MH-MHMDeadCity

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gopostal
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Re: MH-MHMDeadCity

Post by gopostal » Sun May 03, 2009 10:08 am

OK new version going in now. I made 2 "waves" of zombies so the total is now 255X2. Lots of other little changes and also the end block has been converted and is not for *hidden* use any longer ;)

Server will be back up in a couple of minutes
Last edited by gopostal on Sun May 03, 2009 10:11 am, edited 1 time in total.

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*POTS*
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Re: MH-MHMDeadCity

Post by *POTS* » Sun May 03, 2009 10:10 am

Yes HellFire, that's exactly what I was speaking about. :wink:
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-HellFire-
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Re: MH-MHMDeadCity

Post by -HellFire- » Sun May 03, 2009 10:11 am

I'm in the server when it's up!
That means *JOIN* me!
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gopostal
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Re: MH-MHMDeadCity

Post by gopostal » Sun May 03, 2009 11:32 am

Guys my webserver redirect is having some issues atm. I'm on the phone with them resolving it so if you get sloooooow redirects, try again in a little bit. I'll post up when it's resolved.

Edit-Sorted out and fixed. Gotta love IWeb! Man they are fast on fixing stuff.

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BIOMECH
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Re: MH-MHMDeadCity

Post by BIOMECH » Sun May 03, 2009 3:05 pm

My cows in the temple REALLY need to be on pillars, because they walk up to the bottom of the pyramid and block the portal at both ends, meaning that no-one can come in or out except me.
Very private im sure, but from a guests point of view it would be nice for them NOT to die...
Not very hospitable :D

I once said to a guest, "I'm afraid the only way out is death" :lol:
It's true. :shock:
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*POTS*
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Re: MH-MHMDeadCity

Post by *POTS* » Sun May 03, 2009 4:19 pm

I was trying to tell you that "sacred" cows can block teleporters and telefrag people... :roll:
I wonder whether sacred cows can drown or not. :?
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gopostal
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Re: MH-MHMDeadCity

Post by gopostal » Sun May 03, 2009 4:28 pm

I added blockers all around anything that they could block. I'm sorry for not considering that before. I'm working out the kinks now on this version so if you have any requests, let me know. It's getting kind of close to a finished version I think. Just needs some polish (and a hall of fame).

BTW, lets get into that. I'm going to put a tele under Hellfires house that leads to the HOF. If you have a particular pic you want used for your portrait, let me know. I'm going to use a real life pic but its your choice.

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BIOMECH
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Re: MH-MHMDeadCity

Post by BIOMECH » Sun May 03, 2009 4:37 pm

Reiyels YAY COW picture :mrgreen:
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Scify
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Re: MH-MHMDeadCity

Post by Scify » Sun May 03, 2009 5:34 pm

ScottyD I send u picture change .If you can't change few of them that fine. 8) 8) 8) 8)
" If I had a brain, I'd be dangerous!"

gopostal
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Re: MH-MHMDeadCity

Post by gopostal » Sun May 03, 2009 5:36 pm

Sure, I'll make the changes Scify and send you a jpeg so you can tell me yes or no. Bio, I'll do the same with you. Hellfy, you are stuck with whatever I give you :P

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-HellFire-
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Re: MH-MHMDeadCity

Post by -HellFire- » Sun May 03, 2009 7:29 pm

ScottyD wrote:Hellfy, you are stuck with whatever I give you :P
Aaah crap! :lol:
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gopostal
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Re: MH-MHMDeadCity

Post by gopostal » Sun May 03, 2009 7:57 pm

I'm going to begin asking you guys for some final decisions now as the map is starting down the road of nearing a finished state. I have packaged all the "pet" monsters into a separate and clean external mod. I plan on posting an update to the map on Wednesday so if you want a house "pet" speak up before then. After that, no more custom monsters will go in as I will release the package.
Also that same day I will post a folder for everyone to download the map and all associated files to play offline. I wanted everyone to have a chance to show their houses and I think everyone has seen everything that is current.
There is so much involved in this I need to tidy things up some, and packaging the mods is a good way to do that.

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BIOMECH
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Re: MH-MHMDeadCity

Post by BIOMECH » Mon May 04, 2009 3:19 am

Last time I checked I have 12-15 pets already so I think I'm fine on that front :mrgreen:
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gopostal
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Re: MH-MHMDeadCity

Post by gopostal » Tue May 05, 2009 8:22 pm

I'm going to put Beta6 on the server Wednesday evening. It's not quite done but it's getting pretty close. Once everyone has had a chance to look things over, I'll post the entire map and files into a single download so you can play the map/mod offline. Don't worry, I won't share the server passwords. Even though you wont have the server passwords, you can still use the mod in the map to go from house to house. I'll post all about it in a readme.

From here on, I'd like for you to be specific about what you want done. If I have missed anything, please know I am doing everything I can but I know requests have slipped through and not been addressed. Just resubmit them and I'll get them done. No kidding I have filled a notebook so far :D

Oh, and there has been speculation over "Is this gopo's real voice?" on various things in the map. Up until now I have never used my voice for anything in UT (I have for some work in 2K4 monsters but it's unrecognizeable). Well, I added a little Easter Egg that leaves no doubt it's really me. Herm can vouch, as we chat in real life.

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Hermskii
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Re: MH-MHMDeadCity

Post by Hermskii » Wed May 06, 2009 12:45 am

He sounds just like Darth Vader in real life.
~Peace~

Hermskii

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