Unreal Editor on the fritz

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ZippityDooDa
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Unreal Editor on the fritz

Post by ZippityDooDa » Sun Jul 31, 2011 7:24 pm

I was working with Hermskii earlier to get my UT OpenGL support to work (no luck yet) after he gave me the install CD, installed the NO Delta patch and bonus packs and when I tried out the editor(this also happened to the original version before this install) I made a cube and as soon as i click on a view port the editor goes into hyperspeed mode and forces the cursor to the upmost left corner of each viewport and or spins around in 3d perspective mode> This does not happen on my laptop however, same OS. Anyone ever had this done?


Steps to try and fix
1. Run UnrealEd in Compatibility mode windows 95/and 98/ME, NO FIX.
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Re: Unreal Editor on the fritz

Post by Hermskii » Mon Aug 01, 2011 9:13 am

I doubt it has anyhting to do with it and maybe someone knows the answer but maybe the 436 no delta patch is not friendly with the editor. Are you using that patch or the regular 436 patch with that install?
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Re: Unreal Editor on the fritz

Post by Terraniux » Mon Aug 01, 2011 12:08 pm

Which graphic card do you have? I suppose an ATI or NVIDIA.
Both have these special driver packages that has options to configure the opengl / direct3d settings.

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Re: Unreal Editor on the fritz

Post by ZippityDooDa » Mon Aug 01, 2011 4:02 pm

Terraniux wrote:Which graphic card do you have? I suppose an ATI or NVIDIA.
Both have these special driver packages that has options to configure the opengl / direct3d settings.
It happened before and after the patch. I have nvidia so I'll check the settings.
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Re: Unreal Editor on the fritz

Post by ZippityDooDa » Mon Aug 01, 2011 4:13 pm

NO luck, didn't find any directx or opengl settings in the nvidia control panel.
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Re: Unreal Editor on the fritz

Post by NYA-Mike » Wed Aug 03, 2011 10:36 pm

See if this helps http://www.zarkmercs.com/tips/Open%20Gl/opengl.htm

Its kind of old, but worth a try.

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Re: Unreal Editor on the fritz

Post by ZippityDooDa » Wed Aug 03, 2011 11:46 pm

NYA-Mike wrote:See if this helps http://www.zarkmercs.com/tips/Open%20Gl/opengl.htm

Its kind of old, but worth a try.
It fixed itself with restart.
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