MH-Afterdark 2!

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Terraniux
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MH-Afterdark 2!

Post by Terraniux » Mon Feb 01, 2016 10:25 am

Project name: AfterDark
Project number: 2
Size: Large - Huge
Players: 12-16
Theme: Hightech
Progress 60% (till first beta):

I don't want to show too much, but here is a small video that gives you a preview.
Note: Some areas might a bit darker on video than realtime.



Here it is!

Much of AD1 is in there since people asked me to put the same aspects in it.


Regards Terraniux

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Re: MH-Afterdark 2!

Post by Hermskii » Mon Feb 01, 2016 7:52 pm

Muhahaha! I look forward to this. You still have a complete list of all of your non-beta work ready to be installed on MH servers right?
~Peace~

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Re: MH-Afterdark 2!

Post by Terraniux » Tue Feb 02, 2016 6:10 am


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Re: MH-Afterdark 2!

Post by Terraniux » Thu Feb 25, 2016 10:20 am

Shocking news! :

THE BOTS WORK, THEY WALK THE MAP LIKE BRAVE PUPPIES!

EvilGrins, your prayers have been answered. So are Nelsona's!

:D Im so happy. I finally did it!

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Re: MH-Afterdark 2!

Post by EvilGrins » Fri Feb 26, 2016 8:52 pm

Yay!

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Re: MH-Afterdark 2!

Post by Hermskii » Mon Apr 04, 2016 10:01 pm

I would have thought EG and Nelsona would have been happier...
~Peace~

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Re: MH-Afterdark 2!

Post by Nelsona » Tue Apr 05, 2016 12:59 pm

Let me try to explain you something veeery simple. If you download some maps from MapRaider or whatever location, those maps done in years 2000 - 2003 with small TXT doc included, you can very often see at ISSUES chapter a small speech/apology if Bot cannot get some pickup. It was a main RULE for those times which has been practiced in age when servers were full of players. Now days we don't have a bunch of players but I don't see neither any interest for A.I. (Bot or whatever prototype). I'm sorry but I don't get this way in leaving empty cubes - read well EMPTY - less players and 0 Bot action - a total void, then who in heck will kill those damn monsters ?
Unreal Engine has support for a bunch of things but laziness is the King of Editor. Everybody seems happy with empty cubes.
For MonsterHunt ?
I'm really interested to see even an ugly MH map where Bot is driving player ahead to final target, it's not impossible, no worries...
Pathing in MH is more simple 100 times than in CTF. Aside, for helping Editor Spirit you might look for XCPathMaker if I well recall the name, done by Higor. This mutator will create a "t3d" file or such able to be imported VIA Editor later in your map. Simply you travel and put nodes where even Editor cannot put them due to their default collision. Then, complete lifts, build paths over those nodes and you might be happy. You can make a simple Level and test things there until you get how things do works.
Yes, a very very smart man was helping community with goodies but everybody seems to deny that help. Then what exactly do we need to make things functional 99%? I listen...

Post Script:
I'm not shocked at seeing Bot hunting - this is doable too easy, and we have things over 2014 done in purpose to not break a MH Bot attack. What we are waiting for ?

That MH504 has a default protection for Bot Support - to not break as old 503 does. Also my MH2 has Bot support expanded. The question is WHAT FOR ? Any mapper except old teams is interested for making everyone happy ? Let me know...
Interested in AfterDark mapped for Bot ? Does Bot work there ? Your answers goes bellow...

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Re: MH-Afterdark 2!

Post by EvilGrins » Wed Apr 06, 2016 4:24 pm

Hermskii wrote:I would have thought EG and Nelsona would have been happier...
At the moment it's a nice video of a map. When I can actually run around on it... then the happier cometh!
Oh... there is a download!

Happier begins tonight when I'm home from work!

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Re: MH-Afterdark 2!

Post by EvilGrins » Fri Apr 08, 2016 2:10 pm

Wait... i don't see AfterDark2 with the other downloads.

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Re: MH-Afterdark 2!

Post by Terraniux » Mon Apr 18, 2016 4:59 pm

Updated! Preview version completed .See first for details and MUST-READ notes here:
http://www.destinationunreal.com/module ... opic&t=970

bots are unfortunately bugging on some spots. dont sue me. (yet)

edit- posting download link here too : http://crystalunreal.com/Downloads/Afte ... review.rar
Last edited by Terraniux on Wed Apr 20, 2016 7:03 am, edited 1 time in total.

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Re: MH-Afterdark 2!

Post by Hermskii » Wed Apr 20, 2016 12:01 am

I did some UT stuff here earlier tonight for the first time in a while. Don't be shocked if you catch me doing a little more shortly.
~Peace~

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Re: MH-Afterdark 2!

Post by Nelsona » Thu Apr 21, 2016 12:43 am

Bot support were you saying ?
I don't see any MonsterWayPoint.
AfterDark2.png
It would be interesting to read original MH Help from a native MH installation. Won't hurt, it's guaranteed.
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Re: MH-Afterdark 2!

Post by EvilGrins » Thu Apr 21, 2016 4:56 am

Nelsona wrote:Bot support were you saying ?
I didn't even get that far...
Image

GennFX, huh?

Oi!

Searching for download · http://ut.fuzzeh.com/redirect/

Gotta remember how to open those...

Okay, may not need to decompress. Old thread on ut99.org suggests that GennFX is identical to GenFX. So, copy file, rename, put back in /textures.

Cross your fingers!

*2 minutes later*

It works!

Fast review: (as I must sleep)... nice open space, great balance... not one crystal anywhere. The bots move the map fairly well. Had a little problem getting past a "door" so i called my bots back to me so they could open it from the other side.

Found a hidden sniper's perch completely by accident.

The 1 monster was a pleasant surprise but no real challenge.

Found a switch, that looked like an UnrealEd switch, that said a second spawnpoint was setup but from my initial look of the map it didn't seem to have anywhere to go from there.

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Re: MH-Afterdark 2!

Post by Terraniux » Thu Apr 21, 2016 5:29 am

monsterway points are added later. no worries. This is just a basic previeuw version like I did with CM4.
If I can not get it to work on my own, Ill give you guys the honour ( if you want ) to do the bothpathing.

The skaarj is low hp and opens all the doors to proceed. and activated second spawn point. Just all for testing.

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Re: MH-Afterdark 2!

Post by EvilGrins » Thu Apr 21, 2016 5:43 am

I may've, for the sake of a longer fight, made a tiny wee (hardly noticeable) adjustment... or three:
Image

Image

Edit attached!
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