NOTE: You can also view the following here...
http://hooksutplace.freeforums.org/the- ... -t995.html
The NEW PirateDeemerCMM - OPERATION ...
Hello friends!
The New and Coming New Redeemer...
One thing to keep in mind here is that this new redeemer mod is all
ONE redeemer mod that can be set up in almost any configuration using settings in its .ini file.
So, the "boom" can be adjusted to about Any Size you want. small or large or somewhere in between.
We can adjust virtually ANY aspect of this mod to whatever you want. 
So far, the .ini file has about 40+ settings for this mod - and that does not include the settings for the chat censor part of this mod called "Pirate Talk" that keeps the chat clean of most cuss words etc.
Yep, this mod does and will have just about everything!
That being said, we should Never be accused of copy-catting Any server redeemer mod, that would for sure and certainly be a "Mute Point" and totally UN-true, simply because this mod does just about anything, already.
Below is a "preliminary" Outline on the Operation of the current PirateDeemerCMM, BETA version 006, PLUS the NEW Redeemer coming that is Based on our Innovative Original PirateDeemerCMM mod.
In other words, this is basically
how to use it.
Already there are probably a few things being copied from the earlier version 004 and the current 006 that is on {CMM} by others, like adjusting the speed - ahem.
But nothing too bad, and it is not a worry at all. LOL.

Who cares LOL
OK - so READ the following Information (Draft) and see how things are planned to work on the New Deemer - SO Far!...
(we are of course keeping the Latest versions of this mod somewhat under wraps for a while, but I can tell you that things are really Working Smoothly, like a Well Oiled Machine in the newer versions to come - Already!)
This mod just keeps getting Better and Better and works Flawlessly!
Any Questions - let me know!
===================================================
PirateDeemerCMM - Player Operation
=================================
Basic Firing Modes ... (
so far - more MAY be coming)
1) Primary Firing (Left Mouse Click)
Depress (One Click) the Left Mouse key momentarily - Fires a Single Missile.
Hold the Left Mouse button down and the Missiles fire in Automatic Succession.
This "Automatic Succession" can be slow, somewhere medium or fast, depending on how it is set in the ini file.
This New Feature, that is Exclusive to our new mod, the Adjustable Firing Rate, is a Really Good one that works Awesomely in several of the Configurations, like in "STINGER II" and also in "The CREEPER"!
It really makes it a lot more interesting!
2) Alternate Firing (Alt-Fire)(Right Mouse Click)
This has two (2) modes, depending on which weapon mode you are using at the moment.
This is also set up in the ini file by the server admin as to which mode(s) are available to the players.
(See "Switching Configurations" below)
The 2 available Alt-Fire modes are as follows.
A) Ride the Missile (as with the normal Redeemer)
and
B) Zooming Sniper View (Our Own Custom view scope version)
This mainly just helps you see far distances in Large Maps.
Derived from the stock sniper rifle scope but with our own cool Custom additions like no other.
A number of weapon mods out there have this feature, so we decided that this mod should not be left out, but we made ours a bit different - Cool!
PLUS the Radar-Translocator of course!
Radar Modes ... (there are 2 so far)
1) Translocator Radar (If it is Set to "ON" by server admin)
Scroll to the Custom Translocator to use the Translocator Radar.
(Note this is NOT the normal Translocator - it is Custom for this mod)
When you are using the Custom Translocator, but not teleporting, you will see all players within range as radar targets.
There will be a little crosshair on each target and underneath that you will see the distance away it is from you in Map World Units.
These targets show up even through walls and objects in the map, so it is "As The Crow Flies" straight to the target, so to speak.
Radar Targets will show up on your screen in this mode within 7,000 world units range of yourself.
Outside of this 7,000 unit range, radar targets do not show up.
(Note: this radar range is adjustable on the latest versions of this mod)
All radar targets show the same - Bots or Real Players are the same target readout.
2) Alternate Firing Radar (If it is Set to "ON" by server admin)
When you execute and Alt-Fire (Right Mouse Click) when in Ride-N-Glide mode, you will aquire radar targets as you ride.
This is all the same as the Translocator Radar described above, but with one COOL difference.
In this Ride-N-Glide Radar mode, you can see if the radar targets are Bots or Real Players.
Bots are indicated by having
Red distance units on the radar targets and Real Players have
White distance units displayed.
This way, when you are riding around searching for targets, you won't have to waste your time pursuing a bot.
This radar is not a cheat at all and is Totally Fair because ALL players have it.
(and also because it uses the STOCK redeemer radar so as not to be a cheat on your system - according to Gopo)
It is actually Very Useful also, especially in the Larger maps, so you can find where the action is reasonably soon without wasting tons of time running around a map endlessly looking for others.
It is Very Helpful to New Players too!
Of course the radars (either or both) can be turned "ON" or "OFF" by the server admin - if desired.
Switching Configurations ...
To switch between Available Configurations in this mod, use your Designated Switch Weapons Hot Keys, or your Mouse Scroll Wheel if set up that way, just as you would rotate between weapons in a regular weapons Death Match game.
IMPORTANT: This is also how you switch to using the Custom Radar Translocator - Same as switching or rotating weapons.
(
With our Custom Radar-Translocator you do NOT use your regular translocator hot key)
The Number of "available" configurations in the Scrolling Weapon Rotation is configured by the server admin only.
For Example: You MAY have only the Ride-N-Glide configuration (1) available to you.
OR - You MAY have the Ride-N-Glide and the Zoom View configurations (2) available to you.
OR - You MAY have the Ride-N-Glide, the Zoom View, and the Radar Translocator configurations (3) available to you.
OR - You MAY have other types of configurations available to you. (any number? - Not confirmed! YET)
NOTE: This "Weapon Rotation" is something that I came up with and engineered for this New Redeemer mod and it does NOT involve any coding at all.
It does this as it is and actually, just about Any mod can be set up this way for different configurations.
It is virtually the Same "Trick" that Helen and I came up with that we use for the medToggle210 map tweaking mod we use in our Servers.
I also once told MEAT about it so he could do it on his server, so he may be doing it also.
Ask me about it if you are interested! - (this "trick" is also posted elsewhere here at HUTP)
Each Available Configuration (Except for the Radar Translocator) will have a Special HUD Notation on your screen (
coming in the latest versions) so you can identify which configuration you are using.
For Example: You may rotate to a configuration and the word "
ZOOMVIEW" may show in your HUD - or maybe "
RIDE-N-GLIDE" may show up, etc.
The location of the configuration indicator in your HUD is yet to be determined - Stay Tuned!
In conclusion ...
This all becomes very easy and "second nature" after a short time using this Fun and Versatile new redeemer weapon.
If I think of anything else, I will edit this post (or reply to it) adding the new and/or left out information.
Be sure to Let US know if there is some Cool Redeemer Configuration that YOU may want to try! <- THANK YOU!!!
Thank you! - And Enjoy this New Redeemer Weapon for 2011 and beyond!
It is YOURS to Mold into whatever!!! YAY!!!