Yesterday 3 gave me a link from which you can download the whole UnrealDK series.
Those are just the Unreal1 maps, converted and edited to work for Co-op by this D.K. guy.
Since we already have the MH version of some of the Unreal maps, if any of you guys is interested and willing to convert them all to Monster Hunt, let me know and I'll send you the links.
Yeah I know this is a big project but it's just an idea suggested to me by HellFire, and I think it would be nice if we could have all the maps working for Monster Hunt.
Unreal Maps to Monster Hunt
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Unreal Maps to Monster Hunt
Plain Old Telephone Service
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Re: Unreal Maps to Monster Hunt
Does anyone remember I used to have a project like this going?...Kinda funny this comes up again.
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Re: Unreal Maps to Monster Hunt
Hey, cough that link up.
I may want to convert some of them to DM - for Redeemer, etc.
Thanks!
I may want to convert some of them to DM - for Redeemer, etc.
Thanks!
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Re: Unreal Maps to Monster Hunt
Remember that movers need to be remade if you do this. The mover code got an update from Unreal to UT and oftentimes you see buggy triggers, sounds that won't stop, and other odd behavior from doors and lifts.
I did a couple of conversions myself, for instance the attacked series I got permission from Waff to convert to MH (that's why you see parts of it sprinkled into the things I made) but the end product was buggy and I ended up abandoning it. You can see this in the Attacked4 MH map that sees play on the servers. If you have ever done the single player version you know what's "supposed" to happen and then you go to the MH import and it doesn't. This is directly because the triggers and movers and stuff don't function in the same exact way.
If you think it's a simple "add monsters, change the gametype" then ask yourself this: If it's so easy then why are all the conversions crap? In a way it's almost easier to make the map yourself because so much needs to be tested under UT play.
I did a couple of conversions myself, for instance the attacked series I got permission from Waff to convert to MH (that's why you see parts of it sprinkled into the things I made) but the end product was buggy and I ended up abandoning it. You can see this in the Attacked4 MH map that sees play on the servers. If you have ever done the single player version you know what's "supposed" to happen and then you go to the MH import and it doesn't. This is directly because the triggers and movers and stuff don't function in the same exact way.
If you think it's a simple "add monsters, change the gametype" then ask yourself this: If it's so easy then why are all the conversions crap? In a way it's almost easier to make the map yourself because so much needs to be tested under UT play.
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Re: Unreal Maps to Monster Hunt
Hey Gopo, I thought you retired from UT.
Time for you to go back to listening to your Rick Astley CDs!
Time for you to go back to listening to your Rick Astley CDs!
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Re: Unreal Maps to Monster Hunt
Yeah, I usually don't use anything from Unreal except for the structure of the map.
I gotta take a look at these first to see if I even think the maps (structures) are worth it.
(I wish it were single maps with some pics of each)
I trash all the weapons, etc. - anything other than the basic structures.
Then add in all UT stuff, fix/redo movers etc.
I gotta take a look at these first to see if I even think the maps (structures) are worth it.
(I wish it were single maps with some pics of each)
I trash all the weapons, etc. - anything other than the basic structures.
Then add in all UT stuff, fix/redo movers etc.
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