As I know so far the server is alive all time. It uses to restart daily at 2:01 AM server time so it should have a normal state.
I copied some data from servers presentation topic
Accessible using in game Multiplayer Menu - Option OpenLocation:
unreal://64.94.238.23:7777
Host-Name used for connecting doesn't seems to work all time or it's a problem on my end.
It's a multi-server, MonsterHunt games are located in firsts two columns of mapvote loaded there.
Or browsing UT servers because game-type might be changed randomly at each 15 minutes.
What was the map name?
- Nelsona
- Posts: 998
- Joined: Sun Mar 06, 2011 11:45 am
- Nelsona
- Posts: 998
- Joined: Sun Mar 06, 2011 11:45 am
Re: What was the map name?
What else I have to admit because I like when things are clarified properly.
Server-Travel in that XC_Engine specific environment (fore-mentioned server) might trigger a player crash at new level, but game is available if player joins again after travel (1-2 seconds).
Something is triggering garbage collection for a null object by original garbage collector (it's a wreck) and here might be a file conforming glitch or another new factor. Player is able to play maps, but might be unable to witness a server-travel unless player is an XC_Engine player properly boosted and without crashes, playing for hours without problems.
Server-Travel in that XC_Engine specific environment (fore-mentioned server) might trigger a player crash at new level, but game is available if player joins again after travel (1-2 seconds).
Something is triggering garbage collection for a null object by original garbage collector (it's a wreck) and here might be a file conforming glitch or another new factor. Player is able to play maps, but might be unable to witness a server-travel unless player is an XC_Engine player properly boosted and without crashes, playing for hours without problems.