Rain Simulation
- Prowner
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Rain Simulation
I took a little time into making something that looks like rain, and to me it's pretty believable and I think someone can take this idea and turn into something pretty good! I could have done better, but hey... It's just to show you guys!
This is my little "Rain Simulation" that's pretty believable, but also it can sometimes just look like a big ol' mess of lines, but hey I tried and it's not too bad if I do say so myself! Here is the package to open it as well if you don't already have this.
Hope somebody can turn this into a better rain area! You do not have the required permissions to view the files attached to this post.
I will either save you or kill you, convince me otherwise.
- Blood Asp
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Re: Rain Simulation
Missing "Braveheart"
- Prowner
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Re: Rain Simulation
Here ya go.
Hope you think it's decent. You do not have the required permissions to view the files attached to this post.
I will either save you or kill you, convince me otherwise.
- Blood Asp
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Re: Rain Simulation
Problem with doing that sorta style, is that it will eventually "Expletive Deleted" up the Bsp limitations, could also lag in some slower pc's etc.
its better to use a effect system
its better to use a effect system
- Prowner
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Re: Rain Simulation
Well I would LOVE to make some rain in the puzzle map I'm working on, so if you have a better way of doing it, I would LOVE to hear it!! It sounds like you know what you're talking about.
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- Blood Asp
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Re: Rain Simulation
Well best way to do it is with UT2004 with Emmiters hehe
But we dont have those in UT99, but we can still Simulate an emmition effect, but UT99 generally doesnt have much ability for maps like this.
But we dont have those in UT99, but we can still Simulate an emmition effect, but UT99 generally doesnt have much ability for maps like this.