DM-Foom

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Helen
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DM-Foom

Post by Helen » Sun Jun 19, 2011 10:05 pm

I have made a new map, download at

http://www.birdieman.com/cgi-bin/yabb2/ ... 538562/0#0

No screenies yet, they will be there later. I'll let you know when the screenies are up if you need to see them first before trying.
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Re: DM-Foom

Post by Helen » Mon Jun 20, 2011 11:46 am

Screenshots are now up at the above link.
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Re: DM-Foom

Post by Hook » Mon Jun 20, 2011 1:09 pm

I downloaded the map, and it is going on to CLD and CMM pronto!
Especially after seeing the screen shots!
It looks like a great map to me - especially for redeemer.
Good with most game types!
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Re: DM-Foom

Post by Hook » Tue Jun 28, 2011 9:38 am

DM-Foom has Proven to be a hit with the Players.
GOOD, ... No GREAT Job Helen! :wink:
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Re: DM-Foom

Post by ZippityDooDa » Thu Jun 30, 2011 6:19 pm

Hook wrote:DM-Foom has Proven to be a hit with the Players.
GOOD, ... No GREAT Job Helen! :wink:
DM-FOOM played a couple days ago at CLD and it plays nicely, great flow, good job helen.
11100000.11111111.11111111.00000000 /24

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Re: DM-Foom

Post by Helen » Fri Jul 01, 2011 1:17 pm

Thankyou :)
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Re: DM-Foom

Post by Terraniux » Sat Jul 02, 2011 9:44 am

Nice map! The lighting is what this map makes really good! As player you really feel that you are playing around sunset / evening, very well done.
Keep up the good work!

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Re: DM-Foom

Post by Hermskii » Sun Jul 03, 2011 9:54 pm

OK then. There won't be any new releases of this map? It is done? This is it? Say yes Helen and I will donload it and add it to the cycle. Killer made a great point about having a column for just new maps. I may do it.
~Peace~

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Re: DM-Foom

Post by Helen » Mon Jul 04, 2011 10:05 am

The release is final.

It is tempting to do more - I had good feedback at ut99.org - but I'll stick with the cutoff. It's a good map to do a second edition of, but that will be later sometime, right now I'd rather do a new one.
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Re: DM-Foom

Post by Hermskii » Mon Jul 04, 2011 10:09 am

Roger Roger. I'll stick it in the things to do list.
~Peace~

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Re: DM-Foom

Post by Hook » Tue Jul 05, 2011 11:47 am

Maybe number 2 could be more places to hide and a bit larger?
DM, but maybe geared more towards Sniper and Redeemer? :P
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Re: DM-Foom

Post by a nameless entity » Tue Jul 05, 2011 8:45 pm

As soon as I played this map in a practice round against the bots in regular DM, I could see that it will make an excellent "run & gun" redeemer map. :)

The paucity of health and ammo means that in regular DM you better keep moving, and always pick up anything dropped by the guy you just fragged. The vertical placement of the weapons made it harder to see them, so you must memorize this map's layout, and the positioning of all health and pickups a.s.a.p.

And the sooner you do that, the better off you will be in this map at CG or Hook's! ;)
I'm a man........but I can change........if I have to........I guess

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