CTF - AfterDark 2

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Terraniux
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CTF - AfterDark 2

Post by Terraniux » Fri Aug 12, 2016 10:08 am

The MH version is completed and had this idea to turn this one also into ctf, since the big glass room fits well for it.
The pathing works, both team can capture the flags!


Enjoy

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http://crystalunreal.com/Iframes/Downlo ... rDark2.rar

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EvilGrins
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Re: CTF - AfterDark 2

Post by EvilGrins » Fri Aug 12, 2016 10:24 am

Cool!

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Re: CTF - AfterDark 2

Post by Hermskii » Sat Aug 13, 2016 8:30 pm

I knew EG would be all over that! Good work.
~Peace~

Hermskii

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Re: CTF - AfterDark 2

Post by EvilGrins » Sat Aug 13, 2016 9:44 pm

Hermskii wrote:I knew EG would be all over that! Good work.
Oh, I have some criticisms... but they're largely based on design so I'm holding off until I've actually played it.

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Re: CTF - AfterDark 2

Post by Terraniux » Sat Aug 13, 2016 10:22 pm

I am actually onto pauzing MH for a while now and focus on CTF and DM. So if there are a few pointers, I'd like to know.

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Re: CTF - AfterDark 2

Post by EvilGrins » Mon Aug 15, 2016 1:41 am

Terraniux wrote:I am actually onto pauzing MH for a while now and focus on CTF and DM. So if there are a few pointers, I'd like to know.
I play a lot of CTF & DM... though mostly CTF4:
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Is there a giggling death trap on this map of yours?

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Re: CTF - AfterDark 2

Post by Terraniux » Mon Aug 15, 2016 2:03 am

No this one is clean of traps. Just pure CTF play. :mrgreen:

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Re: CTF - AfterDark 2

Post by EvilGrins » Wed Aug 17, 2016 1:43 pm

1st go around I was playing it CTF4 but that was a mistake. I use the elimination option, which entails when someone takes your flag and you gib them to get it back... you've gotta carry your own flag back to your base. On a map of this scale with that much open space, that's damned near impossible to manage.

Here's the thing...
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...action on this map is fairly intense, even without my fave redeemer mutator in play, as even hihgly skilled or lower skilled players can pretty much shoot you to pieces as there's nothing to hide behind and while HUGE, the map's size is nowhere outside of weapons' range.

Played it 3 times (I use xbots which gives me 6 lists of 32 bots each to randomly select from) and with 1 exception, each game was extremely difficult to win as that's a whole range of skill sets coming after me:
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I'm loving this map!

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Re: CTF - AfterDark 2

Post by EvilGrins » Tue Sep 06, 2016 10:14 am

My 3 edits of Terraniux's CTF-AfterDark2 are now ready...
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Let's get dangerous · http://unreal-games.livejournal.com/110607.html

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