CTF - AfterDark 2
- Terraniux
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CTF - AfterDark 2
The MH version is completed and had this idea to turn this one also into ctf, since the big glass room fits well for it.
The pathing works, both team can capture the flags!
Enjoy
http://crystalunreal.com/Iframes/Downlo ... rDark2.rar
The pathing works, both team can capture the flags!
Enjoy
http://crystalunreal.com/Iframes/Downlo ... rDark2.rar
- EvilGrins
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- Hermskii
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- EvilGrins
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Re: CTF - AfterDark 2
Oh, I have some criticisms... but they're largely based on design so I'm holding off until I've actually played it.Hermskii wrote:I knew EG would be all over that! Good work.
- Terraniux
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Re: CTF - AfterDark 2
I am actually onto pauzing MH for a while now and focus on CTF and DM. So if there are a few pointers, I'd like to know.
- EvilGrins
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Re: CTF - AfterDark 2
I play a lot of CTF & DM... though mostly CTF4:Terraniux wrote:I am actually onto pauzing MH for a while now and focus on CTF and DM. So if there are a few pointers, I'd like to know.
Is there a giggling death trap on this map of yours?
- Terraniux
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Re: CTF - AfterDark 2
No this one is clean of traps. Just pure CTF play.
- EvilGrins
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Re: CTF - AfterDark 2
1st go around I was playing it CTF4 but that was a mistake. I use the elimination option, which entails when someone takes your flag and you gib them to get it back... you've gotta carry your own flag back to your base. On a map of this scale with that much open space, that's damned near impossible to manage.
Here's the thing...
...action on this map is fairly intense, even without my fave redeemer mutator in play, as even hihgly skilled or lower skilled players can pretty much shoot you to pieces as there's nothing to hide behind and while HUGE, the map's size is nowhere outside of weapons' range.
Played it 3 times (I use xbots which gives me 6 lists of 32 bots each to randomly select from) and with 1 exception, each game was extremely difficult to win as that's a whole range of skill sets coming after me:
I'm loving this map!
Here's the thing...
...action on this map is fairly intense, even without my fave redeemer mutator in play, as even hihgly skilled or lower skilled players can pretty much shoot you to pieces as there's nothing to hide behind and while HUGE, the map's size is nowhere outside of weapons' range.
Played it 3 times (I use xbots which gives me 6 lists of 32 bots each to randomly select from) and with 1 exception, each game was extremely difficult to win as that's a whole range of skill sets coming after me:
I'm loving this map!
- EvilGrins
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Re: CTF - AfterDark 2
My 3 edits of Terraniux's CTF-AfterDark2 are now ready...
Let's get dangerous · http://unreal-games.livejournal.com/110607.html
Let's get dangerous · http://unreal-games.livejournal.com/110607.html