A summary before playing delivered by server:
Code: Select all
ScriptLog: InitGame: ?Name=TesterMH?Class=BotPack.TMale1?team=3?skin=CommandoSkins.daco?Face=CommandoSkins.Boris?Voice=BotPack.VoiceMaleOne?OverrideClass=?Game=MH_SHDWS_F.MonsterHunt?Mutator=MH_SHDWS_F.FL_Mutator?Listen
ScriptLog: Mod PreCheck for crappy settings...
ScriptLog: MH_SHDWS_F checking for bullshit spam... ->> ThingFactory - MH-Purgatorium.CreatureFactory0
ScriptLog: Excessive fabricating capacity adjusted - LOL for bad mapping - spam fixed succesfully :D
ScriptLog: MH_SHDWS_F checking for bullshit spam... ->> ThingFactory - MH-Purgatorium.CreatureFactory1
ScriptLog: Excessive fabricating capacity adjusted - LOL for bad mapping - spam fixed succesfully :D
ScriptLog: MH_SHDWS_F checking for bullshit spam... ->> ThingFactory - MH-Purgatorium.CreatureFactory2
ScriptLog: Excessive fabricating capacity adjusted - LOL for bad mapping - spam fixed succesfully :D
ScriptLog: Checking dumb ideeas implemented in factories...
ScriptLog: Values checked ... Proceed to next step...
ScriptLog: Found blocker: MH-Purgatorium.BlockMonsters0
ScriptLog: Unlocked. Good hunting, ladies!
ScriptLog: Finished executing PreCheck... Continuing...
ScriptLog: BaseMutator started Initialization...
ScriptLog: Difficulty is set to: 7
ScriptLog: Team word for monsters used is: no
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover0
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover3
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover4
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover6
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover10
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover11
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover12
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover1
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover2
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover5
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover7
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover16
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover15
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover17
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover19
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover20
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover21
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover22
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover23
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover13
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover14
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover29
ScriptLog: Detected & Resolved a Mover Triggered Once With ReturnWhenEncroach >> Mover8
ScriptLog: Detected & Resolved a Mover to not be cheated by GRAB command >> Mover8
ScriptLog: Detected & Resolved a Mover to not be turned back without to suffer a big damage >> Mover26
ScriptLog: Movers were checked, will proceed to next step...
ScriptLog: BaseMutator ended Initialization...
ScriptLog: Base Mutator is MH-Purgatorium.MonsterBasePlus0
ScriptLog: Mutators MH_SHDWS_F.FL_Mutator
ScriptLog: Add mutator MH_SHDWS_F.FL_Mutator
ScriptLog: UdpServerQuery(crt): Port 7001 successfully bound.
ScriptLog: DoUplink is not set. Not connecting to Master Server.
ScriptLog: DoUplink is not set. Not connecting to Master Server.
ScriptLog: DoUplink is not set. Not connecting to Master Server.
ScriptLog: MH_SHDWS_F.MonsterHunt game-mod started root initialization procedures...
ScriptLog: MH-Purgatorium.NSMonsterEnd0 - new trigger for ending added succesfully
ScriptLog: MH2 Controller finished PostBeginPlay...
Init: Game engine initialized
Log: Startup time: 3.791951 seconds
ScriptWarning: IntroDude MH-Purgatorium.IntroDude0 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'KrallM'
ScriptWarning: IntroDude MH-Purgatorium.IntroDude1 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'KrallM'
ScriptWarning: IntroDude MH-Purgatorium.IntroDude2 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'KrallM'
ScriptWarning: IntroDude MH-Purgatorium.IntroDude3 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'KrallM'
ScriptWarning: IntroDude MH-Purgatorium.IntroDude4 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'KrallM'
ScriptWarning: IntroDude MH-Purgatorium.IntroDude5 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'Skaarjw'
ScriptWarning: IntroDude MH-Purgatorium.IntroDude6 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'Skaarjw'
ScriptWarning: IntroDude MH-Purgatorium.IntroDude7 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'Skaarjw'
ScriptWarning: IntroDude MH-Purgatorium.IntroDude8 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'Skaarjw'
ScriptWarning: IntroDude MH-Purgatorium.IntroDude9 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'Skaarjw'
ScriptWarning: IntroDude MH-Purgatorium.IntroDude10 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'Skaarjw'
ScriptWarning: IntroDude MH-Purgatorium.IntroDude11 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'Skaarjw'
ScriptWarning: IntroDude MH-Purgatorium.IntroDude12 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'Skaarjw'
ScriptWarning: IntroDude MH-Purgatorium.IntroDude13 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'Skaarjw'
ScriptWarning: IntroDude MH-Purgatorium.IntroDude14 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'Skaarjw'
ScriptWarning: IntroDude MH-Purgatorium.IntroDude15 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'Skaarjw'
ScriptWarning: IntroDude MH-Purgatorium.IntroDude16 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'Skaarjw'
ScriptWarning: IntroDude MH-Purgatorium.IntroDude17 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'Skaarjw'
ScriptWarning: IntroDude MH-Purgatorium.IntroDude18 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'Skaarjw'
ScriptWarning: IntroDude MH-Purgatorium.IntroDude19 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'Skaarjw'
ScriptWarning: IntroDude MH-Purgatorium.IntroDude20 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'Skaarjw'
ScriptWarning: IntroDude MH-Purgatorium.IntroDude21 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'Skaarjw'
Log: Mercenary0 fell out of the world!
Log: ShockCore6 fell out of the world!
Log: ShockCore7 fell out of the world!
ScriptLog: A RazorJack was removed and replaced
Log: Closing by request
Log: appRequestExit(0)
Exit: Preparing to exit.
I'm interesed about latest lines (reversal readed):
- RazorJack is useless (even at DU - better find MonsterHunt.OLRazorJack in editor and use that one) you cannot see it in default MH as replacement, because of a bright mutator named MonsterBase called by MH503, UnrealI weaponry and UnrealShare weaponry cannot fire in Network play only forcing some errors and for this reason MH is replacing weaponry without Net Code except QuadShot and RazorJack;
- Some ammo fell ....;
- Poor Merc, he won't fight with me, too bad, he gone much before starting game;
- Those animations I cannot understand where did you find them because they seems to not exist;
- Yeah, this is an Anti-Bot map looking at movers;
- For factories, is unimportant, those settings are my personalized anti-spam options;
- Exist a BlockMonsters ? Booo ! Is gone.
I'll play a bit today without Bots because I want to see how is map played normally not in 2 minutes.