MH-XV-Hell-GardenOfDeath

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EvilGrins
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MH-XV-Hell-GardenOfDeath

Post by EvilGrins » Sat Jan 21, 2023 2:52 pm

I did an edit of the GardenOfDeath map like this back in 2019 · https://unreal-games.livejournal.com/121054.html · and I thought it'd be decent for XV.
Image

I used old Doom textures and as many monsters to its theme I could find at the time: Doom monsters, Quake monsters, etc.
Image
That and it exclusively uses weapons from a Doom weaponpack I found a stretch back.

Chief complaint about it, from someone who will go nameless-ish, was none of the Doom weapons have a sniper scope. Some folks fight monsters at a distance more than up close and personal.
Image
But the XV vehicles, a lot of them have a sniper view built in... so that works.

Most of the monsters on here are kinda light, so I used the weaker options of XV. Just to keep things fair.

Usual Suspects:
.u - /system
.uax - /music
.unr - /maps
.utx - /textures

Enjoy!
https://www.mediafire.com/file/4o8btmhm ... fDeath.zip

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Re: MH-XV-Hell-GardenOfDeath

Post by Hermskii » Sat Jan 21, 2023 9:36 pm

That red sky hurts.
~Peace~

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Re: MH-XV-Hell-GardenOfDeath

Post by EvilGrins » Wed Jan 25, 2023 2:01 pm

Hermskii wrote:
Sat Jan 21, 2023 9:36 pm
That red sky hurts.
The Doom package of textures is from the original 16-bit Doom game.

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