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- Hermskii
- Site Admin
- Posts: 8706
- Joined: Sun Jul 10, 2005 9:56 pm
Hello
Hello Diehard and welcome to the forums. Yes, I did create an instruction manual a while back with 100% success for using S3TC textures while playing online.
I had tried for years and failed previously due to multiple sets of misleading instructions so I sat down on day and started trying all sorts of different ways to get them to work based on instructions I had collected all over the net and using a pre-created .exe file which made the actual fix to the S3TC textures. After about a week of trying, I had finally documented a successful process that has worked on every occasion for every person provided the the Server Admin of the server they played on did not add the same files to their server.
I'm not a mapper or a technical UT person by any means but I am driven to make stuff work when I feel it will make a significant improvement to anything I'm using or doing. I can already see that you are far more advanced than I am in the technical sense of the game but I am more than willing to try to assist you in your efforts provided I have the time being a working professional and a married father of 2.
Here is a copy for you of my S3TC texture fix instructions:
*******************************************************Important************************************************************
Read this entire document first, (especially this top part marked Important).
Use this at your own risk!
This works best using a completely new installation of UT that has been patched up to UT patch version 436 first. Then before
you do anything else, add Bonus Packs 1, 3 and 4. Do not install Bonus Pack 2. It has a file in it that will mess up your
online connections to UT servers so again, don't ever install Bonus Pack 2.
This document explains how to successfully use the S3TC high resolution textures that come on UT CD #2 whether you have
already installed the UT CD #2 (textures) or not. (A link is provided below so you can download them if needed)
These instructions are for "Player" installations ONLY and ABSOLUTELY NOT for use on "Servers"!
This is only for use with the specific OpenGL Renderer mentioned below though later versions of it will likely work as well.
You must follow these directions exactly or they won't work! Don't try to take shortcuts!
Be aware that some Anti-Cheat programs may not allow you to connect to the server if you use S3TC textures though I have not
experienced this yet with any of them. Note also that Server Admins aren't supposed to install the textures from the 2nd UT
CD. If they did then this won't work for possibly but only on those servers of which there are very few of them that made the
mistake of adding the textures from the 2nd UT CD. It has been mentioned also that some people used the Dedicated Server
Installation from EPIC which uses a whole different "lite" set of textures in it. I have not seen a problem yet but you may
encounter issues when connected to these types of servers that were built using Epic's free Dedicated Server Installation
package.
Print this now if you can!
*******************************************************Important************************************************************
I have listed two versions of directions here. The version you will need will depend on your current UT installation status.
Only use the version that matches your current UT installation. Choose the version that describes your current UT
installation status:
Version #1 description:
You have installed UT but you have not installed the (high resolution S3TC) textures from UT CD #2 yet and you have the UT CD
#2 and you want to use the high resolution S3TC that are on it. (A link is provided below so you can download them if needed)
or...
Version #2 desription:
You installed UT and you have also already installed the (high resolution S3TC) textures from UT CD #2 and are now needing to
fix the sliding player/bot issue you see when you play on line. (Directions for version #2 is the last paragraph at the very
bottom of this document).
Follow these directions if you fall into the Version #1 description:
Make sure that your UT installation is patched up to the 436 patch and if not, patch it up to version 4.36! Then install
Bonus Packs 1, 3 and 4. Do not install Bonus Pack 2 ever. Make a back-up copy of your entire current
UnrealTournament\Textures folder. Do not touch this back up copy again unless I tell you to use it to restore your
installation back to your original configuration. In your C:UnrealTournament folder create a folder called "Hold".
Go to your UnrealTournament\Textures folder and move out these 3 files: City.utx, ShaneSky.utx and SkyBox.utx, to your "Hold"
folder that you had just created a moment ago.
Install the second CD textures choosing to overwrite all of the originals but be aware that they take up around 500mb of
space so be sure you have room on your drive before proceeding. If you don't have your copy of the 2nd UT CD, you can get the
textures from here at: http://hermskii.com/Files/S3TC-Texture-Fix-02-05-07.zip . Once that is done go into your
UnrealTournament\Textures folder and move these 6 skin textures (Female1Skins.utx, Female2Skins.utx, Male1Skins.utx,
Male2Skins.utx, Male3Skins.utx, and SkTrooperSkins.utx) to the "Hold" folder with the other 3 files from above.
Install the S3TC patch by copying it (s3fix.exe) into your texture folder and launching it. Wait for it to finish and close.
Now go get all of the files you copied into your "Hold" folder and put them back into your texture folder choosing to
overwrite the ones you just installed from the second CD.
Now we need to configure UT to use the specific OpenGL renderer mentioned above as your renderer by doing the following:
1. Go to your UnrealTournament\System folder.
2. Rename the file called OpenGLDrv.dll to OpenGLDrvOriginal.dll
3. Open your web-browser and paste in this link then hit enter to download the file you'll need to your computer:
http://cwdohnal.home.mindspring.com/utglr/utglr28.zip
4. Unzip the file and copy the OpenGLDrv.dll file to your UnrealTournament\System folder.
5. Start the game and from the UT Desktop select "Options"
6. Now select "Preferences"
7. On the Video tab, select the Video Driver "Change" button.
8. A “Change Video Driver” option window will open. Select “Yes”
9. The “Unreal Tournament Video Configuration” window will open. Note your what your current renderer is. Click the
radius for “Show all devices”
10. Select “OpenGL Support” so that it is highlighted in blue.
11. Select “Next”
12. Select “Next” again.
13. Select “Run"
Now you are using the OpenGL renderer but you still need to enable the S3TC functionality by doing the following: You enable
them from within the game. Start a practice session and then hit the tilde key (~), and then type PREFERENCES. On the menu
that opens select Rendering and then OpenGL Support. Now find the line that says "USES3TC = False" and change it to True and
then close everything. Restart the game.
Try out the new textures by connecting to a multiplayer game on line. If everyone is moving around properly then you are
successful! If you see what looks like frozen ice skating players moving around then this did not work for you. If it did not
work then you need to go back to your original configuration by doing the following:
1. Copy the "Back-Up Textures" folder right back over your current Textures folder.
2. Start the game and from the UT Desktop select "Options"
3. Select "Preferences"
4. On the Video tab, select the Video Driver "Change" button.
5. A “Change Video Driver” option window will open. Select “Yes”
6. The “Unreal Tournament Video Configuration” window will open.
7. Select “D3D” or whatever your original renderer was so that it is highlighted in blue.
8. Select “Next”
9. Select “Next” again.
10. Select “Run" and that will almost restore you back to your original configration.
Go back into your UnrealTournament\System folder and delete the file named OpenGLDrv.dll and then rename the file
OpenGLDrvOriginal.dll back to OpenGLDrv.dll and you will be back to your original configuration once you reboot one last
time.
Hopefully, this option/fix did not fail and you are now enjoying the S3TC high resolution textures with possibly a higher
framerate and a more colorful and more crisp video display.
Please send questions or comments to me at:
Hermskii@Houston.RR.Com
or
visit my forum at www.Hermskii.com
Final Note: This OpenGL driver that I am linking to has a "Copyright 2002-2006" and belongs to Chris Dohnal. The page that
this OpenGL driver I used came from is:
http://cwdohnal.home.mindspring.com/utglr/
I take no credit for his modified OpenGL driver and if I knew who actually created the s3fix.exe file that this readme is
attached to I would update this file to reflect that person's name so that they got their just due credit. Nice work by all
entities for the driver and the fix!
I have heard many people mention over the years that the S3TC textures did not come on/with many versions of
UnrealTournament. For this reason I have decided to host the textures until I get official word from Epic Games not to. This
is not a copy of the entire contents of UT CD #2 but it is all of the textures from the Textures folder. These textures can
be downloaded from this link here:
http://hermskii.com/Files/S3TC-Texture-Fix-02-05-07.zip
Follow these directions if you fall into the Version #2 catagory:
If you have already installed the high resolution S3TC textures from the UT CD #2 and then went online to play you may have
noticed that all of the other players and bots moved without any animation. They looked like frozen players or bots sliding
around like they were ice skating statues sliding on one foot while there head was looking down the whole time. When a bot or
player was fragged, a frozen image of them stayed where they died but was standing up and no longer moved or took damage.
This confusion you since you would attack them thinking they were actual players that were standing still but no damage
happened and they never fall down or fade away. This document explains how to install the high resolution S3TC textures again
and fix it so that this frozen skating player/bot syndrome doesn't happen to you anymore. Unfortunately, If this doesn't work
for you then you will most likely need to reinstall UT from the ground up. Insert your UT CD #1 and select cancel if it tries
to install. Open UT CD #1 and copy the folder called "Textures" over your current copy of the Textures folder in your
UnrealTournament folder. Now follow all of the directions for Version #1 description back at the top of this page.
So there you have it DieHard. Good luck and let me know what I can do for you. Later!
I had tried for years and failed previously due to multiple sets of misleading instructions so I sat down on day and started trying all sorts of different ways to get them to work based on instructions I had collected all over the net and using a pre-created .exe file which made the actual fix to the S3TC textures. After about a week of trying, I had finally documented a successful process that has worked on every occasion for every person provided the the Server Admin of the server they played on did not add the same files to their server.
I'm not a mapper or a technical UT person by any means but I am driven to make stuff work when I feel it will make a significant improvement to anything I'm using or doing. I can already see that you are far more advanced than I am in the technical sense of the game but I am more than willing to try to assist you in your efforts provided I have the time being a working professional and a married father of 2.
Here is a copy for you of my S3TC texture fix instructions:
*******************************************************Important************************************************************
Read this entire document first, (especially this top part marked Important).
Use this at your own risk!
This works best using a completely new installation of UT that has been patched up to UT patch version 436 first. Then before
you do anything else, add Bonus Packs 1, 3 and 4. Do not install Bonus Pack 2. It has a file in it that will mess up your
online connections to UT servers so again, don't ever install Bonus Pack 2.
This document explains how to successfully use the S3TC high resolution textures that come on UT CD #2 whether you have
already installed the UT CD #2 (textures) or not. (A link is provided below so you can download them if needed)
These instructions are for "Player" installations ONLY and ABSOLUTELY NOT for use on "Servers"!
This is only for use with the specific OpenGL Renderer mentioned below though later versions of it will likely work as well.
You must follow these directions exactly or they won't work! Don't try to take shortcuts!
Be aware that some Anti-Cheat programs may not allow you to connect to the server if you use S3TC textures though I have not
experienced this yet with any of them. Note also that Server Admins aren't supposed to install the textures from the 2nd UT
CD. If they did then this won't work for possibly but only on those servers of which there are very few of them that made the
mistake of adding the textures from the 2nd UT CD. It has been mentioned also that some people used the Dedicated Server
Installation from EPIC which uses a whole different "lite" set of textures in it. I have not seen a problem yet but you may
encounter issues when connected to these types of servers that were built using Epic's free Dedicated Server Installation
package.
Print this now if you can!
*******************************************************Important************************************************************
I have listed two versions of directions here. The version you will need will depend on your current UT installation status.
Only use the version that matches your current UT installation. Choose the version that describes your current UT
installation status:
Version #1 description:
You have installed UT but you have not installed the (high resolution S3TC) textures from UT CD #2 yet and you have the UT CD
#2 and you want to use the high resolution S3TC that are on it. (A link is provided below so you can download them if needed)
or...
Version #2 desription:
You installed UT and you have also already installed the (high resolution S3TC) textures from UT CD #2 and are now needing to
fix the sliding player/bot issue you see when you play on line. (Directions for version #2 is the last paragraph at the very
bottom of this document).
Follow these directions if you fall into the Version #1 description:
Make sure that your UT installation is patched up to the 436 patch and if not, patch it up to version 4.36! Then install
Bonus Packs 1, 3 and 4. Do not install Bonus Pack 2 ever. Make a back-up copy of your entire current
UnrealTournament\Textures folder. Do not touch this back up copy again unless I tell you to use it to restore your
installation back to your original configuration. In your C:UnrealTournament folder create a folder called "Hold".
Go to your UnrealTournament\Textures folder and move out these 3 files: City.utx, ShaneSky.utx and SkyBox.utx, to your "Hold"
folder that you had just created a moment ago.
Install the second CD textures choosing to overwrite all of the originals but be aware that they take up around 500mb of
space so be sure you have room on your drive before proceeding. If you don't have your copy of the 2nd UT CD, you can get the
textures from here at: http://hermskii.com/Files/S3TC-Texture-Fix-02-05-07.zip . Once that is done go into your
UnrealTournament\Textures folder and move these 6 skin textures (Female1Skins.utx, Female2Skins.utx, Male1Skins.utx,
Male2Skins.utx, Male3Skins.utx, and SkTrooperSkins.utx) to the "Hold" folder with the other 3 files from above.
Install the S3TC patch by copying it (s3fix.exe) into your texture folder and launching it. Wait for it to finish and close.
Now go get all of the files you copied into your "Hold" folder and put them back into your texture folder choosing to
overwrite the ones you just installed from the second CD.
Now we need to configure UT to use the specific OpenGL renderer mentioned above as your renderer by doing the following:
1. Go to your UnrealTournament\System folder.
2. Rename the file called OpenGLDrv.dll to OpenGLDrvOriginal.dll
3. Open your web-browser and paste in this link then hit enter to download the file you'll need to your computer:
http://cwdohnal.home.mindspring.com/utglr/utglr28.zip
4. Unzip the file and copy the OpenGLDrv.dll file to your UnrealTournament\System folder.
5. Start the game and from the UT Desktop select "Options"
6. Now select "Preferences"
7. On the Video tab, select the Video Driver "Change" button.
8. A “Change Video Driver” option window will open. Select “Yes”
9. The “Unreal Tournament Video Configuration” window will open. Note your what your current renderer is. Click the
radius for “Show all devices”
10. Select “OpenGL Support” so that it is highlighted in blue.
11. Select “Next”
12. Select “Next” again.
13. Select “Run"
Now you are using the OpenGL renderer but you still need to enable the S3TC functionality by doing the following: You enable
them from within the game. Start a practice session and then hit the tilde key (~), and then type PREFERENCES. On the menu
that opens select Rendering and then OpenGL Support. Now find the line that says "USES3TC = False" and change it to True and
then close everything. Restart the game.
Try out the new textures by connecting to a multiplayer game on line. If everyone is moving around properly then you are
successful! If you see what looks like frozen ice skating players moving around then this did not work for you. If it did not
work then you need to go back to your original configuration by doing the following:
1. Copy the "Back-Up Textures" folder right back over your current Textures folder.
2. Start the game and from the UT Desktop select "Options"
3. Select "Preferences"
4. On the Video tab, select the Video Driver "Change" button.
5. A “Change Video Driver” option window will open. Select “Yes”
6. The “Unreal Tournament Video Configuration” window will open.
7. Select “D3D” or whatever your original renderer was so that it is highlighted in blue.
8. Select “Next”
9. Select “Next” again.
10. Select “Run" and that will almost restore you back to your original configration.
Go back into your UnrealTournament\System folder and delete the file named OpenGLDrv.dll and then rename the file
OpenGLDrvOriginal.dll back to OpenGLDrv.dll and you will be back to your original configuration once you reboot one last
time.
Hopefully, this option/fix did not fail and you are now enjoying the S3TC high resolution textures with possibly a higher
framerate and a more colorful and more crisp video display.
Please send questions or comments to me at:
Hermskii@Houston.RR.Com
or
visit my forum at www.Hermskii.com
Final Note: This OpenGL driver that I am linking to has a "Copyright 2002-2006" and belongs to Chris Dohnal. The page that
this OpenGL driver I used came from is:
http://cwdohnal.home.mindspring.com/utglr/
I take no credit for his modified OpenGL driver and if I knew who actually created the s3fix.exe file that this readme is
attached to I would update this file to reflect that person's name so that they got their just due credit. Nice work by all
entities for the driver and the fix!
I have heard many people mention over the years that the S3TC textures did not come on/with many versions of
UnrealTournament. For this reason I have decided to host the textures until I get official word from Epic Games not to. This
is not a copy of the entire contents of UT CD #2 but it is all of the textures from the Textures folder. These textures can
be downloaded from this link here:
http://hermskii.com/Files/S3TC-Texture-Fix-02-05-07.zip
Follow these directions if you fall into the Version #2 catagory:
If you have already installed the high resolution S3TC textures from the UT CD #2 and then went online to play you may have
noticed that all of the other players and bots moved without any animation. They looked like frozen players or bots sliding
around like they were ice skating statues sliding on one foot while there head was looking down the whole time. When a bot or
player was fragged, a frozen image of them stayed where they died but was standing up and no longer moved or took damage.
This confusion you since you would attack them thinking they were actual players that were standing still but no damage
happened and they never fall down or fade away. This document explains how to install the high resolution S3TC textures again
and fix it so that this frozen skating player/bot syndrome doesn't happen to you anymore. Unfortunately, If this doesn't work
for you then you will most likely need to reinstall UT from the ground up. Insert your UT CD #1 and select cancel if it tries
to install. Open UT CD #1 and copy the folder called "Textures" over your current copy of the Textures folder in your
UnrealTournament folder. Now follow all of the directions for Version #1 description back at the top of this page.
So there you have it DieHard. Good luck and let me know what I can do for you. Later!
~Peace~
Hermskii
Hermskii
- Hermskii
- Site Admin
- Posts: 8706
- Joined: Sun Jul 10, 2005 9:56 pm
Yes,
Yes, I had already seen your release of the new project files. I have not tested them yet. I do not use or play on any server that uses anticheat programs, so I will not be able to help you there. Sorry.
Like others, I saw, I am worried about the files being called the same thing after being updated. This will cause many file mismatches. I suggest as others have to use a naming convention that will always identify which version of the files anyone dowbloads. You don't need to change the name of the link, just the name of the files. Example: Sky19.utx downloaded at S3textures.com. and then Sky20.utx downloaded at the same place 2 months later.
You MUST have a single place for peeps to get this at. Not many different places. If you use more than one download location, this process will fail. I will get the new textures and test them for you and report back to you.
Trust me NOW. Only offer one link to download the files. The link should stay the same always with information showing update information on it. Then there needs to be a like to the complete new download. Any other way will cause huge problems and people will not follow use what you have made. Good luck and good for you for fixing as many textures as you have already. Especially the sky-boxes. CYA!
Like others, I saw, I am worried about the files being called the same thing after being updated. This will cause many file mismatches. I suggest as others have to use a naming convention that will always identify which version of the files anyone dowbloads. You don't need to change the name of the link, just the name of the files. Example: Sky19.utx downloaded at S3textures.com. and then Sky20.utx downloaded at the same place 2 months later.
You MUST have a single place for peeps to get this at. Not many different places. If you use more than one download location, this process will fail. I will get the new textures and test them for you and report back to you.
Trust me NOW. Only offer one link to download the files. The link should stay the same always with information showing update information on it. Then there needs to be a like to the complete new download. Any other way will cause huge problems and people will not follow use what you have made. Good luck and good for you for fixing as many textures as you have already. Especially the sky-boxes. CYA!
~Peace~
Hermskii
Hermskii