MH-Monsters][ map requests

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ZippityDooDa
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Re: MH-Monsters][ map requests

Post by ZippityDooDa » Sun Oct 09, 2011 11:33 pm

Helen wrote:Hey EvilGrins, can you send me the package that contains that GrimReaper?
that is a kewl effect, you just want to see the code I assume?
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Re: MH-Monsters][ map requests

Post by Helen » Sun Oct 09, 2011 11:43 pm

KiLLaKeLLeR wrote:
Helen wrote:Hey EvilGrins, can you send me the package that contains that GrimReaper?
that is a kewl effect, you just want to see the code I assume?
No I actually want to see how easy it would be to make that into a usable bot, to put on my server. I'd share it if I got it going.
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Re: MH-Monsters][ map requests

Post by ZippityDooDa » Sun Oct 09, 2011 11:45 pm

That would be cool, Could you send me the girl model that looks like a french maid, I want to fix her animation it is outright horrible the way she moves
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Re: MH-Monsters][ map requests

Post by EvilGrins » Mon Oct 10, 2011 12:21 am

While i got folks looking into those TWT Zombies for me...

Image

...I slapped another one together.

HauntedCreatures package. Slow moving zombie monsters with meat weapons. There's a Krall one too but he's not so very slow and he uses their standard projectile.

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Re: MH-Monsters][ map requests

Post by EvilGrins » Mon Oct 10, 2011 12:22 am

Helen wrote:Hey EvilGrins, can you send me the package that contains that GrimReaper?
Sure.
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Re: MH-Monsters][ map requests

Post by EvilGrins » Mon Oct 10, 2011 12:23 am

KiLLaKeLLeR wrote:That would be cool, Could you send me the girl model that looks like a french maid, I want to fix her animation it is outright horrible the way she moves
Was that to me or Helen?

I'm guessing Helen cuz I don't know which French Maid you mean.

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Re: MH-Monsters][ map requests

Post by ZippityDooDa » Mon Oct 10, 2011 12:27 am

This was for me to helen
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Re: MH-Monsters][ map requests

Post by EvilGrins » Mon Oct 10, 2011 12:51 am

Image

Image

Image

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Re: MH-Monsters][ map requests

Post by Helen » Mon Oct 10, 2011 1:14 am

Thanks EvilGrins.
KiLLaKeLLeR wrote:That would be cool, Could you send me the girl model that looks like a french maid, I want to fix her animation it is outright horrible the way she moves
That's rollergirl, she moves like that because she's on rollerskates.
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Re: MH-Monsters][ map requests

Post by EvilGrins » Mon Oct 10, 2011 1:34 am

Say Hel, do you often convert creatures/monsters into player models for your bots?

Do you keep the original creature?

Send me some, I could always use some more monsters to put into maps.

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Re: MH-Monsters][ map requests

Post by Helen » Mon Oct 10, 2011 10:49 am

I've done zero :)

We'll see how this one goes.
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Re: MH-Monsters][ map requests

Post by EvilGrins » Mon Oct 10, 2011 12:16 pm

Helen wrote:I've done zero :)

We'll see how this one goes.
Image

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Re: MH-Monsters][ map requests

Post by Hermskii » Mon Oct 10, 2011 12:58 pm

Rollergirl is one of my all time favorites!
~Peace~

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Re: MH-Monsters][ map requests

Post by EvilGrins » Mon Oct 10, 2011 1:32 pm

Looks like I've gotta rebuild MH-Skaarj][ from scratch. Thought it was a fluke until I played the map over again, twice, but for some reason the exit isn't opening anymore.

I've gotten okay at map editing but I've got no clue how to fix that so might as well do it over. At least this way I can add the green skaarj in like i originally wanted.

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Re: MH-Monsters][ map requests

Post by EvilGrins » Mon Oct 10, 2011 10:27 pm

This is already setup but it wasn't easy.

Image

Image

They're IrradiatedSkaarj from MH-USSR_Volkov-SectorAlphaV2. I had to delete and reset the map the above pics are 3 times because of these things. See, they're not from a .u file, they're directly embedded into MH-USSR_Volkov-SectorAlphaV2. I was curious if I could put them on another map and I could but there were problems.

Is it possible to password lock the contents of a map?

Installing them into MH-SkaarjHulks][ (seemed a good name) was easy. It copied them directly into the MyLevel portion of the map. I didn't realize their skins wouldn't atomatically go with them, got a weird other map (pregious attempt) that's similar but they're largely transparant on that one. So I tried to put their actual skin into MyLevel but everytime I went there UnrealEd crashed.

Ultimately I had to do it backwards. Put the skin into MyLevel first, copy the texture info to a text document, then put the monsters onto the map, and edit them with a lot of cut & pasting...as I couldn't go back into MyLevel without crashing UnrealEd.

So, it works but editing it for any future issues will likely only work so long as I avoid the MyLevel part of the textures.

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