CTF-TimeRip

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EvilGrins
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CTF-TimeRip

Post by EvilGrins » Wed May 17, 2023 1:17 am

Couple years ago I launched a multi-contributer mapping project to convert DM-TimeRip for Capture the Flag. Started initially/primarily on one forum, with some work done on another.

Forums involved:
· https://ut99.org/portal
· https://hofgamingclan.com/

TimeRip is a classic UT map made by EZkeel which is essentially 2 massive identical maps connected by teleports. There's some time travel involved as one side is set a bit further into the future than the other.
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I tend to edit multiple maps simultaneously and I lagged on TimeRip for long bits here and there, but it's about as done now as it can be as I recently lost access to UnrealEd and can't edit maps anymore; long story. Fortunately most of this map was completed and, near as I can tell, there's not much else to do to it.

Though I did want to edit a defense zone from redeemer to sniper rifle, but that's not a big deal.

Also wanted to compress the pic in the selection window to remove info that's no longer relevant.

My main problem is I like to credit all who helped me with a map into the Selection Window in-game, but I can't now.
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I team colored both sides with subtle tint shifts, and did some alterations of weapons placement here and there. I also updated the PlayerStarts for each side to more team oriented selections.

Nelsona did extensive pathing and edited the "go-go dancing monsters" on both sides, swapping what was originally there for something more effective and less intrusive. He also removed unnecessary elements.

A number of different people on the ut99.org forum helped, but more than most was OjitroC who was essential to this getting done.

So, what we have here is a massive CTF map with warp zones separating the two sides. Playable areas are many and on multiple levels, and there's a number of different ways to get to the flags, and away from them. It's very easy to get lost on here and if you're not paying attention you may lose all sense of where you are in relation to the flags even once you get accustomed to it.
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One aspect I was adamant on keeping from the original is there are triggers on both sides that releases an air-strike of redeemers. This may be helpful in defending your side if someone gets your flag but you can't figure out where they are... although the air-strikes don't reach everywhere on both sides.

This was the main development thread · https://ut99.org/viewtopic.php?t=14405

Usual Suspects:
.unr - /maps
.umx - /music
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/px776yfg ... imeRip.zip

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