Just been looking at the differences in the ChaosUT.int files
GOTY
Code: Select all
[Public]
Object=(Name=ChaosUT.ChaosUTMutators,Class=Class,MetaClass=Engine.Mutator,Description="ChaosUT GOTYE Mutator, Use this mutator for Chaotic UT fun :)")
Object=(Name=ChaosUT.ChaosUTModMenuItem,Class=Class, MetaClass=UMenu.UMenuModMenuItem, Description="ChaosUT Config,Configure ChaosUT")
Full 1.1
Code: Select all
[Public]
Object=(Name=ChaosUTMiscMuts.SwordMelee,Class=Class,MetaClass=Engine.Mutator,Description="ChaosUT - Sword Melee,Everyone's Melee weapon is a ChaosUT B*stard Sword");
Object=(Name=ChaosUTMiscMuts.grappleonly,Class=Class,MetaClass=Engine.Mutator,Description="ChaosUT - Grapple Only, All players will have the CUT Grapple item in their inventory");
Object=(Name=ChaosUTMiscMuts.NoHealth,Class=Class,MetaClass=Engine.Mutator,Description="ChaosUT - NoHealth,All health items (healthvial, superhealth, medbox) are removed");
Object=(Name=ChaosUTMiscMuts.ChaosUTMutatorArena,Class=Class,MetaClass=Engine.Mutator,Description="ChaosUT Arena Mutator,All weapons and ammo are replaced with the ones that are selected in the ChaosUT Config Setup under Arena Mutator Selection.");
Whichever you have, I recommend adding
Code: Select all
Preferences=(Caption="Mutators",Parent="Advanced Options")
Preferences=(Caption="ChaosUT",Parent="Mutators",Class=ChaosUT.ChaosUTMutators,Immediate=True)
You should then be able to change the Chaos settings without a reset.
CUTconfig.png
The setting
bReplaceUTWeapons=False is set to cycle the weapons
Also I notice in the GOTY version, there are only 2 ChaosUTMedia*.u files, but in my new full install there are 5.
These u packs contain the newer weapons etc. but I did not notice there was that many extra files before.
I'll have to sift through them and grab pictures of the content so mappers have an easy list of what extras they can play with.
You do not have the required permissions to view the files attached to this post.