I have what may be a stupid question
- EvilGrins
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I have what may be a stupid question
Any mutators you use on your server you need to put in your ServerPackages.
However, what if you have a map with mutators embedded into it?
Do you need to specify the mutators embedded into the map or are they loaded up automatically along with the map?
However, what if you have a map with mutators embedded into it?
Do you need to specify the mutators embedded into the map or are they loaded up automatically along with the map?
- ZippityDooDa
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Re: I have what may be a stupid question
I don't think you do, no need to add unless it specifiesin the README that comes with the map.EvilGrins wrote:Any mutators you use on your server you need to put in your ServerPackages.
However, what if you have a map with mutators embedded into it?
Do you need to specify the mutators embedded into the map or are they loaded up automatically along with the map?
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- EvilGrins
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Re: I have what may be a stupid question
Well, in this case I was thinking towards your maps you made for me. Do I need to put NaliWeaponsiix in my serverpackages or is it enough that the weapons are incorporated into those maps you made me.KiLLaKeLLeR wrote:I don't think you do, no need to add unless it specifiesin the README that comes with the map.EvilGrins wrote:Any mutators you use on your server you need to put in your ServerPackages.
However, what if you have a map with mutators embedded into it?
Do you need to specify the mutators embedded into the map or are they loaded up automatically along with the map?
I would think not, that the maps would load it into the server just as you don't need to specify the various textures and other things the map would load normally...but I'm not sure.
- ZippityDooDa
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Re: I have what may be a stupid question
The server will need to have NaliWeapons installed and in the serverpackages for anyone to use them connecting to the server. People who do not have Naliweapons on there CLIENT system will not be able to use map unless naliwapons.u is installed-SO I BELIEVE.?
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- Hermskii
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Re: I have what may be a stupid question
If the server has to have it then it is not embedded right? I say if it is built into the map, you don't need squat. That is just me saying it but I think I'm right.
~Peace~
Hermskii
Hermskii
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Re: I have what may be a stupid question
I agree - if embedded into the map - it is Part of the map file.Hermskii wrote:If the server has to have it then it is not embedded right? I say if it is built into the map, you don't need squat. That is just me saying it but I think I'm right.
If you have a Separate .u file, not embedded, then you must include that .u file in the server packages to download.
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Re: I have what may be a stupid question
But then again, there is the OLD "DM-AlamForna" map that has the "hovervehicles.u" file with it.Hook wrote:I agree - if embedded into the map - it is Part of the map file.Hermskii wrote:If the server has to have it then it is not embedded right? I say if it is built into the map, you don't need squat. That is just me saying it but I think I'm right.
If you have a Separate .u file, not embedded, then you must include that .u file in the server packages to download.
The "hovervehicles.u" file is not part of the server packages for Downloading on my CMM server.
I am guessing this file is called by the map, but is not embedded into it???
Maybe I should test it.
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- ZippityDooDa
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Re: I have what may be a stupid question
Did you test that alam forna map i did the bot pathing forHook wrote:But then again, there is the OLD "DM-AlamForna" map that has the "hovervehicles.u" file with it.Hook wrote:I agree - if embedded into the map - it is Part of the map file.Hermskii wrote:If the server has to have it then it is not embedded right? I say if it is built into the map, you don't need squat. That is just me saying it but I think I'm right.
If you have a Separate .u file, not embedded, then you must include that .u file in the server packages to download.
The "hovervehicles.u" file is not part of the server packages for Downloading on my CMM server.
I am guessing this file is called by the map, but is not embedded into it???
Maybe I should test it.
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Re: I have what may be a stupid question
No, not yet - I hope to this weekend!KiLLaKeLLeR wrote:Did you test that alam forna map i did the bot pathing forHook wrote:But then again, there is the OLD "DM-AlamForna" map that has the "hovervehicles.u" file with it.Hook wrote:I agree - if embedded into the map - it is Part of the map file.Hermskii wrote:If the server has to have it then it is not embedded right? I say if it is built into the map, you don't need squat. That is just me saying it but I think I'm right.
If you have a Separate .u file, not embedded, then you must include that .u file in the server packages to download.
The "hovervehicles.u" file is not part of the server packages for Downloading on my CMM server.
I am guessing this file is called by the map, but is not embedded into it???
Maybe I should test it.
Now, with the New Setup with MapVote on CMM, I can now add more NEW maps!
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