In Need of Funnel Maps
- ZippityDooDa
- Posts: 555
- Joined: Sat Jul 17, 2010 8:53 am
- What is the middle number? (one, TWO, three): 2
- ExtraAntiSpam: Blue
- Contact:
In Need of Funnel Maps
Anyone know where I can get mroe funnel maps, I tried mapraider/ut-files but sor far found less than 10 that I included on the server.
11100000.11111111.11111111.00000000 /24
- EvilGrins
- Posts: 2654
- Joined: Thu Jun 30, 2011 8:50 pm
- What is the middle number? (one, TWO, three): 2
- ExtraAntiSpam: Blue
- extraextraantispam: Yes
- NoMoreSpam: Silver
- Location: Palo Alto, CA
- Contact:
- ZippityDooDa
- Posts: 555
- Joined: Sat Jul 17, 2010 8:53 am
- What is the middle number? (one, TWO, three): 2
- ExtraAntiSpam: Blue
- Contact:
Re: In Need of Funnel Maps
Yes like this except not CTF and about 20 more
11100000.11111111.11111111.00000000 /24
- EvilGrins
- Posts: 2654
- Joined: Thu Jun 30, 2011 8:50 pm
- What is the middle number? (one, TWO, three): 2
- ExtraAntiSpam: Blue
- extraextraantispam: Yes
- NoMoreSpam: Silver
- Location: Palo Alto, CA
- Contact:
Re: In Need of Funnel Maps
Skim that site, he's made others and some other truly twisted stuff too.KiLLaKeLLeR wrote:Yes like this except not CTF and about 20 more
- Scify
- Posts: 1003
- Joined: Sun Aug 28, 2005 12:15 am
Re: In Need of Funnel Maps
Here his web site
http://www.evilut.com/
He cool dude. I download his map it had miss file.I email him. He send me the file
http://www.evilut.com/
He cool dude. I download his map it had miss file.I email him. He send me the file
" If I had a brain, I'd be dangerous!"
- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Re: In Need of Funnel Maps
Here's a few (very few):
http://www.unrealplayground.com/forums/ ... me&page=20
and here also:
http://www.gamefront.com/files/listing/ ... icity/utdm
Your last hope is manually uncompressing them from here (mind the UZ extension):
http://uz.ut-files.com/
Those funnel maps used to be popular like... hmm... 8 years ago or so. Now nobody seems to care anymore about them.
http://www.unrealplayground.com/forums/ ... me&page=20
and here also:
http://www.gamefront.com/files/listing/ ... icity/utdm
Your last hope is manually uncompressing them from here (mind the UZ extension):
http://uz.ut-files.com/
Those funnel maps used to be popular like... hmm... 8 years ago or so. Now nobody seems to care anymore about them.
Plain Old Telephone Service
- ZippityDooDa
- Posts: 555
- Joined: Sat Jul 17, 2010 8:53 am
- What is the middle number? (one, TWO, three): 2
- ExtraAntiSpam: Blue
- Contact:
Re: In Need of Funnel Maps
Yes just wanted a few for the last column of map vote to go with regular DM*POTS* wrote:Here's a few (very few):
http://www.unrealplayground.com/forums/ ... me&page=20
and here also:
http://www.gamefront.com/files/listing/ ... icity/utdm
Your last hope is manually uncompressing them from here (mind the UZ extension):
http://uz.ut-files.com/
Those funnel maps used to be popular like... hmm... 8 years ago or so. Now nobody seems to care anymore about them.
11100000.11111111.11111111.00000000 /24
- ZippityDooDa
- Posts: 555
- Joined: Sat Jul 17, 2010 8:53 am
- What is the middle number? (one, TWO, three): 2
- ExtraAntiSpam: Blue
- Contact:
Opengl
I am uploading atest video real quck to show you what is going on, this is a new instal no mods just opengl36 with copying and pasting your code and now when I play i have no hit marker on my self so i can stand there and someone can fire at me and I'll be dead before i even know it usually your avatar moves while getting hit i jsut stand in place so a minigun will be taking my life down and I have no way of knowing unless im looking at my health.
11100000.11111111.11111111.00000000 /24
- ZippityDooDa
- Posts: 555
- Joined: Sat Jul 17, 2010 8:53 am
- What is the middle number? (one, TWO, three): 2
- ExtraAntiSpam: Blue
- Contact:
Re: In Need of Funnel Maps
[OpenGLDrv.OpenGLRenderDevice]
ZRangeHack=False
NoAATiles=True
NumAASamples=8
UseAA=True
MaskedTextureHack=True
SmoothMaskedTextures=True
SceneNodeHack=True
FrameRateLimit=62
SwapInterval=1
UseFragmentProgram=True
UseVertexProgram=True
UseCVA=False
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
SinglePassDetail=True
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
DetailMax=2
RefreshRate=60
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=16
UseTNT=False
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=True
UseTrilinear=False
UsePrecache=False
ShareLists=False
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DetailTextures=True
DescFlags=1
Description=AMD Radeon HD 6850 OC
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
These are my settings(not tweaked yet) here is the video of the issue, as you can see im getting shot out but have no way of knowing unless im looking at the health this happens in all servers.
ZRangeHack=False
NoAATiles=True
NumAASamples=8
UseAA=True
MaskedTextureHack=True
SmoothMaskedTextures=True
SceneNodeHack=True
FrameRateLimit=62
SwapInterval=1
UseFragmentProgram=True
UseVertexProgram=True
UseCVA=False
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
SinglePassDetail=True
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
DetailMax=2
RefreshRate=60
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=16
UseTNT=False
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=True
UseTrilinear=False
UsePrecache=False
ShareLists=False
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DetailTextures=True
DescFlags=1
Description=AMD Radeon HD 6850 OC
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
These are my settings(not tweaked yet) here is the video of the issue, as you can see im getting shot out but have no way of knowing unless im looking at the health this happens in all servers.
11100000.11111111.11111111.00000000 /24
- Sir Mandrake
- Posts: 334
- Joined: Thu Sep 27, 2007 12:05 pm
- What is the middle number? (one, TWO, three): 3
- extraextraantispam: No
- NoMoreSpam: Silver
- Location: Central, IL USA
Re: In Need of Funnel Maps
For managing a lot of .UZ files like this I find using MyMapmanager is most efficient.*POTS* wrote:
Your last hope is manually uncompressing them from here (mind the UZ extension):
http://uz.ut-files.com/
Download the maps you want and batch decompress them with Redirect Server Checker..or similar tool. Then use MyMapManager to open the map. It will tell you what Prerequisites are needed to run that map. Then just go back to the download site and grab the extras. If no prerequisites show for a map then its good to go as is since it uses the default UT game files.
Once you have the Map and prerequisites gathered, you can have MyMapmanager re-compress them for redirect and even zip them up in their proper folder structure to upload to a friend or to a site. Ive managed 100's of maps in a few hours using this method.
- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Re: In Need of Funnel Maps
In your UT\System folder, open the UnrealTournament.INI and be sure the following line is there, under the [WinDrv.WindowsClient]:KiLLaKeLLeR wrote: here is the video of the issue, as you can see im getting shot out but have no way of knowing unless im looking at the health this happens in all servers.
ScreenFlashes=True
That has nothing to do with OpenGL nor with D3D.
Plain Old Telephone Service
- ZippityDooDa
- Posts: 555
- Joined: Sat Jul 17, 2010 8:53 am
- What is the middle number? (one, TWO, three): 2
- ExtraAntiSpam: Blue
- Contact:
Re: In Need of Funnel Maps
Thanks, I think this is the issue buddy, appreciate it
11100000.11111111.11111111.00000000 /24
- Hermskii
- Site Admin
- Posts: 8500
- Joined: Sun Jul 10, 2005 9:56 pm
- What is the middle number? (one, TWO, three): 2
- ExtraAntiSpam: Blue
- extraextraantispam: Yes
- NoMoreSpam: Silver
- Location: Houston, Texas
- Contact:
Re: In Need of Funnel Maps
OMG! That was awesome to watch and read. Peeps helping peeps with great info. That was about as good as it gets for what I was hoping this forum could provide to folks. Thank you all so much!
~Peace~
Hermskii
Hermskii
- ZippityDooDa
- Posts: 555
- Joined: Sat Jul 17, 2010 8:53 am
- What is the middle number? (one, TWO, three): 2
- ExtraAntiSpam: Blue
- Contact:
Re: In Need of Funnel Maps
Im just happy I can record these problems so much easier to ask a question and the feedback is amazing, and 99% of the time the fixes given WORK!! Thanks everyone! I learn more about U engine everyday!Hermskii wrote:OMG! That was awesome to watch and read. Peeps helping peeps with great info. That was about as good as it gets for what I was hoping this forum could provide to folks. Thank you all so much!
I used to worry about how many Heads I could take off and my wins now I just like fooling around the engine and offering servers and help
11100000.11111111.11111111.00000000 /24
- EvilGrins
- Posts: 2654
- Joined: Thu Jun 30, 2011 8:50 pm
- What is the middle number? (one, TWO, three): 2
- ExtraAntiSpam: Blue
- extraextraantispam: Yes
- NoMoreSpam: Silver
- Location: Palo Alto, CA
- Contact:
Re: In Need of Funnel Maps
Also, you could just change the map. Simply rename the file DM after deleting the CTF.EvilGrins wrote:Skim that site, he's made others and some other truly twisted stuff too.KiLLaKeLLeR wrote:Yes like this except not CTF and about 20 more