K wrote:UnrealWiki wrote: To add a screenshot to a UT map:
1. Take a Screenshot of your map
2. At some point in the gamma-correcting and cropping fandango, resize it to a square image and then shrink it to a dimension of 256x256 pixels
3. convert the color palette to a 256 color palette. Once that's done, save your manipulated screenshot as PCX.
4. Import the screenshot into UnrealEd. This procedure is described fully in Texture Import And Export. Briefly, use the following settings in the Import dialog box:
* Package: MyLevel
* Subgroup: (leave it blank)
* Name: Screenshot
* Uncheck the "Generate MipMaps" option.
5. You should see the "MyLevel" package displayed in the browser with your preview screenshot shown in the texture browser.
6. Do not save the MyLevel Texture package! MyLevel" is a special package name which tells UnrealEd to embed the files when the entire map file is saved.
7. Do UnrealEd Main Menu → View → Level Properties. In this new property box, set the resource property LevelInfo → Screenshot to the new texture.
8. Save your map. It's advisable to save it under a new filename, as mistakes in using the MyLevel pseudopackage can fatally damage a map.
How to Add a Map Preview Screenshot to your UT Map
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How to Add a Map Preview Screenshot to your UT Map
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Re: How to Add a Map Preview Screenshot to your UT Map
Nice. This is the most often item done wrong in mapping that causes the most amount of future issues for other maps to the best of my reading.
~Peace~
Hermskii
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