Bump... because this thread contains incomplete information at this moment.
MonsterHunt mapping guide - chapter Bot Pathing - never written. It is not a need to be rewritten because we have it in original ->
Original_MH_help.zip
Known Issues (after reading help below and understanding it):
1) in MH v503 (because we have a newer release) there is an issue at MonsterWayPoint, it doesn't prevent touching Position 2 before Position 1 so placing such things very closer leads in a broken attack because internal MH Position count will be screwed;
2) being an actor with a desired "reachable" by Pawn we have to place it no more higher than a PathNode (pathnode having original ground placement by Editor not moved);
3) MonsterEnd being an alternate Target it is advisable to have the same placement pathnode likely. Else a final MonsterWayPoint masked by a Mover is an alternate option for keep attacking;
4) MonsterWayPoint if gets triggered in v503 by a simple touch, after touching it won't be an interesting subject anymore - if you don't want it touched earlier prevent this with custom or original UT stuff. In v504 touching happens by Bot only if its enemy = 0 or directly by Human, so bot dodging insane in combat cannot trigger it so easy as in v503 making others to race faster at Next one;
5) In Maps a la Godz can be added Bot Support (Read well again). A Small Exit tunnel covered by a door will prevent any touch of MonsterWayPoint as long as the Boss leading area is still alive, else a custom trigger to disable touching will make this job more cute.
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