MHM #-2 is backkkkkkkkkkkkkkk!

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MHM #-2 is backkkkkkkkkkkkkkk!

Post by {§ÎR}Írôn Chef » Tue Dec 11, 2007 9:46 pm

Congrats on getting the server back up K! ran great for me as always ! :D was thinking about playing some at around 11:00 EST who's up for killin some krall? smashing some bugs, whomping some warlords? well you get the idea! see ya there !


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Post by -SuPreMe- » Tue Dec 11, 2007 11:04 pm

lol MHM #2 has allways bin fine. but MHM is still down :( hows the rebuild coming on herm?
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Suckage.

Post by Hermskii » Tue Dec 11, 2007 11:24 pm

I have no time during week so it is slow. Maybe ready not this weekend but next. To many mods on it too. Later!
~Peace~

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Post by BiGbOsS » Tue Dec 11, 2007 11:39 pm

Sry chef and all id be glad to be back pwning on mhm2 but im not gonna see you guys for a while. I got finals coming up in school and my grades are falling behind :? Ill try to be on when i can 8) till then................
BOOK SURFING!!!!!!!!!!!!!!!!!!!

METAL BOX ROCK CLIMBING!!!!!!!!!!!!!!!!!!!!
lol :) :o :D :twisted:
BoSs is in the HOUSE!

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Post by K » Fri Dec 21, 2007 12:56 am

Just posting a update to the current status.

Mapvote menu - Server gametypes available
column 1, 2 Monster Hunt
column 3 Death Match - because people complain when i turn it off. 8)
column 4 TEAM MONSTER HUNT BETAv0.8


Please test out the team MH for it is probably in need of tweaking some more.
But i and others had allot of fun on there today. check it out and post what you think.

One thing we need is more maps for TMH. Van is down to help build some too. so give some feedback for motivation.

Heres a rundown:
TEAM MONSTER HUNT (TMH):
This is a new gametype that pits two teams against eachother in a race for the highest score.
The first team to reach the end is awarded a point bonus. Depending on the map, each team
may have different routes through the level, and different victory conditions. Here are the
new configurable options for TeamMH:

TeamFireScale: Percentage of damage that may be done to opposing team members
PlayerKillScore: penalty or award for killing other players.(if TeamFireScale > 0)
Endbonus: The point bonus a player will recieve for reaching the end first.

TeamMH has a new Objectives Window, which will display the current objectives
for the map you are on. The first time you start TeamMH it will open a keybind
window, where you can set the key you would like to use to open the Objectives Window.
The Objective window is divided into 3 areas: the Objectives, the Descriptions, and the
Screenshot. Click on an objective to see its description and screenshot. Primary Objectives
MUST be completed to finish a map, secondary objectives are optional, but may help you if
completed.

Please someone notice if health and ammo are regenerating on the team MH. Let me know please. thnx
Also input on how you all think the rules should be or any of these settings above. feedback! let me know how you want this stuff. Make it fun.

DELETED

Post by DELETED » Fri Dec 21, 2007 8:39 am

DELETED

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Post by K » Fri Dec 21, 2007 9:56 pm

VatcilliZeitchef wrote:#1, I'm currently working on another map which has to go first.
#2 TMH can run normal MH maps
#3 I'm Not a "Van" :P
#4 there is no #4 ;)
#1 kool, but we should do this eventually
#2 I just remembered a map called glass coop that i should put up there to play; Yeah It will play reg MH maps but it is better imo if you cant see the other team through most of the map.
#3 Opps srry bout the typo Vatcilli. Can't i just call you Lovecakesmuffinsqueez?Image
#4 I love you lovecakesmuffinsqueez.

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Post by K » Sat Dec 22, 2007 8:08 pm

The password for the DM column is kpwns

Thats all. , oh yeah i added a cool little mod thing in there also. 8)

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