The series continue: The CrystalMine 4 !

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Terraniux
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The series continue: The CrystalMine 4 !

Post by Terraniux » Sun Jun 29, 2014 5:45 am

Project name: CrystalMine
Project number: 4
Size: Large - Huge
Players: 12-16
Theme: Hightech and Ancient
Progress 35%:

Screenshots:
Image

Image

Image
Image

I've got some more recent screenshots, but I'll post them another time this or next week.

Other projects which are still open will be finished another time or canceled. I have the inspiration back, time for a new CrystalMine!

Regards Terraniux

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Re: The series continue: The CrystalMine 4 !

Post by Hermskii » Sun Jun 29, 2014 9:53 am

Size: Large - Huge

The series does go on. Congrats!
~Peace~

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Re: The series continue: The CrystalMine 4 !

Post by Terraniux » Tue Jul 01, 2014 2:56 pm

New Screenshots:
Image

Image

Image

Image

Image

Some roofs will be a little decorated more, grounds will have the classic, closed in feeling with loose wallstones and broken floor steps. Progress: 85% till first beta version.

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Re: The series continue: The CrystalMine 4 !

Post by Hermskii » Tue Jul 01, 2014 8:19 pm

Killer stuff. Keep going.
~Peace~

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Re: The series continue: The CrystalMine 4 !

Post by Terraniux » Mon Jul 28, 2014 5:07 am

A live preview version is now ready to be played!
It at dU mapping server:

unreal://176.57.143.208:7777.

Read further notes in the first post of topic!
http://www.destinationunreal.com/module ... opic&t=870

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Re: The series continue: The CrystalMine 4 !

Post by Hermskii » Mon Jul 28, 2014 1:47 pm

Good job!

Now relax.

Breath!
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Re: The series continue: The CrystalMine 4 !

Post by Terraniux » Tue Sep 02, 2014 1:45 pm

Image
Image
Image
Image
Image
Image

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Re: The series continue: The CrystalMine 4 !

Post by EvilGrins » Tue Sep 02, 2014 5:13 pm

Nice, well lit but not too well lit. Nice underground feel.

Is the light solid or does it sorta shimmer at all?

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Re: The series continue: The CrystalMine 4 !

Post by Terraniux » Tue Sep 02, 2014 5:59 pm

EvilGrins wrote:Nice, well lit but not too well lit. Nice underground feel.

Is the light solid or does it sorta shimmer at all?
Normal lamps and laterns are static and crystals, water and such are shimmering.
I will stimulate this throughout the map.

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Re: The series continue: The CrystalMine 4 !

Post by Hermskii » Wed Sep 03, 2014 7:14 am

See! I would never have thought of a detail like that. Mappers are awesome.
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Re: The series continue: The CrystalMine 4 !

Post by Terraniux » Wed Sep 17, 2014 1:59 pm

Building the final temple / boss stage at the moment. Perhaps one if the biggest you ever seen in Unreal Tournament.
I hope can squeeze this in the CM4 Main map along with the other parts, CM3 is huge, CM4 is going to like gigantic-titan-huge. I am sure it will all be worth in the end when we are all playing the final edition.

http://crystalunreal.com/screenshots/temple.jpg
There is going to be water everywhere, but I'll do that at the end.

All walls that have the current brown stone texture, will be black just as CM3. To enhance, and make more vivid/bright colours. Here is a mylevel-test-map-screenshot. Current colours aren't definitive but, It creates a pretty cool effect:


http://crystalunreal.com/screenshots/Shot0161.jpg

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Re: The series continue: The CrystalMine 4 !

Post by Dragon » Fri Sep 19, 2014 7:49 am

ah-ha! The Crystal Mime.

Nice screenies dude keep it up looks great.
NEW==> http://www.thereddragonsite.com


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Re: The series continue: The CrystalMine 4 !

Post by EvilGrins » Fri Sep 19, 2014 7:02 pm

Will you be using standard monsters or something a bit more crystal themed?

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Re: The series continue: The CrystalMine 4 !

Post by Terraniux » Sat Sep 20, 2014 1:38 pm

EvilGrins wrote:Will you be using standard monsters or something a bit more crystal themed?
I think I will use the default monsters, but tweak them a little like the other CM series and such as the AfterDark project - the two huge skaarj defending the final gates. That kind of idea.

If I come up with something else I'll let you know.

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Re: The series continue: The CrystalMine 4 !

Post by Terraniux » Fri Oct 24, 2014 5:02 am

New version released! If this version works good, then I will add monsters and stuff. More details:

http://www.destinationunreal.com/module ... =9649#9649

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