Yeah. I'm all proud.

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Re: Yeah. I'm all proud.

Post by Hermskii » Tue Apr 13, 2010 9:53 pm

OK, well that wasn't hard at all like I thought it was going to be. I don't like it though because it is too big. Now that I see how easy it is to do, I'll fix it this weekend when I have more time. Funny, I had to make it smaller yet it looks washed out? It is now 150 X 150 and it was something like 156 X 157 originally. Hmmmmm?
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Re: Yeah. I'm all proud.

Post by Hermskii » Tue Apr 13, 2010 10:45 pm

OK, I think I have it now where the guest can see the mapper section. Somebody will have to tell me if that works or I guess I can log out and look myself. Ughh! LOL
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Re: Yeah. I'm all proud.

Post by Blood Asp » Wed Apr 14, 2010 7:16 am

Hermskii, the U symbol is available to place in any map, you can find it in a few, here's the U in the Unreal Editor:
Image

it can be found in:
Ued>Actors>Decoration>U
Image

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Re: Yeah. I'm all proud.

Post by MEAT » Wed Apr 14, 2010 10:05 am

rethinking
Last edited by MEAT on Thu Apr 15, 2010 12:03 am, edited 1 time in total.

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Re: Yeah. I'm all proud.

Post by Hook » Wed Apr 14, 2010 10:46 am

Maybe a Clear Background logo?
That would be cool I think!

I have a number of these logos - try this one after resizing it.
It is 213 x 208 right now - as is.
Ooops - sorry - I wasn't thinking this was a rotating UT symbol LOL :lol:
Well, try it anyway. :wink:
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Re: Yeah. I'm all proud.

Post by -HellFire- » Wed Apr 14, 2010 11:01 am

House of Hermskii {HOH} needs to be bigger so it fills the open space I think.. :P
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Re: Yeah. I'm all proud.

Post by MEAT » Wed Apr 14, 2010 1:35 pm

rethinking
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Re: Yeah. I'm all proud.

Post by MEAT » Wed Apr 14, 2010 1:35 pm

rethinking
Last edited by MEAT on Thu Apr 15, 2010 12:02 am, edited 1 time in total.

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Re: Yeah. I'm all proud.

Post by *POTS* » Wed Apr 14, 2010 5:22 pm

Hook wrote:Maybe a Clear Background logo?
That would be cool I think!

I have a number of these logos - try this one after resizing it.
It is 213 x 208 right now - as is.
Ooops - sorry - I wasn't thinking this was a rotating UT symbol LOL :lol:
Well, try it anyway. :wink:
I like it, I resized it to 150x146 and made it static with a black background.
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Re: Yeah. I'm all proud.

Post by MEAT » Wed Apr 14, 2010 6:34 pm

rethinking
Last edited by MEAT on Thu Apr 15, 2010 12:02 am, edited 1 time in total.

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Re: Yeah. I'm all proud.

Post by BIOMECH » Wed Apr 14, 2010 6:42 pm

The pheonix was the best in my opinion...

It matched the style of the forums instead of clashing with it, and it had some originality. The rounded shape also made it less obvious as the eye seemed to slide off it. The new ones seem to be a generic unreal logo that doesn't match the rest of the site :?
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Re: Yeah. I'm all proud.

Post by *POTS* » Wed Apr 14, 2010 6:51 pm

I wish I were able to "cut-and-paste" that background shading from the header to Hook's golden logo to blend them better. :|

I agree the way it is now it doesn't look that good (actually it looks like a patchwork), but this is a UT99 site so where's the point in having a bird? :?
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Re: Yeah. I'm all proud.

Post by MEAT » Wed Apr 14, 2010 7:04 pm

rethinking
Last edited by MEAT on Thu Apr 15, 2010 12:01 am, edited 1 time in total.

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Re: Yeah. I'm all proud.

Post by Hook » Wed Apr 14, 2010 8:26 pm

*POTS* wrote:
Hook wrote:Maybe a Clear Background logo?
That would be cool I think!

I have a number of these logos - try this one after resizing it.
It is 213 x 208 right now - as is.
Ooops - sorry - I wasn't thinking this was a rotating UT symbol LOL :lol:
Well, try it anyway. :wink:
I like it, I resized it to 150x146 and made it static with a black background.
Yes - Now make the background Clear and you got it!
You won't need to copy the forum background - it'll show through.
(I'd do it but I'm tired, old, pleasantly lazy and beat! - ALL) :roll:
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Re: Yeah. I'm all proud.

Post by gopostal » Wed Apr 14, 2010 8:38 pm

Here is the png of the phoenix. You can alter the circle to make the U (I'm partial to the red U3 one myself) and then it makes the header look clean.
sitelogo_small.png
This looks solid but opened in photoshop the black area is alpha channel, meaning it will not render.
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