It's a good map, covers all the angles (except no bot-pathing: Grrr!)
Ignore the weapon...

...I needed an edge.
Give it a go · http://www.mediafire.com/download/4g4gg ... nBeta2.rar
No worries, that won't happen too soon. I know what I'm saying. The rest of setup is awaiting a proper destructionEvilGrins wrote:It's a good map, covers all the angles (except no bot-pathing: Grrr!)
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ScriptWarning: Brute MH-(dU)Evacuationbeta2.Brute2 (Class UnrealShare.Brute:0000) GotoState (Walking None): State not found
ScriptWarning: Behemoth MH-(dU)Evacuationbeta2.Behemoth15 (Class UnrealI.Behemoth:0000) GotoState (Walking None): State not found
ScriptWarning: Behemoth MH-(dU)Evacuationbeta2.Behemoth19 (Class UnrealI.Behemoth:0000) GotoState (Walking None): State not found
ScriptWarning: IntroDude MH-(dU)Evacuationbeta2.IntroDude0 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'FCommando'
And I don't get itEvilGrins wrote:He released an update the other day...
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ScriptWarning: IntroDude MH-(dU)Evacuationbeta3.IntroDude0 (State Botpack.IntroDude.IntroDude:0053) PlayAnim: Sequence 'stand' not found in Mesh 'FCommando'
ScriptLog: MH-(dU)Evacuationbeta3.Lightbadie0 > has started Level tweaking...
ScriptLog: MH-(dU)Evacuationbeta3.Lightbadie1 > has started Level tweaking...
DevMusic: Load music: Music teleportation.teleportation
ScriptLog: XC: Helper Win Closed
ScriptLog: MH-(dU)Evacuationbeta3.MonsterHunt0 > reports GameSpeed value = 1.000000
ScriptLog: Tester is seeking a startSpot.
ScriptLog: Tester attempts spawning at PlayerStart2
ScriptLog: MH_A_V1.MonsterHunt game-mod has been initialized and started
ScriptLog: Detected TickRate at 30
ScriptLog: Tick interval is around 33 ms.
ScriptLog: The Leader has been set.
ScriptWarning: Brute MH-(dU)Evacuationbeta3.Brute2 (Class UnrealShare.Brute:0000) GotoState (Walking None): State not found
ScriptWarning: Behemoth MH-(dU)Evacuationbeta3.Behemoth15 (Class UnrealI.Behemoth:0000) GotoState (Walking None): State not found
ScriptWarning: Behemoth MH-(dU)Evacuationbeta3.Behemoth19 (Class UnrealI.Behemoth:0000) GotoState (Walking None): State not found
ScriptLog: MH-(dU)Evacuationbeta3.unr has 2376 actors, and NONE duplicate actors.
That's depends on what kind of quality are we talking about, and how much you like to deal with less good things.EvilGrins wrote:It may be a subtle distinction. For example, I don't often look at the UT log file unless something goes majorly wrong while I'm playing; sometimes not even then.
Might be a memory thing, when I use it I can see it running with a lotta legwork. Way it shoots and runs though is weird, probably based on the weird angle it holds the gun.Nelsona wrote:looks like it's skating when it runs.