New map for server completed!
- Terraniux
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New map for server completed!
Here is a new map from me :
MH-AfterDark
It is ready to go on mapping server.
Here are some screens:
Here is a 1080p video:
[youtube]http://www.youtube.com/watch?v=CE53e0ac5sU[/youtube]
Description:
A normal MH map with some nice lighting in a spacy evironment. Not very much detailed as Crystalmine3 but just big fat action!
Download
http://www.gamefront.com/files/20607849 ... erDark.rar
Have fun!
Terraniux
MH-AfterDark
It is ready to go on mapping server.
Here are some screens:
Here is a 1080p video:
[youtube]http://www.youtube.com/watch?v=CE53e0ac5sU[/youtube]
Description:
A normal MH map with some nice lighting in a spacy evironment. Not very much detailed as Crystalmine3 but just big fat action!
Download
http://www.gamefront.com/files/20607849 ... erDark.rar
Have fun!
Terraniux
- Terraniux
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Re: New map for server completed!
Has someone played it yet, and can give some feedback? (please?)
I need to know if everything is running correctly you see.
I need to know if everything is running correctly you see.
- Hermskii
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Re: New map for server completed!
I have to make sure I have installed it. If so, I'll play it tonight and give feedback.
~Peace~
Hermskii
Hermskii
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Re: New map for server completed!
Played 2 times, works, I was hunted like a rat. Good !
No complains either.
No complains either.
- EvilGrins
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- Hermskii
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Re: New map for server completed!
In the original post, way up at the top there, there's a download link for the map...which doesn't work.
- Hermskii
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Re: New map for server completed!
It worked for me when I downloaded it but my PC cratered and I have not put it on my server yet I don't think. I do recall copying the file to my new desktop in my things to do folder or check to see if I have done them.
~Peace~
Hermskii
Hermskii
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- EvilGrins
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Re: New map for server completed!
This is a very good map which I enjoyed playing, as did my bots. It doesn't have great bot pathing so when I played with them I had to have them all cover me in order to keep proceeding through. Without that, they only left the starting rooms if a monster happened to peek around the corner from the entrance hallway.
Good monsters, mostly using atypical attacks. Skaarj that fire accelerated gasbag bursts, tentacles with enhanced dispersion blasts, and a few other things like that.
How'd I play?
Initially I let 5 bots have a go at it, then when I saw the bot pathing dealio (so few folks plan for bots) I stepped in. Started us with Wull Weapons and Excessive Time, to regenrate health & ammo (my standard monsterhunt setup). After that, cuz the number of monsters and the strngth of their attacks was a bit much, I opted for neither of those and went in with Nali Weapons 2...
...additionally, the Stop Your Fighting mutator so the monsters would work as a team rather than kill each other.
The music is decent although it seems more set for a Dungeons & Dragons type place than Unreal.
There's a teleport point in the starting area that does nothing until you progress further into the game.
The lighting in the hallways is problematic. Unless you're using a sniper rifle zoomed in, it's far too bright to see any of the monsters at a distance. Even fairly close up you almost can't tell where they are other than by tracking the incoming attacks.
Like I said, a good map and a challenging one. Just the bot pathing and that hall lighting thing were a wee bit annoying. I'd also likely not play it again with the music on.
Good monsters, mostly using atypical attacks. Skaarj that fire accelerated gasbag bursts, tentacles with enhanced dispersion blasts, and a few other things like that.
How'd I play?
Initially I let 5 bots have a go at it, then when I saw the bot pathing dealio (so few folks plan for bots) I stepped in. Started us with Wull Weapons and Excessive Time, to regenrate health & ammo (my standard monsterhunt setup). After that, cuz the number of monsters and the strngth of their attacks was a bit much, I opted for neither of those and went in with Nali Weapons 2...
...additionally, the Stop Your Fighting mutator so the monsters would work as a team rather than kill each other.
The music is decent although it seems more set for a Dungeons & Dragons type place than Unreal.
There's a teleport point in the starting area that does nothing until you progress further into the game.
The lighting in the hallways is problematic. Unless you're using a sniper rifle zoomed in, it's far too bright to see any of the monsters at a distance. Even fairly close up you almost can't tell where they are other than by tracking the incoming attacks.
Like I said, a good map and a challenging one. Just the bot pathing and that hall lighting thing were a wee bit annoying. I'd also likely not play it again with the music on.
- EvilGrins
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Re: New map for server completed!
Whoops!
That should be the Full Weapons mutator...
...bloody typos!
That should be the Full Weapons mutator...
...bloody typos!
- Terraniux
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Re: New map for server completed!
Allright, thanks for the review EvilGrins. That's why I asked for some feedback.
I made the coronas too big, perhaps I did not pay much attention to the botpath(ing).
Well about the music, I really thought this was the perfect music that fits this spacy, action theme as in my map.
But everyone likes different music. Perhaps I can fix these bug in a version 1.2 version.
I am glad you liked the map and that you are honest.
Any other comments, anyone?
Please tell me, so I can improve my maps.
I made the coronas too big, perhaps I did not pay much attention to the botpath(ing).
Well about the music, I really thought this was the perfect music that fits this spacy, action theme as in my map.
But everyone likes different music. Perhaps I can fix these bug in a version 1.2 version.
I am glad you liked the map and that you are honest.
Any other comments, anyone?
Please tell me, so I can improve my maps.
- EvilGrins
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Re: New map for server completed!
Don't worry too much about the music, that's just my personal taste. For example, I've collected practically every version of the HallOfGiants maps and the largest, which I do love, has music I can't stand. Still, I keep the map.
- Hermskii
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Re: New map for server completed!
I'm installing this on {MHM} right now. I have not played it yet. I don't care about the music so long as it isn't totally awful. I play with Coronas off and always have. I like being able to see who and what is hiding behind the lights. That is the only downgrade I do to video settings in game.
A teleportor that is there but doesn't work right now will bug me.
A teleportor that is there but doesn't work right now will bug me.
~Peace~
Hermskii
Hermskii
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Re: New map for server completed!
Call me crazy but I think this map is missing a file. Isn't it missing UTtech4.utx ??? I have downloaded and installed it seperately. We'll see.
~Peace~
Hermskii
Hermskii