New map for server completed!
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Re: New map for server completed!
Yes it is, and there are (at least) two versions of that file: one being 13 MB in size and the other one 2.5 MB or so.
I think you may want to use the bigger one since the other seems to be a stripped-down version of the other package by some noob mapper that didn't rename the original file.
I also see files like:
DoorsSnd.uax
Castle.utx
Sky.utx
often missing in map releases, cause many mappers think they're stock UT files. Guess I'll have to back-up my whole UT cache in case...
I think you may want to use the bigger one since the other seems to be a stripped-down version of the other package by some noob mapper that didn't rename the original file.
I also see files like:
DoorsSnd.uax
Castle.utx
Sky.utx
often missing in map releases, cause many mappers think they're stock UT files. Guess I'll have to back-up my whole UT cache in case...
Plain Old Telephone Service
- Hermskii
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Re: New map for server completed!
Yep. I was right. It was missing that 14mb size file. Also, When I run up and read in the first room where it says "Mapped by Terraniux" on the wall, the statue of you appears and disappears and appears repeatedly.
Yes, the teleporter to nowhere is no good.
It is also "my humble opinion" that people should not have to go forward in a map and after completing some task like kill a BOSS or throw a switch have to go back towards the beginning of the map to then access something they cold not the first time they passed it. Yes, I'm speaking of the teleporter to nowhere. I see this in many other maps too. If you're going to do that, teleport people back to the start and when they run up on the newly available option say to get into a door that was closed at last pass, have it be open or grab the hunters attention to try it again. At least block off the original path to the wrong way. have bars come up and block it or have a rock fall down and block the wrong path.
Yes, the teleporter to nowhere is no good.
It is also "my humble opinion" that people should not have to go forward in a map and after completing some task like kill a BOSS or throw a switch have to go back towards the beginning of the map to then access something they cold not the first time they passed it. Yes, I'm speaking of the teleporter to nowhere. I see this in many other maps too. If you're going to do that, teleport people back to the start and when they run up on the newly available option say to get into a door that was closed at last pass, have it be open or grab the hunters attention to try it again. At least block off the original path to the wrong way. have bars come up and block it or have a rock fall down and block the wrong path.
~Peace~
Hermskii
Hermskii
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Re: New map for server completed!
Just saw your post after I posted mine POTS. Yeah, I hate that when all the files required for maps aren't included. The file mismatches everywhere will be the end of UT. Not really but it does suck. I notice it with files like eversmoke, mountain, spire, sky, and whole handful of others.
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Hermskii
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Re: New map for server completed!
Hermskii wrote:Yep. I was right. It was missing that 14mb size file. Also, When I run up and read in the first room where it says "Mapped by Terraniux" on the wall, the staue of you appears and disappears.
Yes, the teleporter to nowhere is no good.
It is also "my humble opinion" that people should not have to go forward in a map and after completing some task like kill a BOSS or throw a switch have to go back towards the beginning of the map to then access something they cold not the first time they passed it. Yes, I'm speaking of the teleporter to nowhere. I see this in many other maps too. If you're going to do that, teleport people back to the start and when they run up on the newly available option say to get into a door that was closed at last pass, have it be open or grab the hunters attention to try it again. At least block off the original path to the wrong way. have bars come up and block it or have a rock fall down and block the wrong path.
1. Should I upload the package?
2. I have never seen a statue dissapear, it might look this way because there is an invisible collision hull that prevents players from shooting my statue. I did not encounter this.
3. The teleporter is NOT useless! When you have reached a certain part in the game, the teleporter will be active, so when you die you can use the teleport to bypass all these miles of walking. Just like my other maps!
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Re: New map for server completed!
It's true, the teleporter works after you've fought your way past all of the Krall. Sadly, it doesn't actually put you where the Krall boss died...or maybe it does.
I had a Devil of a time killing that thing, it chased us around quite a bit.
I had a Devil of a time killing that thing, it chased us around quite a bit.
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Re: New map for server completed!
I wasn't saying it was useless. I'm saying it should not be available until it functions. Maybe put a wall in front of it that will disappear when the players have completed whatever the task is that is required to make the teleporter active. Make it invisible until it becomes available to use is what I'm saying.
If I see it and try it and it doesn't work when I first try to jump through it in the beginning of the game, what makes you think I'm going to try it again later on in the game? I wouldn't. I would assume it is broken. That is all I'm saying.
If I see it and try it and it doesn't work when I first try to jump through it in the beginning of the game, what makes you think I'm going to try it again later on in the game? I wouldn't. I would assume it is broken. That is all I'm saying.
~Peace~
Hermskii
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Re: New map for server completed!
I told you is a good map. I don't need extra-power. I KILL THEM ALL
Ok, about coronas ? They don't disturb me, I turned of coronas, a bunch of maps boring my eyes with that excessive light. I really hate coronas, so I turned them off enjoying textures.
Ok, about coronas ? They don't disturb me, I turned of coronas, a bunch of maps boring my eyes with that excessive light. I really hate coronas, so I turned them off enjoying textures.
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Re: New map for server completed!
Oh, well aren't you special...Nelsona wrote:I told you is a good map. I don't need extra-power. I KILL THEM ALL
- Terraniux
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Re: New map for server completed!
Have some of you noticed the suprise and it's secret in the wall ?
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Re: New map for server completed!
Terraniux wrote:Have some of you noticed the suprise and it's secret in the wall ?
Not as such, no.
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Re: New map for server completed!
Touch the purple " U " , you get double damage.
- Nelsona
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Re: New map for server completed!
I know, I was boosted by Skaarj-s there, indeed I died a few times, is not so easy that chapter but, as usual, I developed a technology in How To Kamikaze With Redeemer learned from Bots.
Now my message: Terraniux, indeed UT need such maps, some paths, some monsters, not strange stuffs to crash server, I can say I waited for a long time this kind of quality.
Now my message: Terraniux, indeed UT need such maps, some paths, some monsters, not strange stuffs to crash server, I can say I waited for a long time this kind of quality.
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Re: New map for server completed!
Very nice thing to say Nelsona! That is the kind of stuff I like to hear around here. Hey Terraniux, I have a map idea. It is an old idea but with plenty of work it will quickly become a very popular map. It will take plenty of hard work and research too. Interested?
~Peace~
Hermskii
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Re: New map for server completed!
Yeah sure. What did you have in mind?