Ok so i have this walkway that comes out of a wall when you flip switch #1
The switch works fine and is connected to a dispatcher.
Dispatcher set to extend walkway and works fine.
Problem:
I want a red light on the wall to rotate like a siren when the walkway is extended to use. I tried to use trigger light actor but i cant get it to light up.
it is tagged and listed in the dispatcher events. puzzled.
Also my walkway is not lit when it comes out of the wall even though there is a light right above it! How do i get it to be lit not cloaked in shadow?
Any help is appreciated. I have tried different methods and i cant seem to figure out the right way to do this.
light mover and mover lighting question.
- K
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"K"
There is a "property" you must set for movers to have light work on them!
It has been years, but I remember there is a setting.
I believe it is a true or false setting. ???
I'll see if I can find it.
In my map DM-FragginsteinCastle, the lifts reflect light as they move through lit areas.
I had to set a property for them to do this!
I read about it in a tutorial that i probably still have somewhere in my comp.
Again - I'll see if I can find it.
There is a "property" you must set for movers to have light work on them!
It has been years, but I remember there is a setting.
I believe it is a true or false setting. ???
I'll see if I can find it.
In my map DM-FragginsteinCastle, the lifts reflect light as they move through lit areas.
I had to set a property for them to do this!
I read about it in a tutorial that i probably still have somewhere in my comp.
Again - I'll see if I can find it.
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OK - I believe this is it!
Right Click on the purple Mover Brush itself.
Select Mover Properties ...
then go down to Mover ...
then set "bDynamicLightMover" to "True"
I am 99% sure that is the setting that lets light "play" off a mover!
Let us know if that does it for sure!
Sorry for getting back to you so late on this - been pretty busy and also my mind isn't near what it used to be.
Right Click on the purple Mover Brush itself.
Select Mover Properties ...
then go down to Mover ...
then set "bDynamicLightMover" to "True"
I am 99% sure that is the setting that lets light "play" off a mover!
Let us know if that does it for sure!
Sorry for getting back to you so late on this - been pretty busy and also my mind isn't near what it used to be.
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K - did this work out?Hook wrote:OK - I believe this is it!
Right Click on the purple Mover Brush itself.
Select Mover Properties ...
then go down to Mover ...
then set "bDynamicLightMover" to "True"
I am 99% sure that is the setting that lets light "play" off a mover!
Let us know if that does it for sure!
Sorry for getting back to you so late on this - been pretty busy and also my mind isn't near what it used to be.
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- K
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Awesome - I understand!K wrote:to tell true.
I haven't messed with it yet.
I got wrapped up in the completion of the rest of the map.
The time is approaching very soon when i must face this to finish the map.
This is a minor part.
Just please make sure to let me know if this was correct.
Thanks!
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