[UNREAL GOLD 227] Return to Na Pali Episodes

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Delacroix
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[UNREAL GOLD 227] Return to Na Pali Episodes

Post by Delacroix » Sun Mar 09, 2014 8:10 pm

Unreal Episodes is a series of prequels, remakes and sequels to the original Unreal. It's a Third Person Shooter/RPG hybrid with heavy emphasis on the storyline, character development and social interaction.

Here's a rundown of the currently developed episodes:

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Developer: UMS Research & Development
Synopsis:
The Manhunt begins where Return to Na Pali left off - with the crash of UMS Bodega Bay. The player, Bodega Bay's Executive Officer, must find a way off Na Pali, then locate and apprehend or eliminate the fugitive, Prisoner 849.
Meanwhile, the Bodega Bay's Captain, John Clark, awakens in a Skaarj research facility and is subjected to a brutal interrogation. He manages to escape the facility but must find a way off the planet as well.

Screenshots
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Developer: UMS Research & Development
Synopsis:
5 years after the events of RTNP, Captain John Clark, previously of the UMS Bodega Bay, is sent back to Na Pali to salvage a failed mission. However, when the UMS Berryessa is attacked by a Skaarj Battleship, and plummets towards the hostile planet, it looks like Clark will have to salvage the salvage mission...

Screenshots:
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Developer: UMS Research & Development
Synopsis:
The year is 2216 and the Unified Military Systems are preparing an offensive on an unprecedented scale. Operation 'Crashdown' has but one objective: break the Skaarj Empire's hold over Na Pali. The player, a young UMS recruit, is to participate in this operation. And she is yet to realize how much is at stake.

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Features:
- multiple new maps (over 30 are already in, on various stages of development),
- vehicular combat, both groundside, aerial and orbital,
- new weapons, amonst them: Unreal II's terran arsenal,
- completely new player and enemy models,
- 20+ new levels set in original Unreal and Return to Na Pali style.
- new enemies, allies, weapons, vehicles and more.
- an advanced conversation system complete with morality alignment points and a reputation meter.
- new types of missions, inspired by classic Assault maps such as Convoy or HiSpeed.
- classic locales from Unreal, Return to Na Pali, Unreal PSX and Unreal Beta, enhanced and expanded.
- static meshes, emiters, projectors, weather effects and flora, all made possible by the 227 engine update thanks to Smirftsch and the rest of OldUnreal crew.
- multiple optional missions and assignments (Episode 4 only at the moment),
- much, much more.

Unified Military Systems: Research & Development

Current members:

Delacroix - concept & storyline, creative direction
SteadZ - concept & storyline, mapping (main mapper), 2D graphics (main 2D artist), music
Dozey - concept & storyline, mapping, music, 3D graphics, 2D graphics, coding
Bleeder - coding (main coder), mapping, 2D graphics
Z-Enzyme - 3D graphics (main 3D artist), coding
Gizzy - various tasks related to asset conversion
RatapoM - mapping
MakeMeUnreal - mapping

Previous members:

I'm going to have to ask Dozey about this in detail since I entered the project pretty late, but in here, a full listing of people who contributed something for the project will follow.

Non-members:

Once I'm fully done dealing with our main system packages, sorting out the stuff that's been made for the project thus far (I believe it will be done by the end of the month), I'll list here all assets made by various members of this community that we're using, like foliage decorations, various triggers and other engine stuff, music and so on. While we are mostly working with original content, we don't shy away of using available resources if these are available and it is OK to use them, so this list might take some space.

Recruitment:

It may seem shocking by the look of the list, but what we need most is mappers. Active mappers with passion. We have all other departments covered and stuff keeps flowing in, I expect the core packages to be fully done by the end of the year, but mapping is another cup of tea.
If you're willing to map for UMS R&D projects, you must take it into account that there is a certain rule I'm enforcing after the last cleansing of ghost members. This rule is that a mapper will have to report to me on a weekly basis, and if they managed to produce something - anything - be ready to immediately provide the work-in-progress mapfile on my request. This way, if anyone drops out later on, their content will not be lost.
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Re: [UNREAL GOLD 227] Return to Na Pali Episodes

Post by {S.o.W}DeathMask » Mon Mar 10, 2014 8:16 am

If interested, I might give out some work for map bases (I'd need someone else for extreme end details though) and skins.
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Re: [UNREAL GOLD 227] Return to Na Pali Episodes

Post by Delacroix » Mon Mar 10, 2014 2:58 pm

I'd definitely be interested to see what you might have in store for me.
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Re: [UNREAL GOLD 227] Return to Na Pali Episodes

Post by {S.o.W}DeathMask » Mon Mar 10, 2014 5:09 pm

You got what I've posted around here, for the moment.
If you want me to do something particular to show you what I can do, just tell me.
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Re: [UNREAL GOLD 227] Return to Na Pali Episodes

Post by Terraniux » Wed Mar 12, 2014 1:42 pm

All I can say to this is: respect and wow, for all the effort and work put into this. :!: This can be considered as a masterpiece.

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Re: [UNREAL GOLD 227] Return to Na Pali Episodes

Post by Delacroix » Fri Mar 14, 2014 4:35 pm

Mr. DeathMask has indeed joined as a mapper. Thanks :)

Terraniux, thank you for the kind words. I hope the final product comes across as satisfying. On a side note, I've been observing your MH mapping endeavors and I am amazed. If you're interested in joining up, I'd be honored and delighted.
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Re: [UNREAL GOLD 227] Return to Na Pali Episodes

Post by Terraniux » Sat Mar 15, 2014 7:48 am

Delacroix wrote:
Terraniux, thank you for the kind words. I hope the final product comes across as satisfying. On a side note, I've been observing your MH mapping endeavors and I am amazed. If you're interested in joining up, I'd be honored and delighted.
Yes, I really like to participate in the project, but my 'hard skills' are based upon UED 2.0 for Unreal Tournament GOTY.
I know to make a succesful MH map, but I lack knowledge for SP-based maps, such as the main actors and botpathing the pawns.
And the weedrow project I was participating in, it didn't work out for me.

To summarize: I'd like to join up, but it is the best thing for me to do the raw and large scale mapping, and the rest is for you or the rest to fill in.
Unless someone finds me a tutorial about the core of Unreal SP or is willing to clarify it.
If that isn't considered as a problem, count me in. :D

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Re: [UNREAL GOLD 227] Return to Na Pali Episodes

Post by Delacroix » Sat Mar 15, 2014 8:02 am

This totally isn't the problem. If you can make the location you're tasked with, it will later be spruced up. Now as for establishing a more proper contact: do you have Skype or a Facebook account?
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Re: [UNREAL GOLD 227] Return to Na Pali Episodes

Post by Terraniux » Sat Mar 15, 2014 1:23 pm

Delacroix wrote:This totally isn't the problem. If you can make the location you're tasked with, it will later be spruced up. Now as for establishing a more proper contact: do you have Skype or a Facebook account?
Ok, good to hear.

I used to have facebook, but I've closed it down about a year ago.
Yes I have skype, let me look it up.

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Re: [UNREAL GOLD 227] Return to Na Pali Episodes

Post by Delacroix » Sun Mar 16, 2014 7:38 am

Any luck, Terra?
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Re: [UNREAL GOLD 227] Return to Na Pali Episodes

Post by Hermskii » Sun Mar 16, 2014 10:59 am

This is one of those posts where I just kick back and think "Awesome". Thanks folks! great future work and collaboration going on here. Perfect first post by Delacroix. this is a piece of art!
~Peace~

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Re: [UNREAL GOLD 227] Return to Na Pali Episodes

Post by Delacroix » Wed Apr 02, 2014 3:20 pm

To be frank, I also think this is all awesome. I'm thrilled I managed to recruit DeathMask and Terraniux, they'll fit their roles quite nicely (especially Death who already provided a first WIP of his map)... This'll keep the project moving - and given the multiple departures and setbacks we've experienced, this is much needed help.
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Re: [UNREAL GOLD 227] Return to Na Pali Episodes

Post by {S.o.W}DeathMask » Wed Apr 02, 2014 6:58 pm

I'll do what I can.

Finally I found a stable, good job for myself, but problem is time: I work until late night (I work in my family's restaurant) and I hardly ever stay home, but I'll try to give out the best I can.
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Re: [UNREAL GOLD 227] Return to Na Pali Episodes

Post by Hermskii » Thu Apr 03, 2014 10:51 am

Family must come first. Good job!
~Peace~

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