What we have here is an exceptionally large map, based on a border theme though I don't know that's it's designed after a specific border anywhere in the world.
There's an actual border access area (Right Way) and various other ways to get across (Wrong Ways?)...
...that's a bit of border humor.
Original version had no pathing, but Nelsona fixed that... as much was possible, but there's a lot of areas where that is distinctly not possible.
Like that there which is both underground and underwater, and bots get stuck down there every so often.
Still, it's very fun.
Map isn't overly stocked with weapons. They're there but fairly sparse given how large the map is.
Additionally, each team has a UTDMS & UTDMT and to keep them from wandering off, I added a bit more of a security measure.
.u - /system
.umx - /music
.unr - /maps
.png - Pwetty!
https://www.mediafire.com/file/l09tt3am ... atrol2.zip
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