MH-NaliCaves

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BIOMECH
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Re: MH-NaliCaves

Post by BIOMECH » Sun Jul 05, 2009 2:49 am

Thanks Hellfy, in two sentences you've been far more helpful than all the UED tutorials I've looked at :P
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Re: MH-NaliCaves

Post by -HellFire- » Sun Jul 05, 2009 4:11 pm

The only thing left is making 2 ''movers'' in the map then it's finished.
Last edited by -HellFire- on Mon Jul 06, 2009 4:35 pm, edited 1 time in total.
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Re: MH-NaliCaves

Post by -HellFire- » Mon Jul 06, 2009 4:34 pm

MH-NaliCaves RELEASED!

I like to Thank Supreme, Gopostal & Blizz for helping at some things.

If you need any files post it here or PM me and I'll send them to you. :wink:

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Last edited by -HellFire- on Fri Jul 10, 2009 4:18 am, edited 3 times in total.
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Re: MH-NaliCaves

Post by *POTS* » Mon Jul 06, 2009 6:48 pm

1 - The map requires a custom package (sky.utx)
Luckily I already had it, but you should add it into your ZIP package;

2 - Both the CaveGuard (283,500 hp) and the CaveKeeper (175,950 hp) are too strong IMO, you should reduce their health to, let's say, no more than 100,000 hp, otherwise it becomes boring;

3 - The water tunnel suddenly ends in the cave of the CaveGuard, I know this is Unreal Tournament but a water tunnel that ends horizontally is kinda weird;

4 - The "ice cover" that locks the passage you can find after beating the Skaarj Boss can be hacked via a console command; to fix that you should set the mover property to bUseTriggered=False;

5 - How about adding some ambient sounds like the sound of the wind and of the waterdrops? A background music could be interesting also

6 - Some Nalis and the Cows are invincible GRR, plus there are way too many nalis in this map, you should remove those in the dark ending room with the jet IMO

7 -

Code: Select all

class NaliBarKeeper expands Nali
Coded by {MHM}SuPreMe Steal it and die!
:? :shock: :lol:

Everything else is fine, nice job Hellfy, the modified monsters are mean. :twisted:
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Re: MH-NaliCaves

Post by -HellFire- » Tue Jul 07, 2009 5:53 am

*POTS* wrote:1 - The map requires a custom package (sky.utx)
Luckily I already had it, but you should add it into your ZIP package;
I'll make it in the new package when the health is fixed...
*POTS* wrote:2 - Both the CaveGuard (283,500 hp) and the CaveKeeper (175,950 hp) are too strong IMO, you should reduce their health to, let's say, no more than 100,000 hp, otherwise it becomes boring;
Fixed
*POTS* wrote:3 - The water tunnel suddenly ends in the cave of the CaveGuard, I know this is Unreal Tournament but a water tunnel that ends horizontally is kinda weird;
I'm not gonna change that..
And like you said it's UNREAL!
*POTS* wrote:4 - The "ice cover" that locks the passage you can find after beating the Skaarj Boss can be hacked via a console command; to fix that you should set the mover property to bUseTriggered=False;
I'll make it in the new package when the Health is fixed...
*POTS* wrote:5 - How about adding some ambient sounds like the sound of the wind and of the waterdrops? A background music could be interesting also
I need to think about that.. (Main reason why I didn't add it is I never have sound on with MH). :roll:
*POTS* wrote:6 - Some Nalis and the Cows are invincible GRR, plus there are way too many nalis in this map, you should remove those in the dark ending room with the jet IMO
LOL, the map is called MH-NALI_CAVES!
And the Nali's at the end around the pool are awesome!
*POTS* wrote:7 -

Code: Select all

class NaliBarKeeper expands Nali
Coded by {MHM}SuPreMe Steal it and die!
:? :shock: :lol:
:mrgreen:
*POTS* wrote:Everything else is fine, nice job Hellfy, the modified monsters are mean. :twisted:
Whiner :x (jk, thanks for the critism) :mrgreen:

Making the V2 now..
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Re: MH-NaliCaves

Post by *POTS* » Tue Jul 07, 2009 4:25 pm

-HellFire- wrote:
*POTS* wrote:5 - How about adding some ambient sounds like the sound of the wind and of the waterdrops? A background music could be interesting also
I need to think about that.. (Main reason why I didn't add it is I never have sound on with MH). :roll:
Shame on you! :P
-HellFire- wrote:
*POTS* wrote:6 - Some Nalis and the Cows are invincible GRR, plus there are way too many nalis in this map, you should remove those in the dark ending room with the jet IMO
LOL, the map is called MH-NALI_CAVES!
And the Nali's at the end around the pool are awesome!
Yes they're cool, but actually I was speaking of those hanging from the black sky in the final room, if you know what I mean. They're disturbing. :?
-HellFire- wrote:
*POTS* wrote:7 -

Code: Select all

class NaliBarKeeper expands Nali
Coded by {MHM}SuPreMe Steal it and die!
:? :shock: :lol:
:mrgreen:
I hope you asked permission for that...
-HellFire- wrote:
*POTS* wrote:Everything else is fine, nice job Hellfy, the modified monsters are mean. :twisted:
Whiner :x (jk, thanks for the critism) :mrgreen:
I'm a betatester, it's my job to piss-off mappers and coders. :twisted:
Anyway mine is not criticism, it aims to be feedback (both positive and negative). :wink:
Have you ever read XYZ8000's comment on NaliCity to Supreme's MH-NaliPrison map? That was criticism, not mine.
-HellFire- wrote: Making the V2 now..
Nice! :D
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Re: MH-NaliCaves

Post by BIOMECH » Wed Jul 08, 2009 8:16 am

*POTS* wrote:6 - Some Nalis and the Cows are invincible GRR
OMG You mean you'll have to hunt monsters in a gametype called MonsterHunt!? WEIRD
Lol, I always have to make a quick attack on someone who mentions cows in an unfriendly way.
I should put that this on UMH somewhere, I'm always taking a stab at gopo on the "Reward The Retards" system. :mrgreen:
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Re: MH-NaliCaves

Post by *POTS* » Wed Jul 08, 2009 4:10 pm

I want my POTS invincible pet mantas back, cows are not better than mantas; plus people are sick and tired of them because 99% of the MH maps are already filled with nalis and cows. :evil:
BIOMECH wrote:I'm always taking a stab at gopo on the "Reward The Retards" system. :mrgreen:
Be careful! The UMH admins are mean and they might ban you for heresy! :lol:
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Re: MH-NaliCaves

Post by HeLLSniPeR* » Wed Jul 08, 2009 5:56 pm

This map reminds me of Ice-Caves. :mrgreen:
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Re: MH-NaliCaves

Post by *POTS* » Wed Jul 08, 2009 9:22 pm

This map reminds me of Ice :mrgreen:
[Edit]
Fuzz_Ball wrote:MH-(SF_Cryptrunners_v1d:
Does the end Boss really need to have 269,000 Health Points?

I got tired, quit, came back an hour later and 3 different players had come in, tried to snuff him
also got tired and left. I like a challenge but this took away much quality hunting time.
Hope HellFire now understands what I meant when I said his boss monsters were way too powerful.
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Re: MH-NaliCaves

Post by -HellFire- » Thu Jul 09, 2009 6:03 am

POTS!!
Don't ever think I made them like that........
I made them with 30k & 50k :x

I forgot to make the "'Collision'' heigh and radius bigger, but it's fixed now :)
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Re: MH-NaliCaves

Post by BIOMECH » Thu Jul 09, 2009 7:36 am

*POTS* wrote: cows are not better than mantas
Yes they are.
*POTS* wrote: plus people are sick and tired of them because 99% of the MH maps are already filled with nalis and cows. :evil:
Anyone who gets put off by that is a munchkin. "agh! all these stupid monsters that don't shoot back, it's so much problem to have to shoot them all" "why don't you just not shoot the friendly creatures?" "wtf man?"
*POTS* wrote:
BIOMECH wrote:I'm always taking a stab at gopo on the "Reward The Retards" system. :mrgreen:
Be careful! The UMH admins are mean and they might ban you for heresy! :lol:
I believe it's a good admin team at heart, despite a few big failures such as getting points off cow and nali kills.
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Re: MH-NaliCaves

Post by -HellFire- » Thu Jul 09, 2009 2:10 pm

We played the map on Killerbee's server with a group of six people and it worked all fine :D

The bosses had the perfect health.
They were dead in 1-2 minutes :)

+ no bugs or anything :wink:
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Re: MH-NaliCaves

Post by BIOMECH » Fri Jul 10, 2009 6:14 am

With a group of 6 people?

Interesting, you could do the LongCorridor2006 with a team like that :roll:
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Re: MH-NaliCaves

Post by -HellFire- » Fri Jul 10, 2009 6:18 am

Last time we did remember? and that were 10 people (with 3 afk or something).
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