MH-CowTower

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BIOMECH
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MH-CowTower

Post by BIOMECH » Sat Sep 25, 2010 10:38 am

Never let it be said that I'm not doing anything...

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Last edited by BIOMECH on Fri Oct 15, 2010 9:03 am, edited 2 times in total.
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*POTS*
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Re: MH-CowDungeon (renaming likely)

Post by *POTS* » Sat Sep 25, 2010 11:11 am

Some textures and decos remember me of SkyTown. Ancient style maps are classic. :wink:
Don't give up Bio, I'm curious now. :P
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Re: MH-CowDungeon (renaming likely)

Post by BIOMECH » Sat Sep 25, 2010 12:57 pm

Well with the exception of the cellars, (not shown) I'm using the SkyCity.utx pack exclusively, so a skytownish appearance is to be expected :)
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Re: MH-CowDungeon (renaming likely)

Post by Prowner » Sat Sep 25, 2010 3:24 pm

Creating ancient themed maps are my favorite! You get to come up with some creative ways that older races or nali's used as structures, transportation or storage, so I have fun experimenting with all that good stuff. :wink: :)
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Re: MH-CowDungeon (renaming likely)

Post by BIOMECH » Sun Sep 26, 2010 4:40 am

I dunno why everyone is calling it ancient, I'm just using Nali town textures :/
Prowner wrote:You get to come up with some creative ways that older races or nali's used as structures, transportation or storage, so I have fun experimenting with all that good stuff.
....Wha? :o :?
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Re: MH-CowDungeon (renaming likely)

Post by *POTS* » Sun Sep 26, 2010 8:29 am

LOL Cow can't understand Prownish language! :lol:
Come on Bio, you're the story teller and the wise quotes one... :mrgreen:
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Re: MH-CowDungeon (renaming likely)

Post by -HellFire- » Sun Sep 26, 2010 6:34 pm

Still weird to see the cow mapping :? :P
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Re: MH-CowDungeon (renaming likely)

Post by Prowner » Mon Sep 27, 2010 12:07 am

*POTS* wrote:LOL Cow can't understand Prownish language!
Oh, so now I have my own language? Cow better learn it fast our he's gonna get left in the dust. 8)
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Re: MH-CowDungeon (renaming likely)

Post by BIOMECH » Mon Sep 27, 2010 1:25 pm

The grammar in that quoted message is terrible, I didn't understand it at all :P
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Re: MH-CowDungeon (renaming likely)

Post by Prowner » Mon Sep 27, 2010 7:07 pm

Actually, it only had a minor flaw. I should have said:
"It's fun to create structures that older races or nalis used for storage and transportation."
All you really had to do was switch a couple words and you got it, so it's inbetween minor and major. :lol:
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Re: MH-CowDungeon (renaming likely)

Post by -SuPreMe- » Sat Oct 02, 2010 12:05 am

Its looking mootastic!, well done cow
-------.[ ]
---- -//|::|\\
----////| .|\\\\ <- 2 times the arms 2 times the awesomeness!
---* * | | |* *
-------||||
-------||||
------..< >
{MHM}
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Re: MH-CowDungeon (renaming likely)

Post by BIOMECH » Sat Oct 02, 2010 2:15 am

It's hard to keep track of progress because I keep adding things or coming up with new ideas, but I must be at around a quarter(ish) by now.

I should really be building more rooms, but I keep coming back to the outside area with new things to test. Typical biomech design; I'll just keep adding stuff until I run out of ideas.
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Re: MH-CowDungeon (renaming likely)

Post by Blood Asp » Sun Oct 03, 2010 1:37 pm

Ok come on then :P where is the barn? hehe.
Not looking bad for a newbie(?) mapper.. trim included, a little dark and some of the textures dont really "flow" but other than a few minor flaws and lesser bsp builds its not all that bad, good expectations for a newbie(?again?) mapper.

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Re: MH-CowDungeon (renaming likely)

Post by BIOMECH » Sun Oct 03, 2010 2:55 pm

Yeah it's my first map, and the cow barn comes later.

Too dark? It's a night-time attack :P
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Re: MH-CowDungeon (renaming likely)

Post by Blood Asp » Sun Oct 03, 2010 3:08 pm

it would be nice for a dark map if there was a glowing planet in the sky, and perhaps a slight blue aura around the map as a small amount of light, just so the player isnt completely blindfolded :)

But for a first map its not too bad. You've been looking and revising havent you :p
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