grinding door" appears partially invisible sometimes
The boss robot at the end of the conveyor belt might have an odd behaviour sometimes if shot with explosive weapons
One of the Automatic Cannons can be destroyed!
Finally, a "smart" player can use the "dumping hole" of the conveyor belt as a shortcut. Is it supposed to be so?
That's all I think, hope it helps.
[Edit]
I forgot these ScriptWarnings:
Code: Select all
ScriptWarning: AruganJunk1 TMH-RobotFactoryB1.AruganJunk0 (Function Botpack.UT_Grenade.PostBeginPlay:0025) PlayAnim: Sequence 'WingIn' not found in Mesh 'impbotchunk2'
ScriptWarning: AruganJunk1 TMH-RobotFactoryB1.AruganJunk0 (Function Botpack.UT_Grenade.PostBeginPlay:004E) Accessed None
ScriptWarning: AruganJunk1 TMH-RobotFactoryB1.AruganJunk0 (Function Botpack.UT_Grenade.PostBeginPlay:007B) Accessed None
ScriptWarning: AruganJunk1 TMH-RobotFactoryB1.AruganJunk0 (Function Botpack.UT_Grenade.PostBeginPlay:00E3) Accessed None
ScriptWarning: AruganJunk1 TMH-RobotFactoryB1.AruganJunk0 (Function Botpack.UT_Grenade.PostBeginPlay:00EB) Accessed None
ScriptWarning: AruganJunk1 TMH-RobotFactoryB1.AruganJunk2 (Function Botpack.UT_Grenade.PostBeginPlay:0025) PlayAnim: Sequence 'WingIn' not found in Mesh 'impbotchunk2'
ScriptWarning: AruganJunk1 TMH-RobotFactoryB1.AruganJunk2 (Function Botpack.UT_Grenade.PostBeginPlay:004E) Accessed None
ScriptWarning: AruganJunk1 TMH-RobotFactoryB1.AruganJunk2 (Function Botpack.UT_Grenade.PostBeginPlay:007B) Accessed None
ScriptWarning: AruganJunk1 TMH-RobotFactoryB1.AruganJunk2 (Function Botpack.UT_Grenade.PostBeginPlay:00E3) Accessed None
ScriptWarning: AruganJunk1 TMH-RobotFactoryB1.AruganJunk2 (Function Botpack.UT_Grenade.PostBeginPlay:00EB) Accessed None
ScriptWarning: AruganJunk1 TMH-RobotFactoryB1.AruganJunk3 (Function Botpack.UT_Grenade.PostBeginPlay:0025) PlayAnim: Sequence 'WingIn' not found in Mesh 'impbotchunk2'
ScriptWarning: AruganJunk1 TMH-RobotFactoryB1.AruganJunk3 (Function Botpack.UT_Grenade.PostBeginPlay:004E) Accessed None
ScriptWarning: AruganJunk1 TMH-RobotFactoryB1.AruganJunk3 (Function Botpack.UT_Grenade.PostBeginPlay:007B) Accessed None
ScriptWarning: AruganJunk1 TMH-RobotFactoryB1.AruganJunk3 (Function Botpack.UT_Grenade.PostBeginPlay:00E3) Accessed None
ScriptWarning: AruganJunk1 TMH-RobotFactoryB1.AruganJunk3 (Function Botpack.UT_Grenade.PostBeginPlay:00EB) Accessed None
ScriptWarning: AruganJunk1 TMH-RobotFactoryB1.AruganJunk4 (Function Botpack.UT_Grenade.PostBeginPlay:0025) PlayAnim: Sequence 'WingIn' not found in Mesh 'impbotchunk2'
ScriptWarning: AruganJunk1 TMH-RobotFactoryB1.AruganJunk4 (Function Botpack.UT_Grenade.PostBeginPlay:004E) Accessed None
ScriptWarning: AruganJunk1 TMH-RobotFactoryB1.AruganJunk4 (Function Botpack.UT_Grenade.PostBeginPlay:007B) Accessed None
ScriptWarning: AruganJunk1 TMH-RobotFactoryB1.AruganJunk4 (Function Botpack.UT_Grenade.PostBeginPlay:00E3) Accessed None
ScriptWarning: AruganJunk1 TMH-RobotFactoryB1.AruganJunk4 (Function Botpack.UT_Grenade.PostBeginPlay:00EB) Accessed None
Plain Old Telephone Service
- Hermskii
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Re: TMH-RobotFactory (Beta)
Very nice and thorough work there POTS. Remind me to never send you a map until I think it's perfect.
~Peace~
Hermskii
Hermskii
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Re: TMH-RobotFactory (Beta)
Yes, I know, I'm an evil betatester.
Well, to be honest, this map is more than a beta, it looks like a Release Candidate to me.
Well, to be honest, this map is more than a beta, it looks like a Release Candidate to me.
Plain Old Telephone Service
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Re: TMH-RobotFactory (Beta)
Al, I'll fix those accessed nones on the impbots if you want. It was an animation that wasn't assigned (sorry).
- Scify
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- Vatcilli
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Re: TMH-RobotFactory (Beta)
I know, It's impossible solo*POTS* wrote:I also enjoyed the hidden redeemer and all of those "Derideal" pictures, but the final boss monster is simply crazy, I had to use an instagib to knock it down.
Try the small red arrows just above and below the text .. Timmy made them.. Hard to see*POTS* wrote: One of the objective menus is too long and can't be scrolled down
Ugh, been trying to tackle that bug for ever.. I'll get it somehow!*POTS* wrote: The "grinding door" appears partially invisible sometimes
I'll look into it.. but I got to say I don't have much knowledge of scripting.. GoPostal?*POTS* wrote: The boss robot at the end of the conveyor belt might have an odd behaviour sometimes if shot with explosive weapons
It was intentionally so.. Actually many can.*POTS* wrote: One of the Automatic Cannons can be destroyed!
Again, Intentional shortcut, but you will miss the pulsegun (Which all monsters are weak against) and lose 200 health.*POTS* wrote: Finally, a "smart" player can use the "dumping hole" of the conveyor belt as a shortcut. Is it supposed to be so?
I don't think it's dangerous. It's because the grenade has some useless animation the "junk" mesh does not have..*POTS* wrote: I forgot these ScriptWarnings:
Not sure if it can be fixed.
Thank you! I'll see what can be done*POTS* wrote: That's all I think, hope it helps.
It's truly a nice night, On nights like these I feel like drinking blood.
- Vatcilli
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Re: TMH-RobotFactory (Beta)
Yes, the flaw is called "UTJMH" Has nothing to do with the map, just shows health ammount over every monster in the map.Scify wrote:Is this Flaw?
[/quote]Scify wrote: Crazy Bot
Hmm, can you tell me exactly what's crazy about it?
I got to admit the minigun looks out of place.. I tried to make it invisible.. Did not work too well.
It's truly a nice night, On nights like these I feel like drinking blood.
- Hermskii
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