Custom PirateTrans on CMM / Stock Translocator - HOW TO ...

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Custom PirateTrans on CMM / Stock Translocator - HOW TO ...

Post by Hook » Fri May 27, 2011 10:42 am

Custom PirateTrans on CMM / Stock Translocator - HOW TO ...

Hey, many of you that play the New PirateDeemerCMM mod will be glad to read about one more cool thing that Helen came up with!
He posted a great way to handle using the "Custom" Translocator in the New PirateDeemerCMM mod AND the regular Translocator used with regular weapons and also elsewhere in other servers.

SilentBob has raised this question several times, and so have several other players of our {CMM} server.
In SilentBob's case, as with most players, he normally brings up the Translocator by hitting the "Q" key.
The "Q" key is the Stock hotkey for bringing up the Translocator, but only the normal, regular, stock translocator.
In your User.ini file, it is set on the following line...

Q=GetWeapon BotPack.Translocator

The problem?
The New PirateDeemerCMM mod has its own Custom Translocator that also has (Optional) Radar.
The admin can set the New PirateDeemerCMM mod to either use the custom transloc (with or without radar), or the regular, stock transloc as he wishes.
When playing the New PirateDeemerCMM mod, the Custom Transloc is brought up using the weapon rotator or weapon change keys, for example 0 and 1.
The SAME keys you use to rotate through the different configurations of the New PirateDeemerCMM.

Now, Helen came up with a better and/or probably faster way to bring up the transloc when playing with PirateDeemerCMM.
A very Simple solution too.
What Helen did was to set up the regular transloc hotkey to bring up EITHER transloc, the regular transloc OR the Custom RadarTransloc, with the ONE (1) hotkey.
It brings up whichever one is running in the game, the custom or the regular, stock transloc.
This way SHOULD also be much easier and faster than rotating through the weapon configurations, using a separate, special hotkey like the regular, stock transloc hotkey.
Actually, the very same key works for BOTH with his method.
I am also thinking that this will let you stay with the PirateDeemerCMM weapon configuration you have chosen currently.
(no longer have to rotate through them to get to the transloc) :P

Thank you Helen for your research on this - this will certainly help out many of our PirateDeemerCMM loving players. :wink:

Read about Helen's idea here...
Here :arrow: http://hooksutplace.freeforums.org/post9113.html#p9113
This is in the "The NEW PirateDeemerCMM - OPERATION ..." thread about How to Use the New PirateDeemerCMM mod weapons.
Here :arrow: http://hooksutplace.freeforums.org/the- ... -t995.html
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