This thread has been made so we can mold this puppy into something Jerkproof, for the map will be mostly BT obsticles.
Hermskii wrote:Based on "MH-Hebereke" style of MH/BT map, create a MH map that has no weapons, no monsters and enough slots to each and every obstacle for at least 5 players to be on any of the 5 equal obstacles at any given moment without getting in each other's way. This means that there needs to be 16 seperate start spawn points. From those spawn points each player needs to be able to run towards identical obstacles or at least enough that no 5 different players could ever stand together and block any other players from continuing during any portion of the map. That means no bottlenecks. It would need to be like a dirt-bike motorcycle race. Each player (based on the motorcycle analogy) runs the same race but they have to be aware of and be able to go around any other player at any given place in the map for any reason.
The map would have to include MH style triggers like being able to complete/win the map at the end of any map. No elevator should be able to be blocked or at least if it is by any player standing beneath it, there should be well more than just one elevator to use at all times. There can't be any hallways or doors that are not wide enough that several players can't run down them side by side. The point of this map is to have a MH map that can't be spoiled by a clan of players "hell bent" on ruining it for other players. The first such map like this needs to be easy. Real easy! Very EASY. Big platforms to jump to from one to another. Wide rails to balance and run along. EASY jumping task for all players yet the higher the map gets the more chance a player would die after missing an easy jump and falling all the way down to their death.
. . . . This will simply be a race through and obstacle coarse. No weapons. No monsters. No advantage to anyone. No areas that can bottleneck anywhere in the map. That's just about it.. . . . . .
Ok this is what i propose.
No bottlenecks.
Paths that are passable by more then one player at a time.
Easy obstacles that get harder as you progress through the map. "not to hard but new player trainable."
All different types of obstacles icluding but not limited to lift jumps, jump pads, Jump boots.
BTracks made of slightly larger steps and pillars, and lots of boobie traps.
multiple routes to finish of map.
Also :
I don't think we should leave out the weapons or the monsters.
If you want to have a BT server then go for it. The MH prefix means there will be monsters to hunt, and it is why we play the gametype.
"to hunt monsters!"
A straight out obstacle coarse would prove very boring.
I believe that if the course is noobie friendly then the monsters can be useful in certain areas so nobody notices the terrain is on the easy side.
If you are trying to jump across a bunch of pillars to get to the other side, it would be supreme if you had to fight some Gasbags along the way.
I would also rather not make the whole map one big room. There can be some big rooms you need to get to the top of , but i want to make it a journey through danger , not just a climb to the top.
The map will also look nice and the obsticles will look natural instead of bricks floating "unnaturaly" in the air.
I ask for any/all ideas , comments , opinions , discussion.