map edits o' mine

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EvilGrins
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map edits o' mine

Post by EvilGrins » Wed Jun 20, 2012 3:56 am

After a recent request to make (who am I kidding? I edited) a map for a redeemer arena deathmatch. I edited 3 instead of just the 1 and they were all well received. So this time I thought I'd do another and I was sent a map to edit this time around, which I'll get to eventually, but I had a better map in mind.

What is good for a map to play a redeemer match on? You need a LOT OF ROOM to move. Contrary to what you may think, there's not a lot of really HUGE deathmatch maps to edit. However, there's a bucketload of HUGE capture the flag maps...

...and why not my favorite one, in CTF4?

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Yeah, I'm still editing it.

CTFM-HallOfGiantsII, now DM-HallOfGiantsIV, is easily the largest of the HallOfGiants maps. It's got player areas on the ground, near the very high ceiling for each team's base, and a center platform which I've currently occupied. I figure why not go the extra bit then just make a map when I can slap some tough monsters on it as well, that can each survive multiple redeemer hits.

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I went with Warlords because they do well in a low gravity environment and fighting a flying combatant with so much room for them to maneuver is a better fight in my book. I took one of the skins I grabbed from ut2004 to put on them...

...although that's only good while they're still flapping.
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For some odd reason they turn back to normal after they die.

Still trying to figure out why.

Other than that though, even with just the 4 of them, I've made them a fair fight for even a redeemer match as they're not using standard Warlord ammo.
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Still a work in progress.

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