Mapping/Texture question
- ZippityDooDa
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Mapping/Texture question
How do I or can I split a brush into a segment to apply a different texture to it, for example lets say I have a wall with a brick texture and I would like to split a quarter of it up so I can apply a texture to that piece but still have it be a part of the brick? Can this be done? I can't go on with my map unless I figure this bad boy out.
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- Terraniux
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Re: Mapping/Texture question
Use the same way as you make a mover:
1. Create your brickwall
2. Subtract your "quarter"
3. Add a brush on the exact same position with the same height width and depth.
4. Let a bigger brush surround the complete door. (for example: your wall is 256^3, the outer brush should be 384 or 512^3 (^ = height, width, depth)
5. Then press the intersect button
6. Right click on the brush Polygons > to brush
7. Move your selection brush to an empty area and press add.
You should have now a brush with a special "quarter".
Terra`
1. Create your brickwall
2. Subtract your "quarter"
3. Add a brush on the exact same position with the same height width and depth.
4. Let a bigger brush surround the complete door. (for example: your wall is 256^3, the outer brush should be 384 or 512^3 (^ = height, width, depth)
5. Then press the intersect button
6. Right click on the brush Polygons > to brush
7. Move your selection brush to an empty area and press add.
You should have now a brush with a special "quarter".
Terra`
- Hook
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Re: Mapping/Texture question
I was thinking the same thing, but stop after step 3 above.
But that is if you only want to do 1 of these.
But, Terraniux has the Best way - especially if you want to duplicate the brush elsewhere.
Is that correct Terraniux?
But that is if you only want to do 1 of these.
But, Terraniux has the Best way - especially if you want to duplicate the brush elsewhere.
Is that correct Terraniux?
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- Terraniux
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Re: Mapping/Texture question
In fact there are 'more' ways to get the same result, but this is the most easy to understand, and quickly made.Hook wrote:I was thinking the same thing, but stop after step 3 above.
But that is if you only want to do 1 of these.
But, Terraniux has the Best way - especially if you want to duplicate the brush elsewhere.
Is that correct Terraniux?
No difficult stuff.
- Helen
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Re: Mapping/Texture question
When i read this I was thinking you wanted something different than what terranix and hook said. I'll just spit it out in case this is what you wanted.KiLLaKeLLeR wrote:How do I or can I split a brush into a segment to apply a different texture to it, for example lets say I have a wall with a brick texture and I would like to split a quarter of it up so I can apply a texture to that piece but still have it be a part of the brick? Can this be done? I can't go on with my map unless I figure this bad boy out.
a. Size your builder brush so that one face is the quarter size of your existing brush's wall face.
b. Move your builder brush so that your quarter-sized face is flush with your existing brush's wall face. The rest of the builder brush should be IN the wall (as opposed to in the room).
c. ADD the brush.
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- ZippityDooDa
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Re: Mapping/Texture question
This is perfect and exactly what was needed, I thought this would do it but have not tried it yet, didn't know if there was an easier solution, thanks!Helen wrote:When i read this I was thinking you wanted something different than what terranix and hook said. I'll just spit it out in case this is what you wanted.KiLLaKeLLeR wrote:How do I or can I split a brush into a segment to apply a different texture to it, for example lets say I have a wall with a brick texture and I would like to split a quarter of it up so I can apply a texture to that piece but still have it be a part of the brick? Can this be done? I can't go on with my map unless I figure this bad boy out.
a. Size your builder brush so that one face is the quarter size of your existing brush's wall face.
b. Move your builder brush so that your quarter-sized face is flush with your existing brush's wall face. The rest of the builder brush should be IN the wall (as opposed to in the room).
c. ADD the brush.
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- Hook
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Re: Mapping/Texture question
You will still need to Subtract the builder brush area, and THEN Add it back.
It is never good to add to a solid or subtract from a space.
Always ADD to space where no solid is involved and always SUBTRACT from only solid where no open non-solid space is involved.
So, you are basically doing the first 3 steps like I said above.
But, you MUST do step 2 also.
1. Create your brickwall
2. Subtract your "quarter"
3. Add a brush on the exact same position with the same height width and depth.
It is never good to add to a solid or subtract from a space.
Always ADD to space where no solid is involved and always SUBTRACT from only solid where no open non-solid space is involved.
So, you are basically doing the first 3 steps like I said above.
But, you MUST do step 2 also.
1. Create your brickwall
2. Subtract your "quarter"
3. Add a brush on the exact same position with the same height width and depth.
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- Terraniux
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Re: Mapping/Texture question
Yes exactly!But, Terraniux has the Best way - especially if you want to duplicate the brush elsewhere.
Is that correct Terraniux?
It's the same as pushing a stone in a stone. It is possible, but takes a veeeeery long time . So make a hole first, and then gently slide it in. The same way juwels and necklaces and lots of things are made!It is never good to add to a solid or subtract from a space.
My way takes more time, but works always and allows you to duplicate it!
- Helen
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Re: Mapping/Texture question
Agree/disagree. Agree with don't subtract from an already subtracted space. Otherwise, adding to a solid space is fine. And that's what you're doing in this case, adding a brush to a solid space, with one of the faces parallel to some subtracted space, so that only that face is visible. This way is faster, half the brush count, and doesn't cause any problems.Hook wrote:It is never good to add to a solid or subtract from a space.
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- Hook
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Re: Mapping/Texture question
Are you sure that adding to a solid space is fine?
Everybody says not to do that.
I have always obeyed this as I had troubles with my first map, but things got better when I applied both of these main rules of mapping.
I gotta clear this one up, as it was one of my rock solid rules in mapping!
Everybody says not to do that.
I have always obeyed this as I had troubles with my first map, but things got better when I applied both of these main rules of mapping.
I gotta clear this one up, as it was one of my rock solid rules in mapping!
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- Helen
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Re: Mapping/Texture question
I see many maps that do this, and they are fine. For example I just retooled DM-Empowered, it has trim around the edges of the walkways, they are purely "added" brushes, with only one or two faces exposed. That map is fine, it doesn't have any BSPs.Hook wrote:Are you sure that adding to a solid space is fine?
Everybody says not to do that.
I have always obeyed this as I had troubles with my first map, but things got better when I applied both of these main rules of mapping.
I gotta clear this one up, as it was one of my rock solid rules in mapping!
I would say as long as you keep it simple, just like anything else with brushes, it's fine.
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