I have what may be a stupid question

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EvilGrins
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I have what may be a stupid question

Post by EvilGrins » Sat Sep 24, 2011 1:15 am

Any mutators you use on your server you need to put in your ServerPackages.

However, what if you have a map with mutators embedded into it?

Do you need to specify the mutators embedded into the map or are they loaded up automatically along with the map?

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Re: I have what may be a stupid question

Post by ZippityDooDa » Sat Sep 24, 2011 1:23 am

EvilGrins wrote:Any mutators you use on your server you need to put in your ServerPackages.

However, what if you have a map with mutators embedded into it?

Do you need to specify the mutators embedded into the map or are they loaded up automatically along with the map?
I don't think you do, no need to add unless it specifiesin the README that comes with the map.
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Re: I have what may be a stupid question

Post by EvilGrins » Sat Sep 24, 2011 8:59 am

KiLLaKeLLeR wrote:
EvilGrins wrote:Any mutators you use on your server you need to put in your ServerPackages.

However, what if you have a map with mutators embedded into it?

Do you need to specify the mutators embedded into the map or are they loaded up automatically along with the map?
I don't think you do, no need to add unless it specifiesin the README that comes with the map.
Well, in this case I was thinking towards your maps you made for me. Do I need to put NaliWeaponsiix in my serverpackages or is it enough that the weapons are incorporated into those maps you made me.

I would think not, that the maps would load it into the server just as you don't need to specify the various textures and other things the map would load normally...but I'm not sure.

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Re: I have what may be a stupid question

Post by ZippityDooDa » Sat Sep 24, 2011 7:26 pm

The server will need to have NaliWeapons installed and in the serverpackages for anyone to use them connecting to the server. People who do not have Naliweapons on there CLIENT system will not be able to use map unless naliwapons.u is installed-SO I BELIEVE.?
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Re: I have what may be a stupid question

Post by Hermskii » Sun Sep 25, 2011 2:36 pm

If the server has to have it then it is not embedded right? I say if it is built into the map, you don't need squat. That is just me saying it but I think I'm right.
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Re: I have what may be a stupid question

Post by Hook » Wed Sep 28, 2011 1:31 pm

Hermskii wrote:If the server has to have it then it is not embedded right? I say if it is built into the map, you don't need squat. That is just me saying it but I think I'm right.
I agree - if embedded into the map - it is Part of the map file.

If you have a Separate .u file, not embedded, then you must include that .u file in the server packages to download.
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Re: I have what may be a stupid question

Post by Hook » Wed Sep 28, 2011 4:55 pm

Hook wrote:
Hermskii wrote:If the server has to have it then it is not embedded right? I say if it is built into the map, you don't need squat. That is just me saying it but I think I'm right.
I agree - if embedded into the map - it is Part of the map file.

If you have a Separate .u file, not embedded, then you must include that .u file in the server packages to download.
But then again, there is the OLD "DM-AlamForna" map that has the "hovervehicles.u" file with it.
The "hovervehicles.u" file is not part of the server packages for Downloading on my CMM server.
I am guessing this file is called by the map, but is not embedded into it???
Maybe I should test it. :|
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Re: I have what may be a stupid question

Post by ZippityDooDa » Wed Sep 28, 2011 4:59 pm

Hook wrote:
Hook wrote:
Hermskii wrote:If the server has to have it then it is not embedded right? I say if it is built into the map, you don't need squat. That is just me saying it but I think I'm right.
I agree - if embedded into the map - it is Part of the map file.

If you have a Separate .u file, not embedded, then you must include that .u file in the server packages to download.
But then again, there is the OLD "DM-AlamForna" map that has the "hovervehicles.u" file with it.
The "hovervehicles.u" file is not part of the server packages for Downloading on my CMM server.
I am guessing this file is called by the map, but is not embedded into it???
Maybe I should test it. :|
Did you test that alam forna map i did the bot pathing for
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Re: I have what may be a stupid question

Post by Hook » Fri Sep 30, 2011 9:39 am

KiLLaKeLLeR wrote:
Hook wrote:
Hook wrote:
Hermskii wrote:If the server has to have it then it is not embedded right? I say if it is built into the map, you don't need squat. That is just me saying it but I think I'm right.
I agree - if embedded into the map - it is Part of the map file.

If you have a Separate .u file, not embedded, then you must include that .u file in the server packages to download.
But then again, there is the OLD "DM-AlamForna" map that has the "hovervehicles.u" file with it.
The "hovervehicles.u" file is not part of the server packages for Downloading on my CMM server.
I am guessing this file is called by the map, but is not embedded into it???
Maybe I should test it. :|
Did you test that alam forna map i did the bot pathing for
No, not yet - I hope to this weekend! :wink:
Now, with the New Setup with MapVote on CMM, I can now add more NEW maps! :P
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